Recent Posts

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61
Support / Re: Float Positioning Blit Images
« Last post by Jamiro on May 03, 2018, 10:07:48 am »
Is it also possible ATM to rotate any blit image? If I wanted to add any HUD element that uses rotation around any given pivot, like a 2D sprite, is there any way to do it? If not so, is it possible to add it in a near future?
62
Support / Re: Now this looks like a Java 10 Thing
« Last post by AGP on May 02, 2018, 06:00:56 am »
I'll make one but it's either Java 10 or some Windows graphics-related update. All of my AWTGLCanvas programs are now suffering from this. It's important to note that while the graphics are getting offset, the mouse events are where they belong. Also, even as the graphics are offset, the FrameBuffer colors the entire frame whatever background color I assign clear(Color).
63
Support / Re: Now this looks like a Java 10 Thing
« Last post by EgonOlsen on May 01, 2018, 01:09:55 pm »
Works just fine for me. Can you provide me with the complete, executable test case?
64
Support / Re: Now this looks like a Java 10 Thing
« Last post by AGP on April 30, 2018, 12:03:27 am »
Update: everything that uses the canvas has that problem.
65
Support / Now this looks like a Java 10 Thing
« Last post by AGP on April 29, 2018, 11:45:19 pm »
I was working a while ago on this fire particle system. I don't remember the rendering getting clipped like this.

Code: [Select]
this.setSize(buffer.getOutputWidth(), buffer.getOutputHeight());
this.add(canvas, BorderLayout.CENTER);
this.setVisible(true);
...
     buffer.clear(Color.blue);
     flameManager.update(deltaTime);
     smokeManager.update(deltaTime);
     skyBox.render(theWorld, buffer);
     if (!doShadows()) {
theWorld.renderScene(buffer);
theWorld.draw(buffer);
     }
     buffer.update();
     buffer.displayGLOnly();
     canvas.repaint();

https://www.dropbox.com/s/jpkrg93a6vi03db/ClippingThing.jpg?dl=0
66
Support / Re: Float Positioning Blit Images
« Last post by EgonOlsen on April 26, 2018, 12:39:59 pm »
I'll have a look...
67
Support / Re: Float Positioning Blit Images
« Last post by Jamiro on April 26, 2018, 11:27:08 am »
Do you think it is possible to add this change or is there any other way I can obtain this result?
68
Support / Re: Java 10 Serialization
« Last post by EgonOlsen on April 26, 2018, 09:36:45 am »
Serialized objects are my own binary format optimized for usage on Android. Also, I don't think that Java10 breaks anything regarding the normal object serialization, because that would be utterly stupid of them.
69
Support / Re: Java 10 Serialization
« Last post by AGP on April 26, 2018, 04:12:04 am »
My program was running an old jpct whereas the model had been serialized by the latest version. I thought that it was related to the Java algorithm changing. It works now, but are you using your own format? I thought you used Java's.
70
Support / Re: Java 10 Serialization
« Last post by EgonOlsen on April 25, 2018, 11:02:56 pm »
Why? What's different? And what kind of serialization actually? Normal Java based one or jPCT's own serialized object stuff?
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