Recent Posts

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91
Support / Re: Fog Of War Transparency With Software
« Last post by AGP on October 16, 2017, 10:21:38 pm »
They are set to 0.
92
Support / Re: Fog Of War Transparency With Software
« Last post by EgonOlsen on October 16, 2017, 11:59:08 am »
There quads don't seem to have any transparency applied to it. Alpha channel aside, they should be transparent anyway with a value of 0.
93
Support / Re: Fog Of War Transparency With Software
« Last post by AGP on October 14, 2017, 09:22:08 pm »
94
Support / Re: Fog Of War Transparency With Software
« Last post by EgonOlsen on October 14, 2017, 07:34:40 pm »
I can't see anything wrong with it nor with the rendering itself in my simple test case. Do you have a screen shot that shows the problem? Just to be sure that we are talking about the same thing here.
95
Support / Re: Fog Of War Transparency With Software
« Last post by AGP on October 13, 2017, 10:19:38 pm »
No, those are the edges of the fog of war. The fog is black, naturally.
96
Support / Re: Fog Of War Transparency With Software
« Last post by EgonOlsen on October 13, 2017, 12:00:12 pm »
That texture has an alpha channel assigned to it that makes the white part transparent. I would guess that you actually want it the other way around?
98
Support / Re: Fog Of War Transparency With Software
« Last post by EgonOlsen on October 13, 2017, 10:16:57 am »
Can you upload such a texture for me to see?
99
Support / Re: Fog Of War Transparency With Software
« Last post by AGP on October 12, 2017, 07:41:14 pm »
The textures are right. I set transparency to 0.
100
Support / Re: ERROR: Texture '--*--BlittingWrapper_internal--*--' not found!
« Last post by EgonOlsen on October 12, 2017, 07:47:52 am »
Try to disable the renderer before disposing it.
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