yeap, they're cool, they provide private jvm, shell access etc..
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Show posts MenuQuote from: "rolz"The most obvious problem now is laggy server. It just makes the game unplayable. I would be very grateful if someone here could offer a shelter for the game server for a while, until i find better channel.
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Quote from: "rolz"Raft, What i NICE IDEA !!!!!!!!!!!!!!!!:lol:
Quote from: "meinfilter"The second balloons you use, the blitted ones, do they hide behind objects? How did you do it if they do? I can't figure how to do it if they are not 3D objects in the scene.
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Quote from: "Raven"Due to my state of newbieness to the matter..nevermind, i'm also a newbie for this kind of projects, or at least i was before karga :wink:
Quote from: "Raven"if I understand correctly, you're basically normalizing game animations and events by checking how fast the application is running?yes, exactly. the idea is to increment the game state (animation indices, positions of moving objects etc) as much as the time elapsed since last update
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Quote from: "raft"assuming constant fps it is trivial to decide where that user will be in each frame. with un-constrained fps it's somewhat more complicated
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