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Messages - Melssj5

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646
Feedback / AN ask for Egon
« on: December 03, 2005, 06:14:18 pm »
Well, is not a huge programm, just loads a car and let you change its colors, uses OGL inside a Canvas, if you are interesetd you can download it from:

http://comunidad3d.webcindario.com/Archivos/Demos/Carro/Carro.zip

and a screenshot here:

http://comunidad3d.webcindario.com/Archivos/Demos/Carro/SS.jpg

You have to unzip it on a dos compatible folder. (no espaces in the directories name).

647
Feedback / AN ask for Egon
« on: December 02, 2005, 06:06:26 am »
Hey Egon, have you seen the car program I sent you? I want to know some opinions about it?

648
Support / 3d question
« on: December 02, 2005, 01:10:51 am »
When designing the 3D map you place the texturw inside the modeling software like Lightwave, 3D Studio MAX, Strata or any other.

The format .3DS already have enough information to let jpct where should it place the texture.

The map used in the fps demo is a map from Quake 3.

649
Feedback / Color on software rendering
« on: November 30, 2005, 08:55:34 pm »
Ok, i will post screenshots, but the texture is being aplied only renders bad. Now I got upset and delete all my programas, I will do one of them again and post some photos.

650
Feedback / Color on software rendering
« on: November 30, 2005, 04:49:03 am »
Hardware uses 32 bits.

Many textures are not well displayed in software rendering that are well shown in OGL.

I only can Imagine that is due to the 24 bpp instead of the 32bpp.

for example it shows only a color that seems to move when using textures that I took with a diigtal camera.

651
Bugs / Geforce 4 and opengl
« on: November 24, 2005, 05:22:43 am »
Well, the problem is about my video card driver and opengl. I neither can play games with the opengl render. Not only having the problems when using java, but also when playing in opengl. I tried to download an older version of them, but there are not avaible.

652
Feedback / Color on software rendering
« on: November 20, 2005, 04:28:56 pm »
Is there or will be any way of using software rendering with 32 bpp. Because is the big problem of it when displying the textures.

653
Support / How to set a pivot point on the camera?
« on: November 17, 2005, 03:30:39 am »
!!!!!!! it was so easy, the problem was that I was trying to discover the warm water again, I mean that I wasnt using things already implementes on the engine like the lenght () method.

Now I post the code for turnig left and right using the (0, 0, 0) as pivot center.

Code: [Select]

    public void rotateLeft () {
        Camera temp=mundo.getCamera ();
        float radio=temp.getPosition ().length ();
        temp.setPosition (0, 0, 0);
        temp.rotateY (-0.02f);
        temp.moveCamera (Camera.CAMERA_MOVEOUT, radio);
    }
   
    public void rotateRight () {
        Camera temp=mundo.getCamera ();
        float radio=temp.getPosition ().length ();
        temp.setPosition (0, 0, 0);
        temp.rotateY (0.02f);
        temp.moveCamera (Camera.CAMERA_MOVEOUT, radio);
    }


I hope that someone finds this helpfull.

654
Support / How to set a pivot point on the camera?
« on: November 17, 2005, 03:18:21 am »
I dont understand rolz answer, My programming skills are not good enough. What does the getBack method???

and the setIdentity one?

I find a easy way any way, I will place the camera on the center of the object and after that I will rotateY, later I will move out the radius distance.

655
Bugs / OpenGL on a Canvas
« on: November 05, 2005, 09:44:08 am »
ok, thanks. I learned java almost alone, and there are many things like this one that I dont know. (yet)

656
Bugs / OpenGL on a Canvas
« on: November 05, 2005, 09:04:05 am »
Hi, I am using a canvas inside a JApplet to render a car and change its color.

I can run the applet inside the IDE but when I try to run it from the web page I receive 2 exceptions and the applet doesnt appear, and also when I close the applet.

I was wondering if youŽd mind checking my code Egon. can I send it to your mail? there are two classes

The main one called aplication and the RenderThread that renders the image and manage the events.

657
News / Version 1.08 has been released!
« on: November 04, 2005, 03:36:24 pm »
Sorry for my english skills but. Doubling the version? what does that mean? I just dont understand!

658
News / Version 1.08 has been released!
« on: November 04, 2005, 06:42:33 am »
Yes I saw that the last version of the docs are there, but I always use the version that is included with the API, that should be actualized too.

Thanks in anyway.

659
Feedback / New web layout
« on: November 04, 2005, 03:00:03 am »
The new site is really great. Being sincerly it used to make me upset the last site. I stablished only the forums on the bookmarks because I really hated the last web page. Noe this look much better.

Really Jpct is not as famous as it used to be and I think it may be due to not many people were interesting on knowing it. Now the new page can be helpful for it.

In anyway I am mentioning the engine on my site. I will post the adress when its finished. I also made some friends to download it and test it.

660
News / Version 1.08 has been released!
« on: November 04, 2005, 02:55:59 am »
I just cant found that method.

I only have:

 void    enableRenderer(int renderer)
          Enables a renderer (OpenGL or software) in OpenGL-lighting mode.

 void    enableRenderer(int renderer, int mode)
          Enables a renderer (OpenGL or software) in the desired mode.

nothing else with the letter e on the FrameBuffer.

I am watching the javadoc downloades that came with the API!

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