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1966
Projects / aptal karga (foolish crow)
« on: July 14, 2005, 06:17:01 pm »
Quote from: "Remo"
That looks nice. Keep up the good work man :).

thx.  :D
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r a f t

1967
Projects / aptal karga (foolish crow)
« on: July 14, 2005, 03:19:24 am »
hi,

i generalized texture based dressing, this will allow virtually any dressing combination without code change.

i also added support for mesh based accessories like hair, sun glasses etc. these have neither mesh nor skeletal animation. their translations and rotations for key frames are stored in text files via max script and then used in jpct

below is a simplified configuration file for avatars. thx to jibx and generics for converting such an xml tree to java objects in a pure type safe manner
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<avatar scale="0.3" >
        <animation name="walk" frames="6" cycles="1" loopStart="1" loopEnd="5" />                                                                                                                                            
        <skin-group name="skin-color" drawOrder="0" noneAllowed="false" default="light">
                <skin name="light" file="skin/light.png" thumbNail="skin/light_thumb.png" />
                <skin name="dark" file="skin/dark.png" thumbNail="skin/dark_thumb.png" />
        </skin-group>
                                                                                                                                             
        <skin-group name="panths" drawOrder="1" noneAllowed="false" default="one" >
                <skin name="one" file="panth/one.png" thumbNail="panth/one_thumb.png" />
                <skin name="two" file="panth/two.png" thumbNail="panth/two_thumb.png" />
        </skin-group>
                                                                                                                                             
        <accessory-group name="hair" noneAllowed="true" default="marul" >
                <accessory name="marul" dir="marul" defaultTexture="blonde" thumbNail="marul_thumb.png" >
                        <texture name="blonde" file="blonde.png" />
                        <texture name="black" file="black.png" />
                </accessory>
        </accessory-group>
                                                                                                                                             
        <accessory-group name="earing" noneAllowed="true" >
                <accessory name="ring" dir="ring"  defaultTexture="silver" thumbNail="ring_thumb.png" >
                        <texture name="silver" file="silver.png" />
                        <texture name="gold" file="gold.png" />
                </accessory>
        </accessory-group>
</avatar>


avatar panel.


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r a f t
those semi-transparent panels are addictive. they are sure performance killers but i cant leave them  :P

1968
Projects / aptal karga (foolish crow)
« on: July 06, 2005, 04:27:26 pm »
hello,

it has been a lot since my last post, missed me ? :P

* ported client to java web start, added full screen support
* added registration (can be reached via the 'personal' link)
* changed the animation structure to use a series of 3ds files instead of md2
* added first texture based dressing implementation

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r a f t
3d model, texture and texture mapping of current avatars are extremely ugly but demonstrates the idea. obviously i have no talent in 3d arts :roll:

1969
Projects / Technopolies
« on: May 23, 2005, 05:54:57 pm »
hey rolz,

can u say more about that animation editor ? what does it do exactly ? and may we use it ? ;-)

the links seem nice but i'm quite unsure if such a 'network engine' worths that much. for karga, up to now it wasnt the networking and and other server side stuff but client side 'mathematics' that challenged me.  for instance deciding a direction and making a character step to that direction smoothly is god damn harder than broadcasting server events to clients. it maybe because of i was experienced on those stuff but i'm not sure

your shots seem cool as always
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r a f t

1970
Projects / Technopolies
« on: May 12, 2005, 07:08:23 am »
i've logged in but welcomed with an almost empty screen. the chat, inventory and character screens are there, but i couldnt go any further  :?:

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r a f t

1971
Projects / Technopolies
« on: May 10, 2005, 03:24:01 am »
ooh, it really looks nice :) how should i log in ? register link at your page doesnt work ?

and the game window does not have a title bar (only way to close it is killing). this is possibly for my box doesnt support full screen mode (paradroidz doesnt work in full screen mode either)

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r a f t

1972
Projects / aptal karga (foolish crow)
« on: May 07, 2005, 07:19:19 pm »
blitted version. still has problems but seems much better i guess



text lines are labels and the tail is a border indeed. god save the swing ;-)
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r a f t

1973
Projects / aptal karga (foolish crow)
« on: May 06, 2005, 01:38:42 pm »
hey rolz,

yeap, i will go after that approach but it has its own difficulties like scaling text for perspective and deciding if it is visible or not
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r a f t

1974
Projects / aptal karga (foolish crow)
« on: May 06, 2005, 01:55:54 am »
i've added a balloon implementation by creating textures on the fly, but it's almost useless. they arent readable  :roll: i should look for a different way :?:



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r a f t

1975
Projects / aptal karga (foolish crow)
« on: April 29, 2005, 06:11:45 am »
hi there,

i've removed the node groups since they only make things complicated. now there are only regions and nodes where each node is mapped to a jpct world. i've also added node switching mechanism and 3rd person view. not that smooth but will do the job for a start. to tell the truth it really challanged me

a scene from karga, with my primitive animation. houses from turbosquid. not that bad i guess 8)

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r a f t

1976
Feedback / kind of brain storming
« on: April 22, 2005, 12:38:15 pm »
i am at a friends home at the moment and i cannot reach it and a couple of sites either with a dns error. but i recently had a look from a different computer. some isp's block some sites in turkey but its really strange you cannot reach it from there

company's address is www.yogurt.net but strange enough i couldnt find anything about pusu there

for his busyness, thx for your motivation but i'm afraid it wasnt that
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r a f t

1977
Feedback / kind of brain storming
« on: April 22, 2005, 10:51:28 am »
for no specific reason of course. possibly i was in a hurry and avoided formatting. done now

yesterday i talked with an old friends' friends' company. in a couple of weeks they will publish their first person shooter 'pusu' (http://3tegames.com/). the first turkish first person shooter i guess

well, it was a funny and dismotivating conversation. i said with enough resources this project may even end up with something like there.com. he said, why should we do sth like there.com, why should we do that with java, and why should we use someone else's 3d engine.. bla bla bla

he even didnt let me talk about karga and some of its hidden (at the moment) capabilities (like suggesting actions to others) and about jpct of course

my mind says selling a service via internet has many advantages over selling games. you can sell it continuosly, people can buy it anytime they want etc. and afterall developing such a system gives the same and maybe more satisfaction than a game gives

maybe i should look for some volunteer animators and modellers over internet

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r a f t
any idea is welcome as always

1978
Feedback / kind of brain storming
« on: April 19, 2005, 01:23:26 am »
himm, strange links but r u sure u r close to home ?

personally i prefer life unruled. so i plan to make karga unmoderated but with an option like 'dont see' which both eliminates need for rule-makers and makes users get rid of disturbing ones

i am still dreaming of course, with this much motivation karga will hopefully be ready at next century

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r a f t
with my best fuckin unmoderated wishes

1979
Feedback / kind of brain storming
« on: March 24, 2005, 04:47:01 pm »
Quote from: "EgonOlsen"
What i meant was that if SUN's license doesn't permit it now, i don't think that they'll do this themselfs in the future.

i still couldnt get it ? is sun restricting himself with his own license ?

Quote from: "EgonOlsen"
I think that the idea is, that a complete JRE ensures that every Java application will work with it, while a stripped down JRE wouldn't and that people would blame that on SUN or Java and not on the JRE

well, this may be the case if you use any extension packages like mail etc. java5 is quite huge but still doesnt and cant include all core (java, javax) packages

Quote from: "EgonOlsen"
They don't have to. The JRE works without any installation. My Paradroidz archive contains a jre-directory from where the VM is started and that's it. At least for Windows...

paradroidz is a standalone application, i was mainly talking about applets

Quote from: "EgonOlsen"
i think that Linux user's are more used to change their system to get things working compared to Windows, so maybe it's not too much of a problem.

quite true. i found a linux user closer to a developer than to an ordinary user

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1980
Feedback / kind of brain storming
« on: March 24, 2005, 04:01:02 pm »
Quote from: "EgonOlsen"
And there is still no Java5 for Mac, or is there?

is this true ? i didnt know that. sounds really strange

Quote from: "EgonOlsen"
The problem with a partial download/distribution of Java is, that SUN's license doesn't permit that

did you get me wrong ? i meant sun should prepare such custom java bundles. it shouldnt be that hard for them to break core packages into many pieces with a dependency mechanism similar to linux packages

for rest, i think similar. even if you manage to make a smaller bundle with its own jre, most possibly people wont like the idea of installing a plugin from an unknown author

supporting other platforms is another pain of course. i never used a mac for instance. i found it very unlikely that even an experienced developer has used all three major platforms (win/unix/mac) and afterall isnt java for getting rid of platform specific stuff ?
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