Bones - Skeletal and Pose Animations for jPCT/jPCT-AE > Bones

Bones - Skeletal and Pose animations for jPCT

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raft:
yeah, i think the same ;)

EgonOlsen:
The point is, that it doesn't make any difference for Ardor3D's developers if you wait for the animation system to improve to a) use it within Ardor3D, b) port it to jPCT or c) print the source code and use it as a wall paper. So i don't really get this "let us do the hard work" talk. If they don't want to do it, well...nobody forces them to.

raft:
Ardor guys progressed and so did i ;D Bones is getting closer to be useful. pre-saved animations can be played and multiple animation files can be merged in memory now.

this time i've significantly diverged from their implementation for both simplicity and to match jPCT semantics. for example i have two methods animateSkin(float, int) and animateSkin(float) with same functionality Object3D.animate(float, int) and Object3D.animate(float)

Ardor supports animation blending but i'm undecided about porting it yet..

a new capture:
<removed>

i will soon make a release after some cleanup..

cheers,
r a f t

edit: i removed the video because of licensing issues  :(

paulscode:
Nice!

EgonOlsen:

--- Quote from: raft on January 28, 2010, 11:30:18 pm ---edit: i removed the video because of licensing issues  :(

--- End quote ---
Of the model?

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