Bones - Skeletal and Pose Animations for jPCT/jPCT-AE > Bones

Bones - Skeletal and Pose animations for jPCT

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Alexey:
Hi!
I tried export mesh + animation from blender (2.57). When i exporting collada and load dae in bones sample, only one animation present. I make 2 animation actions in blender but only one loads. I should make animation actions in some specific way in blender? And another question - i setup http://code.google.com/p/blender2ogre/ blender-ogre exporter and try load exported someMesh.mesh.xml, but then java.nio.BufferOverflowException throw & the same when try convert by .bat . Result .mesh.xml file, i suspicious, is too big 3.2 mb (.dae only ~600kb).  I need another exporter or ?

raft:
i never used blender. in theory collada files support multiple animations but i never saw such a real file with. play with exporter options, maybe that helps. othwerise you can merge many files with single animation into one. the provided collada import scripts allows many input files for this purpose. for that to work, meshes and skeletons should be identical. you can also programatically do the merge via AnimatedGroup.mergeAnimations(..) method.

for ogre, i dont think it's because of file size. possibly an issue with either exporter or jME's importer. please post the stack trace for more information.

raft:
the discussion is split into a another topic:
http://www.jpct.net/forum2/index.php/topic,2107.0.html

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