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Topics - Thomas.

Pages: 1 [2] 3 4 ... 6
16
Support / SimpleVector.rotateAxis(...)
« on: January 25, 2013, 12:45:11 am »
Please, could you add method SimpleVector.rotateAxis(SimpleVector axis, float angle) to avoid of creating new instance of matrix? Thanks

17
Support / FrameBuffer.blit(RGBColor...)
« on: January 23, 2013, 11:29:19 pm »
Please, could you add method FrameBuffer.blit(RGBColor col, int destX, int destY, int width, int height, boolean transparent)? This should be much faster than blit 8*8 white texture with additional color.

18
Bugs / Parent and rotate/translate mesh
« on: January 23, 2013, 08:07:38 pm »
When I call translateMesh() or rotateMesh(), transformations from parent is not taken into account.

19
Support / Projection matrix
« on: November 18, 2012, 05:53:01 pm »
Please, could you add method for get projection matrix?

edit: ideally something like Camera.getProjectionMatrix() and Camera.getProjectionMatrix(float near, float far)

20
Bugs / Billboarding and collision detection
« on: November 14, 2012, 01:27:46 pm »
Billboarding is not working if object is used for collision detection.

21
Support / Projector class
« on: November 07, 2012, 02:09:13 pm »
Egon, could you provide me Projector class or implement it into jPCT-AE? It would be useful for shadows... Thanks

22
Support / Shader preprocessor
« on: October 29, 2012, 12:13:14 pm »
Please, is there anyone who knows a library that works with this?

Code: [Select]
#if USE_FOG
...shader code...
#endif

23
Support / code package
« on: October 23, 2012, 09:41:16 pm »
How can I do package from my code? I mean something like jPCT, that contains also shaders. I have no idea how can I load shaders and textures from package... And are there any rules as to how it should look like?

24
Support / rotate immediately
« on: October 06, 2012, 09:33:13 pm »
I'm using desktop jPCT for serializing objects. 3Ds Max and jPCT use different coordination system, so I have to rotate object every time when I change something. I want to rotate all objects in desktop application but java doc say that I have to render scene to apply rotation. Could you please add method for rotate object immediately?

25
Support / Multiple render targets
« on: October 01, 2012, 07:45:11 pm »
Egon, is in OGLES 2.0 supported multiple render targets, please? Or is it supported in some extension by manufacturer?

26
Support / Garbage collection
« on: September 29, 2012, 08:39:25 pm »
How can I optimize code for Android garbage collection? GB takes every 5 seconds about 70ms...

27
Support / Spherical camera collision
« on: September 21, 2012, 06:49:40 pm »
Egon, could you check if the CollisionEvent.getFirstContact() is right when you use World.checkCameraCollisionSpherical(SimpleVector, 10, 1, true)? I think returned SimpleVector is bad in my game.

28
Support / Polyline visibility
« on: September 21, 2012, 06:41:38 pm »
Could you add method for settings visibility of Polyline, please?

29
Projects / My game for Android
« on: August 27, 2012, 09:20:03 pm »
So, finally I have some screens of my game. I'm working on this game for 2 years (programming in java for 2,5 years only). There is list of completed features, todo list and some screens.

edit: originally it was to be a fps game, but I decided that, puzzle platform game like Portal or C.U.B.E on Android devices would be much more interesting

what is done:
- dynamic per-pixel lighting - point, spot, directional in any number of
- image distortions and color adjustments - water, glass
- depth of field, motion blur, blur
- interactive objects - buttons, caps, panels, levers (controlling by moving finger on screen), waters (by player moving and gun shoot, but for smaller surface only for performance reasons)
- dynamic objects - slide doors, rotate doors, elevators, rogalo (accelerometer controlling)
- particle system
- position sensor - for doors, particles, lights,...
- object properties (everything) are loaded from XML
- multiplayer - in this time working for two players only, I have no devices for testing... and through bluetooth only
- and... menu, notification system for updates, download manager (new version and data)

todo:
- this two things is needed for public beta (tech demo):
- a lot of objects and one good looking map, weaponts
- animations of shoot and reloading

- environment, normal and light mapping
- finish rogalo (collisions)
- physics (jBullet is not suitable for mobile devices, so either write my own, or somehow use native bullet library)
- dynamic and pre-rendered shadows
- environment - rain, grass, trees
- interactive panels (like Doom 3)
- and of course, some missions, enemies,...

screens:
First screens of my game, which I have (2011. 2. 4.):


2012. 8. 27:


video:
http://youtu.be/e0BFkRQChCk

More details in the coming posts ;)

30
Support / Help - world to camera space
« on: August 20, 2012, 01:01:07 pm »
Please, how can I get vector from world space in camera space?

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