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Messages - manumoi

Pages: 1 2 3 [4] 5 6 ... 9
46
Support / Problem generating Texture
« on: September 08, 2006, 05:16:20 pm »
Hello,

I remember Rolz posted something about that long time ago

http://www.jpct.net/forum/viewtopic.php?t=190&postdays=0&postorder=asc&start=90

I thought the code was somewhere but i wasn t able to find it. However i think explanations are quite clear.
He uses an RGBImageFilter to generate a new texture from preexisting ones.

Manu

47
Feedback / What motivates you to move on~?
« on: August 26, 2006, 06:14:26 pm »
Hello,

I had the same questions for years. Now that i am a post graduate student, i found a solution in including some part of game-oriented programming in my research project and so I can learn game programming while I m am working. My project is more oriented on multi agent programming but i decided to add some 3D to represent virtual persons. The problem is now that i have much more issues to deal with and sometime i have to stop working on 3D (I am far from the quality of Egon or Rolz for example) and focus on the research aspect of my multi agent system , which is also fun to work on.
So my point is to try to find bridges between your day occupation and your interest for game programming, just for trying techniques, improving them and also because it is more motivating to do something that you like to do :P.

Of course it is not always easy and it may necessite you more work than the basic project and if you have to deal with deadlines, it can be risky. But at least, you can have new aptitudes when the project is finished.

Don t give up and good luck

PS: And yeahhh good sword  :twisted:  Have you seen the movie Shinobi (released in asia in 2005 i think -->Bittorrent) If not, i think you should like it.


Manu

48
Projects / aptal karga (foolish crow)
« on: August 10, 2006, 09:31:43 pm »
Nice outfits and interface :P
Good job, Raft.

49
Support / Texture Mapping
« on: August 10, 2006, 07:07:55 pm »
Hello,

Is it possible that your textures are just applied on the wrong side of your model (displayed "inside" the xWing instead of outside). I had such a problem one time but it was just because i created my own model using the JPCT primitives... Not sure if it can be reproduced with 3ds file... that s just a guess...

Manu

50
Support / Anyone know of any good Human Animations I could use?
« on: August 07, 2006, 09:20:30 pm »
Me again... a models.zip file is available at :    http://www.iro.umontreal.ca/~blanchae/models

Inside the zipfile, t he alita model is my favorite. It is a well done model of Battle Angel Alita (Aka Gunnm) and there are animations for walk, run, jump... for most of them

If some of you have other human models to share, just have to contact me and i can put them on the similar url

51
Support / Anyone know of any good Human Animations I could use?
« on: August 07, 2006, 09:09:35 pm »
Hello

I am also interested in a similar tutorial...
Concerning animations, I suggest you to use MD2 format since it is supported by JPCT and also because 3DS animations aren't.


I will put available on the Internet some of the model i got from 3D cafe and give you the url in my next post.


Manu

52
Feedback / Yop yop...
« on: July 05, 2006, 01:11:54 am »
I hope not... we will see tomorrow... Anyway, I didn t expected Germany at such a level ( and i didn t expected France too). Nice world cup for your team ... and not ended yet

53
Feedback / Yop yop...
« on: July 03, 2006, 03:41:57 pm »
Hey Egon, what about a Germany-France in final of the Worldcup ? Could be pretty cool  :P  8)

54
Support / problem with hardware renderer
« on: July 01, 2006, 11:07:08 am »
I got the same exception on some computers at my university. I remarked that they didn t support direct rendering (was on linux... i used "glxinfo" to get this information if i remember correctly). I asked my support to change the driver and it worked well after that. So try to find a more recent driver for the videocard

Manu

55
Support / can't be instantiated
« on: June 24, 2006, 06:23:29 am »
hello, I don t fully agree with your quote concerning the graphical part of C++... The language is not the problem since you have hardware acceleration API (OpenGL/Mesa in C++ --> LWJGL/JOGL in java --> JPCT engine)... I agree that there is much history of creating games (so much documentation) with C++ . But i think it is worth learning java (I began with c++) because it is far more easy to debug and for me very intuitive way of programming... And in fact, the time you don t spend to debug, you can use it to optimize your code... Anyway...

Concerning making game with applet... why don t you try webstart? Applets are known to be very slow so if you are disappointed with the performance, i think this is normal.

Anyway, good luck for your project.

Emmanuel

56
Feedback / Open source
« on: June 18, 2006, 10:17:33 am »
It is the project of Egon, so he can deal with it as he desires :? .
He is already keen enough to release very frequent updates depending on our needs. :P

People can also decide to deal with LWJGL if they have their own specific objective (and it will be a good way to learn everything related to 3D programming) :lol:

However, maybe it is time now to discuss about making some sort of tutorial with short "how to" and pieces of code with comments for basics (I know it is not the same problem than the one enounced in this thread). When reading the forum daily  it is obvious that similar questions appear frequently... maybe starting by determining the table of contents for such tutorial would be a good first step? :?:
[NB: I will be out for 2 weeks but i can be fully part of that after this period] :

57
Support / Spam
« on: June 01, 2006, 11:40:04 pm »
sounds like a brilliant idea :P

58
Support / Is There any Applet example?
« on: June 01, 2006, 05:46:32 pm »
Ok. It s not a big problem i think. You need to verify that the jpct.jar file is correctly linked to your project. So you have to add its path to the CLASSPATH variable of your system (or directly in the command line when you launch your system, using the -classpath attribute).

There are other threads in the forum that are talking about the same problem. (just check it by making a research with the "classpath" keyword)

Another element that you have to put in the classpath is the lwjgl.jar file. You must also give an access to the lwjgl library.

When you want to add a jar file to an applet, you can do it this way

Code: [Select]

<APPLET CODE=a.class
     ARCHIVE="abc.jar" // the url of the jar file to add
     WIDTH=100
     HEIGHT=100>
</APPLET>


Emmanuel

59
Support / mouse controlled objects
« on: May 19, 2006, 09:06:27 pm »
Hello,

If i correctly understand your question (and i m not sure of that  :? ) you just have to use the getID() method, given the fact that each Cube is an Object3D

Manu

60
Support / mouse controlled objects
« on: May 18, 2006, 04:53:33 pm »
hello the only static part of CarTest is the main method. So unless you make a call to camera inside this method, you should not have this exception. If that is the case, you just have to keep the reference of your instance of carTest and retrieve your camera or the method where the camera is called through this instance.

ex:

Code: [Select]

public static void main(String[] args) {
      CarTest c = new CarTest(args);
      c.MethodThatUsesCamera();
   }

If the object3D that is retrieved is already a cube, you just have to cast it
Code: [Select]
return (Cube) theWorld.getObject(Interact2D.getObjectID(res));
(if it s not you may have a ClassCastException.)

You can also use the instanceof keyword to confirm that it is a cube
Code: [Select]
Object3D o = theWorld.getObject(Interact2D.getObjectID(res));
if (o instanceof Cube)
      return (Cube) o;
return null;


Manu

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