Bones

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[1] ArrayIndexOutOfBoundsException when cloning Object3D from AnimatedGroup

[2] Some bones from the skeleton are twisted

[3] Has anybody implemented GPU/vertex shader bones yet?

[4] Rigged JPCT Bone Models

[5] Which matrix is the best to rotate a bone?

[6] Overlaping bones Animation

[7] Bones using jme library which does not support morph animation

[8] SkinAnimation not displaying on android

[9] Adding an Object3D to a bone

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