Author Topic: a textured object passes through another  (Read 2334 times)

Offline influt

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a textured object passes through another
« on: November 14, 2008, 03:11:34 pm »

Excuse me, if the same question has been already asked, but i haven't found it here.
I've got two objects: one is semi-transparent, another one is not. When standing near to those objects, everything looks ok:

but when stepping back, the one that has to be behind, passes through the nearer one:

changing glZBufferDepth in Config didn't make any effect. So how can i avoid this?
Thank you.

Offline EgonOlsen

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Re: a textured object passes through another
« Reply #1 on: November 14, 2008, 03:24:11 pm »
That's z-fighting ( Either try to increase the offset between the transparent and the opaque objects or eliminate/minimize the overlapping of both. You may also try to play around with near and far clipping plane (in Config), but from my experience this usually doesn't help much.