Author Topic: strategy game  (Read 38130 times)

Offline fireside

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Re: strategy game
« Reply #30 on: December 31, 2008, 10:49:44 pm »
I started working on my second character and changed the trees.
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Offline fireside

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Re: strategy game
« Reply #31 on: January 06, 2009, 06:07:33 am »
Small update.  There are two players now and an icon tells which is which.
http://fireside7games.com/labz/strat_test1.html
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Offline EgonOlsen

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Re: strategy game
« Reply #32 on: January 07, 2009, 08:28:48 pm »
How can i move the dragon? I'm always playing as the wizard... ???

Offline fireside

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Re: strategy game
« Reply #33 on: January 08, 2009, 05:31:13 pm »
If you hit the attack button, the player will change after the attack is complete.  Attacks are shorter range so you need to put the cursor closer to the character before you can see the cube that shows where it will turn towards.
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Offline fireside

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Re: strategy game
« Reply #34 on: January 15, 2009, 05:23:49 am »
I've been reorganizing my code, which I think is a little more extensible now, so nothing to show.  My next goal is to have two attack choices for each character.
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Offline EgonOlsen

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Re: strategy game
« Reply #35 on: January 15, 2009, 08:08:18 pm »
If you hit the attack button, the player will change after the attack is complete.  Attacks are shorter range so you need to put the cursor closer to the character before you can see the cube that shows where it will turn towards.
I see...have you considered to make move/attack context based, i.e. if i click on the terrain it's always move and if i click on a character other than myself (and i'm close enough), it will always attack? It feels a bit clumsy to be forced to click on "move" first to start moving. There's no need for this extra click IMHO...if it's my turn, i should be able to move right ahead.

Offline fireside

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Re: strategy game
« Reply #36 on: January 15, 2009, 10:09:51 pm »
Hmm.  I think your right.  I should probably remove the "move" button and have it as the default.  If there is a cancel for the attack, it wouldn't matter.  For now, I'll leave the attack button.  There will be multiple long range attacks so that needs to be there, I think.  It's going to expand into choices when I get that far.
« Last Edit: January 15, 2009, 10:29:51 pm by fireside »
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Offline fireside

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Re: strategy game
« Reply #37 on: January 15, 2009, 11:05:09 pm »
On thinking further, I might leave it for a bit.  One thing I was going to possibly do was have a one or the other situation.  It's not set up that way now, but if you could both move and attack, that would take away some of the strategy involved.  I was thinking of possibly having the move cost one turn, but it needs experimentation.  I've played some games like that I think.  Like, if I could move the mage away to cast a spell, and cast the spell, then it wouldn't do any good to have a rule that says she can't cast a spell when there is a character next to her.
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Offline fireside

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Re: strategy game
« Reply #38 on: January 17, 2009, 08:05:57 pm »
The program reads a an attack list now and provides a button for each attack.


I don't have the input worked out yet.
« Last Edit: January 17, 2009, 08:51:14 pm by fireside »
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Offline fireside

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Re: strategy game
« Reply #39 on: February 03, 2009, 12:44:05 am »
I've uploaded a new app that has attack choices.  The animations are very preliminary and there isn't a spell animation for the mage yet.
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Offline fireside

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Re: strategy game
« Reply #40 on: March 05, 2009, 11:09:57 pm »
Small update.  The characters make a place on the map so they can't walk through each other anymore and the first enemy is up but doesn't do anything except idle.
http://fireside7games.com/labz/strat_test1.html
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Offline fireside

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Re: strategy game
« Reply #41 on: March 26, 2009, 09:10:03 pm »
I changed the attack to object picking. 
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Offline EgonOlsen

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Re: strategy game
« Reply #42 on: March 26, 2009, 09:22:58 pm »
It's getting somewhere... ;D Do you mind if i put it on the projects page?

And is it actually possible to kill that beholder thing? I hit it and fired at it, but it seemed to be unaffected!?

Edit: Can i zoom somehow?

Offline fireside

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Re: strategy game
« Reply #43 on: March 26, 2009, 11:11:21 pm »
It's still has a long ways to go, but it would probably be all right on the projects page.  It doesn't show damage to the monster yet.  I'll probably get working on that next, or right after I get the monster to seek out a target.  There's no zoom, yet. Thanks for checking it out.
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Offline fireside

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Re: strategy game
« Reply #44 on: April 13, 2009, 08:41:00 pm »
Small update.  The monster is targeting the girl for now, however hiding the girl behind a tree will cause the monster to skip a turn.  Also, placing the dragon next to the monster will cause it to not seek out the girl.  These will hopefully be strategy elements in the fights since the girl will be the most vulnerable as the mage of the small party.

http://fireside7games.com/labz/strat_test1.html
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