Author Topic: Blit with z-value.  (Read 1916 times)

Offline ErDetEnAnd?

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Blit with z-value.
« on: December 18, 2008, 09:13:03 am »
Hello again guys.

I need text to appear among the object3ds, and cant find the right way to go.

Can it be achieved by assigning the texture to an object3d, and make the object invisible by using alpha-values in the texture?

Please help.

Offline EgonOlsen

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Re: Blit with z-value.
« Reply #1 on: December 18, 2008, 01:03:37 pm »
You can't blit with a z-value. Either texture a transparent, billboarded object or try the Overlay-class in the util-package. It's similar to blitting somehow, but allows for a depth value.