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Messages - faceb

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1
Bones / Re: Bones - Skeletal and Pose animations for jPCT
« on: May 27, 2010, 12:15:56 am »
its working, perfectly perfect  :D
thanks.

2
Bones / Re: Bones - Skeletal and Pose animations for jPCT
« on: May 26, 2010, 02:16:46 pm »
i used blender 3d models at http://www.katorlegaz.com/3d_models/

the one i shared yesterday contains a sample animation which i made.
original model is http://www.katorlegaz.com/3d_models/human_male/0143/male-01-suit.zip.

screenshot of the model in blender is here:http://img707.imageshack.us/img707/1368/manz.jpg

however if i didnt misunderstand , you mean, by sorting bones in following skeleton.xml file, probably, i can resolve the problem ?
i will try it.
Code: [Select]
<skeleton>
<bones>
<bone id="14" name="hip">
<position x="0.000000" y="-0.000000" z="-0.727107"/>
<rotation angle="0.146724">
<axis x="1.000000" y="0.000000" z="0.000000"/>
</rotation>
</bone>
<bone id="81" name="abdomen">
<position x="0.000000" y="0.778774" z="1.265279"/>
<rotation angle="0.213292">
<axis x="-1.000000" y="0.000000" z="0.000000"/>
</rotation>
</bone>
.
.
.

one more thing, is there another way to convert 3d models to mesh xml?


4
Bones / Re: Bones - Skeletal and Pose animations for jPCT
« on: May 25, 2010, 04:36:40 pm »

these are exported files from blender with orge exporter plugin for blander.

male.mesh.xml
http://www.2shared.com/document/96gHiqlc/malemesh.html

male.skeleton.xml:
http://www.2shared.com/document/--_XAEVM/maleskeleton.html

Scene.material(it seems bones dont user such a file)
http://www.2shared.com/file/frNBp45d/Scene.html

to get files there is a link at the bottom of the page "Save file to your PC: click here".

thanks for your quick response :)


5
Bones / Re: Bones - Skeletal and Pose animations for jPCT
« on: May 25, 2010, 02:43:14 pm »
hey, i have been trying to run samples of bones. all of them running quiete good. but when i try to use another 3d model, some exceptions are thrown.

Code: [Select]
Exception in thread "main" java.lang.IllegalArgumentException: parent index should be less than joint index. o/w a joint array cannot be ordered such that parent comes first
at raft.jpct.bones.Joint.<init>(Joint.java:36)
at raft.jpct.bones.BonesImporter.convertJMEJoint(BonesImporter.java:359)
at raft.jpct.bones.BonesImporter.convertJMESkeleton(BonesImporter.java:332)
at raft.jpct.bones.BonesImporter.importOgre(BonesImporter.java:151)
at raft.jpct.bones.util.JMEOgreImporter.loadGroup(JMEOgreImporter.java:93)
at raft.jpct.bones.util.JMEOgreImporter.loadGroup(JMEOgreImporter.java:77)
at raft.jpct.bones.util.JMEOgreImporter.run(JMEOgreImporter.java:58)
at Converter.main(Converter.java:24)

im using blender to create animations, and ogre mesh export plugin to export them as mesh xmls.
i tried more than 5 different models, but i couldnt succeed.
hope one of you help me. thanks.

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