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Messages - Remo

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46
Feedback / suggestion
« on: October 08, 2005, 07:56:21 am »
Quote from: "EgonOlsen"

Edit: rolz owned me...  :lol:



Hahahah. It was nice infortmation for both! One theorical and one runnable :D.

47
News / "Away from keyboard" for 2.5 weeks
« on: September 07, 2005, 08:25:41 pm »
Looks like a nice place! :D.

48
News / "Away from keyboard" for 2.5 weeks
« on: August 11, 2005, 10:48:09 pm »
Fiesta!!!!

Enjoy your vacations.

49
Support / Loading mesh
« on: August 11, 2005, 01:04:34 am »
Nevermind..... I didnt initialize the model.......


 :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:

50
Support / Loading mesh
« on: August 11, 2005, 12:55:20 am »
I have a problem loading my mesh. this is what the error says:
File 3ds\A3.3ds loaded...20632 bytes
Processing new material Material #77!
Processing object from 3DS-file: Plane07
Object 'Plane07_jPCT0' created using 534 polygons and 360 vertices.
[ Wed Aug 10 17:46:02 CDT 2005 ] - ERROR: Can't merge null!


the loop is:
for (int i = 0; i < objs.length; i++){
                    Object3D ob = objs;
                    carModel = Object3D.mergeObjects(carModel, ob);
                }

I work under 3D Max and I checked if there were some extra objects in the file that may be causing that error but found none. There's only one object in the file.

Heres the file if you need it:

www.opsdirector.com/3dart/A3.3ds


I was able to load a face I did in 3D Max a week ago and I used the same procedure. I dont know whats wrong with it :(.

51
Projects / Technopolies
« on: August 11, 2005, 12:47:28 am »
Quote from: "rolz"
looks like awt thread falls out with exception. is there anything in log file ?


The log file is clear.

52
Projects / Technopolies
« on: August 10, 2005, 05:12:00 am »
Sometimes when I get into a fight the game freezes. I dont know what it is but in the map I can still move but its not shown in the screen. The map keeps working just  not the main screen.

53
Projects / Technopolies
« on: August 04, 2005, 10:47:50 pm »
Quote from: "EgonOlsen"
Wireframe...i'm loving this option. How about a fps counter next? Do you have some profiler data for technopolies? I would like to know where most of the processing time (jPCT related) is spent (except for the AWTGLRenderer itself) to see if there are some places where i can apply some optimizations.

BTW: I'm not sure if the auto updater works reliable. I got a class not found exception and had to restart. But maybe i just caught you in the middle of an update...



Yeah hehehe. He updates very often! I find that awsome. The game looks very very cool.

54
Projects / Technopolies
« on: August 01, 2005, 06:54:44 pm »
Technopolies is looking great man. I like the new stuff.

About the forum I always get the new replys thingy.

55
Projects / Technopolies
« on: July 14, 2005, 08:23:28 am »
Its looking great!!!!
About not rendering the whole level but only the visible parts, How do you achieve this? Do you use like a dummy sphere or something to get a visible area?

56
Projects / aptal karga (foolish crow)
« on: July 14, 2005, 08:13:18 am »
That looks nice. Keep up the good work man :).

57
Projects / Technopolies
« on: July 14, 2005, 12:50:23 am »
Quote from: "rolz"
oh i see. Running 3d.bat without parameters means localhost, that's  why connection refused. I will remove it in the upcoming demo, just use run.bat instead.


Didnt work neither :(. I think it may be Norton firewall or something like that.



Quote from: "rolz"

btw, new features are scheduled for tomorrow's demo:

- added auto generated transitions between ground textures
- new look for trees



Great! I want to see those :D

58
Projects / Technopolies
« on: July 13, 2005, 09:21:56 am »
I used command line with the old ip. I bet its that. Checking now.
Edit:

59
Projects / Technopolies
« on: July 11, 2005, 10:06:43 am »
Aw. Im getting a connection refused exception. Do you think this is due to my conection or is the server down sometimes?

60
Projects / Technopolies
« on: July 03, 2005, 11:10:45 pm »
Seems a lot better. But I couldnt run it :(. Connection exception. I was wondering if theres a newer client or something.

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