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Bones / Re: How to Fill SkinData
« on: December 06, 2016, 05:55:14 pm »
programatically there is no restriction. if the value is too low its affect will be hardly noticable, if it's too big you will get some weird affects
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Should the vertices' weights be normalized?you mean like sum of weights should be 1 per vertex? no there is no such requirement
Because I need to make a Indicator to indicate the position of the 3DObject.if you need to show indicator even if object is not visible, remembering last position may be a good option
The question is how can I get someting like a Rect or a box or anyother useful vertex to represent the 3dObject position?do you need representation in 3d world or on screen? for 3d world you can use AnimatedGroup.getRoot() as you already doing, place any box or whatever you want to that position. for more accurate representation you can calculate and use center of group. or you can calculate a bounding box which the whole group can fit into.
I don't really know what the meaning of view planeview plane is the imaginary screen plane where obejcts in 3d world are projected onto. essentially the view plane should be between the camera (eye) and the object othewise the object can not be projected. in real life you cannot see anyhthing behind your eye lense, right? just like that
If I'm exporting out the model with animation from Blender it is working fine, so the skeleton is OK. The problem was on the android side.But I'm not sure what you meant here
The main question is still the same. Why are the bones are rotated, and why not the complete skeleton? And of course how to solve it?
Is there a good ogre skeleton editor software in the wide internet?
bones which are not exactly connected to it's parent
Is it possible that in the ogre skeleton I can't define more than on child for a bone? The Spine03 has three children (clavicle right and left and the neck)no, definitely not. otherwise you can only create a single string of bones, not a tree
but looks like the bones which are not exactly connected to it's parent are connected differently.can you please explain this? are there bones which have no parent (except root bone)