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Projects / Technopolies
« on: July 27, 2005, 09:02:17 pm »
DOH...
Egon you re right once again... However i think this problem is unlikely to happen on my own application (and it has not occured for the moment), But there is a chance... I will try to find something to avoid such problem (maybe a little collision detection on my update method on the serverSide. If a collision is detected, this will result in the rebound - not sure of the english word - of players, in the next update)
Maybe also asking an update from the server just before and just after movements calculations on the client side will also reduce the opportunity for such problem to occur given the fact that the time slot will be very short...
anyway... more work to do :S
Egon you re right once again... However i think this problem is unlikely to happen on my own application (and it has not occured for the moment), But there is a chance... I will try to find something to avoid such problem (maybe a little collision detection on my update method on the serverSide. If a collision is detected, this will result in the rebound - not sure of the english word - of players, in the next update)
Maybe also asking an update from the server just before and just after movements calculations on the client side will also reduce the opportunity for such problem to occur given the fact that the time slot will be very short...
anyway... more work to do :S