Author Topic: Wrong polygon z-value  (Read 3709 times)

Offline ErDetEnAnd?

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Wrong polygon z-value
« on: January 12, 2009, 08:32:39 pm »
Hello.

I've constructed one 3DS as depicted below. If made transparent (like in the picture) I get the wrong polygon on top. The model consists of 4 walls and a floor (no planes).



Did I make something wrong in the 3DS, or is this a render issue?
« Last Edit: January 12, 2009, 08:35:07 pm by ErDetEnAnd? »

Offline EgonOlsen

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Re: Wrong polygon z-value
« Reply #1 on: January 12, 2009, 10:26:28 pm »
It's a sorting/rendering issue. Transparent polygons have to be z-sorted to be rendered in the correct order. That ordering is done by the so called painter's algorithm, which doesn't ensure a perfect ordering. There's not much you can do about this. Splitting the object, i.e. separating the bottom from the rest and playing around with Object3D.setSortOffset(); may be an option if the object usually isn't visible from all sides.

Offline ErDetEnAnd?

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Re: Wrong polygon z-value
« Reply #2 on: January 12, 2009, 10:34:44 pm »
I see. What are valid values for the argument of Object3D.setSortOffset()?