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Bones / Re: How to Fill SkinData
« on: June 16, 2016, 09:56:52 am »
MAX_JOINTS_PER_VERTEX = 4
jointIndices is a [mesh size][MAX_JOINTS_PER_VERTEX] short array, describing which joints in skeleton is affecting each vertex.
weights is a [mesh size][MAX_JOINTS_PER_VERTEX] float array, describing how much each vertex is affected by corresponding joint in skeleton. if weight is zero, no calculation is done and corresponding jointIndex is irrelevant.
jointIndices is a [mesh size][MAX_JOINTS_PER_VERTEX] short array, describing which joints in skeleton is affecting each vertex.
weights is a [mesh size][MAX_JOINTS_PER_VERTEX] float array, describing how much each vertex is affected by corresponding joint in skeleton. if weight is zero, no calculation is done and corresponding jointIndex is irrelevant.