Author Topic: bump mapping  (Read 3787 times)

Offline fireside

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bump mapping
« on: February 09, 2008, 08:10:25 am »
Hi.  I'm just starting to look at jPct and really like it so far.  About the only complaint I have is that it doesn't appear to do bump mapping with Opengl.  Are there any plans for that? 
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Offline EgonOlsen

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Re: bump mapping
« Reply #1 on: February 09, 2008, 05:08:40 pm »
I'm planing to enhance the OpenGL-pipeline with a new render path (see the benchmark thread for more information). After that, adding shader support should be easier than it is today. So, yes, there are some plans to add something like this but that won't happen within the next 3 months or so.

Offline fireside

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Re: bump mapping
« Reply #2 on: February 09, 2008, 11:14:25 pm »
O.K.  Thanks.  I have a project in mind that won't need it for now.  The benchmark discussion was interesting. I like the small size of jpct.  Hoping Blender exports will be compatible.  It's pushing polygons fairly well, actually.  Irrlicht uses that castle with octree and I think jpct is a little faster.
« Last Edit: February 09, 2008, 11:16:38 pm by fireside »
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Offline EgonOlsen

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Re: bump mapping
« Reply #3 on: February 10, 2008, 10:52:44 am »
It's pushing polygons fairly well, actually.
Up to a degree, yes. The pipeline has been optimized for what it does over the years.