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Topics - nlotz

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Support / Two questions regarding TextureInfo
« on: October 07, 2010, 09:38:56 pm »
Is there a way to set the glBlendFunc when using blending with TextureInfo? Something like:

texInfo.addWithBlendFunc(texId, GL11.GL_SRC_ALPHA, GL11.GL_ONE);

Also I'd like to know if there is a way to modify the texture coordinates of a mesh for each stage of multi texture rendering.

Thanks in advance and a huge thanks for jPCT!

Ich habe ein kleines Projekt gestartet, das das Laden von Quake III (Spieler-)Modellen in jPCT ermöglichen soll:

Schon vorhanden:
  • Modellgeometrie
  • Animation (Keyframes)

Was noch fehlt:
  • Shader für die Oberflächen
  • der ganze Rest

Für Fragen oder Anregungen stehe ich gern zur Verfügung. Desweiteren ist jeder dazu eingeladen am Projekt mitzuarbeiten...

Projects / Quake III (player) model support for jPCT
« on: September 16, 2010, 12:59:56 pm »
I started a small project that is supposed to add support for loading animated Quake III (player) models to jPCT:

What I got so far:
  • model geometry
  • keyframe animation

What is missing:
  • sophisticated surface shaders
  • everything else

If you have any questions or want to help out with the project just let me know...

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