Recent Posts

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91
Support / Re: 3Dto2D
« Last post by aleks1283 on July 24, 2022, 11:33:27 am »
Egon where are you? How to get this information??? :) :) :)
92
Support / Re: 3Dto2D
« Last post by aleks1283 on July 24, 2022, 09:07:04 am »
In theory, this information is already somewhere in jpct-ae, since visible points are projected onto the screen, and so on with the calculation of the distance to the points .
93
Support / Re: 3Dto2D
« Last post by aleks1283 on July 24, 2022, 08:56:33 am »
How first find the local position of each visible point on 3D?
94
Support / Re: 3Dto2D
« Last post by MichaelJPCT on July 24, 2022, 07:19:32 am »
the screen is at the camera position in world space.
first find the local position of each point on 3D object, then convert the position into world space, then calc the distance from camera position.
converting involves matrix calculation that you need to know.
95
Support / Re: 3Dto2D
« Last post by aleks1283 on July 23, 2022, 06:15:56 pm »
I would do it through interact3D2D maybe, but how to find the coordinates of all visible surfaces of objects???
96
Support / 3Dto2D
« Last post by aleks1283 on July 23, 2022, 01:40:00 pm »
Hello friends. How to find the distance to each point in 3d space from the screen. I want to make a height map from the 3d world displayed on the screen..
97
Support / Re: How to add more texture maps to obj
« Last post by a8451727 on June 11, 2022, 02:31:39 am »
Thank you. Let me check whether there is a problem with my export
98
Support / Re: How to add more texture maps to obj
« Last post by AeroShark333 on June 10, 2022, 04:31:03 pm »
In Blender, try to import the model.
Then in top-left of your screen, change from Object Mode to Edit Mode.
Press CTRL+T (Triangulate mesh).
And then export this new Mesh as .Obj

(source: https://blender.stackexchange.com/questions/19253/how-to-make-all-polygons-into-triangles)
99
Support / Re: How to add more texture maps to obj
« Last post by EgonOlsen on June 09, 2022, 08:02:35 am »
That looks a bit dark and actually as if it exploded somewhat. While loading, the Loader reports polygons with more than 4 points. The Loader doesn't support these and while this isn't the reason for texturing issues, it might be the reason for the destroyed look. Can you export the mesh with 3-4 points per polygon instead?
100
Support / Re: How to add more texture maps to obj
« Last post by a8451727 on June 08, 2022, 01:38:07 pm »
Ok, but how does the rest look like? Blank? Textured with that one texture? Not present at all? A screen shot might be really helpful.

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