Author Topic: Identifying the dummy textures?  (Read 3594 times)

Offline mystara

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Identifying the dummy textures?
« on: May 06, 2008, 08:17:02 pm »
Hello,

Is there any way to determine, in the texture manager, which textures are dummies and which textures have already been loaded? I notice that I can get the current dummy texture, but how can I tell which references in the texture manager were created when I loaded some structure and which point to some actual texture in memory?

I assume it's not sufficient to do an equlity test with the current dummy texture, as they each have different names. I also notice an "isEnabled" function for Textures, but I'm not exactly sure what this represents and when it's set.

Specifically, I'm trying to load a structure from XML and then load the textures that are referenced by the XML document. I don't want to load the textures in advance.



Offline EgonOlsen

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Re: Identifying the dummy textures?
« Reply #1 on: May 06, 2008, 08:23:58 pm »
Testing the textures for equality with the dummy texture should work. The name is a property of the TextureManager, not of the texture itself.

Offline mystara

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Re: Identifying the dummy textures?
« Reply #2 on: May 06, 2008, 08:30:23 pm »
Ah, okay, excellent.

Thanks!