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Messages - Thomas.

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781
Support / Re: 3ds export from Blender shows invalid
« on: January 05, 2011, 05:53:48 pm »
3Ds max 2011 also can not import this file

782
Support / Re: Anybody willing to do a small test?
« on: January 05, 2011, 12:42:23 am »
maybe you can disable possibility to change these items, for better comparison

783
Support / Re: Anybody willing to do a small test?
« on: January 04, 2011, 11:53:37 pm »
In all versions of this an3Dbench XL I must double tap on VBO or textures to turn on...

784
Support / Re: Anybody willing to do a small test?
« on: January 04, 2011, 11:27:36 pm »
Hey, you said to me, that reflections are almost impossible in OGL1, and now I see very nice reflection in your benchmark :) how can you do it? These are two dragons? ... so and result...

Double dragon: 31.89 fps
Flower power: 23.03 fps
Ninjas garden: 14.87 fps
Emperors new clothes: 40.95 fps
Magic island: 31.34 fps
TOTAL SCORE: 24602

785
Support / Re: Anybody willing to do a small test?
« on: January 02, 2011, 11:45:50 pm »
Flowers?  ;D
Galaxy S 2.2.1 ... 22.31fps

786
Support / Re: Anybody willing to do a small test?
« on: January 02, 2011, 10:24:07 pm »
Galaxy S with 2.2.1 ... look at skelet and ninjas :D ... and what add test same as cloth but computing by GPU?
new:
Ninjas' garden: 15.59 fps
Emperor's new clothes: 40.79 fps
Magic island: 32.07 fps
TOTAL SCORE: 29191
old:
Skeletal animation: 15.30 fps
Cloth simulation: 40.39 fps
Terrain rendering: 31.67 fps
TOTAL SCORE: 34738

787
Support / Re: collision spherical x ellipsoid
« on: January 01, 2011, 04:08:49 pm »
Thanks for explanations :) ... I want to do everything the most modifiable, so alternative simpler mesh can not be and check collision spherical is doing issue...

788
Support / Re: collision spherical x ellipsoid
« on: January 01, 2011, 01:14:35 pm »
I see... I am doing first person shooter game... the "main" object has not so much polygons, but almost every object in level has about 500 polygons and those are a lot of... I will try to do another system for check player collision ...

789
Support / Re: collision spherical x ellipsoid
« on: January 01, 2011, 03:41:40 am »
it is extremly demanding, I have same result with number 1 or 5 on recursion depth... and collide offset is sets to 40

790
Support / collision spherical x ellipsoid
« on: December 31, 2010, 10:56:49 pm »
Why is ellipsoid camera collision so slow? I tried checkCameraCollisionSpherical and game is running stable 54-55 fps but if I use checkCameraCollisionEllipsoid frames drops to 17 fps

791
Support / Re: Anybody willing to do a small test?
« on: December 30, 2010, 10:33:16 pm »
if you send me some picture, what you want modeling, I can do it :) ... but I am not big friend with texturing part

792
Support / Re: Anybody willing to do a small test?
« on: December 30, 2010, 12:07:05 pm »
I tested bones every with 8 ninja and I have 55fps without animation, 26 with skin animation and 54 with mesh :)

793
Support / Re: Anybody willing to do a small test?
« on: December 30, 2010, 12:45:53 am »
result of Galaxy S with 2.2.1 ...

Skeletal animation: 15.30 fps
Cloth simulation: 40.39 fps
Terrain rendering: 31.67 fps
TOTAL SCORE: 34738

794
Support / Re: 3Ds max options
« on: December 28, 2010, 04:57:36 pm »
now its ok, thanks :)

795
Support / Re: 3Ds max options
« on: December 28, 2010, 04:51:30 pm »
I used this and it not working  :(
Code: [Select]
levelObj[i] = Loader.load3DS(res.openRawResource(R.raw.map01), 1)[i];
InputStream part = new FileInputStream(PARTS_PATH + partName + ".3ds");
SimpleVector pos = new SimpleVector(levelObj[i].getTransformedCenter());
levelObj[i] = Loader.load3DS(part, 1)[0];
levelObj[i].translate(pos);

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