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Support / Re: Version updates!
« on: May 27, 2010, 10:10:18 pm »
It worked like a charm !
Just had to make the game wait until frameBuffer is made available.
(I create frameBuffer inside the onScreenChanged, because I need w,h for buffer as phones do not have the same w,h screen )
[EDIT]
WOOOO !!!
I didn't look at compiling time.
1 full object took around 30-40 ms ! on the nexus.
with the last version of course it was really fast compare to spica but around 50-100ms.
Just had to make the game wait until frameBuffer is made available.
(I create frameBuffer inside the onScreenChanged, because I need w,h for buffer as phones do not have the same w,h screen )
[EDIT]
WOOOO !!!
I didn't look at compiling time.
Code: [Select]
05-27 22:12:04.297: INFO/jPCT-AE(12492): Subobject of object 89/Bear9 compiled to fixed point data using 12 vertices in 0ms!
05-27 22:12:04.308: INFO/jPCT-AE(12492): Subobject of object 89/Bear9 compiled to fixed point data using 732 vertices in 8ms!
05-27 22:12:04.328: INFO/jPCT-AE(12492): Subobject of object 89/Bear9 compiled to fixed point data using 1674 vertices in 23ms!
05-27 22:12:04.338: INFO/jPCT-AE(12492): Subobject of object 89/Bear9 compiled to fixed point data using 228 vertices in 4ms!
1 full object took around 30-40 ms ! on the nexus.
with the last version of course it was really fast compare to spica but around 50-100ms.