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[1] Approach to show low res texture on objects far away and high res when close?

[2] Are merged Object3D able to have shared submeshes?

[3] Diffuse vs. Specular light color

[4] Light source every direction?

[5] Rotate Camera in world space axis pointing to a direction vector

[6] Collision between two objects

[7] 3ds Object not displayed correctly

[8] Rendering into two different view at the same time

[9] Vertices only visible in certain camera angles

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