jPCT-AE - a 3d engine for Android > Projects

Alpha version of Benchmark, was: GUI example anyone?

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EgonOlsen:

--- Quote from: dl.zerocool on May 26, 2010, 01:03:20 am ---Hi, Here are some results, ps : If you have new version of JPCT I would like to try them because Tuesday we have to
give our application to our teacher, it's the dead line. :P

--- End quote ---
Not much has changed from the last uploaded version. It's not really worth an update so far.

dl.zerocool:
Okay,

Thank you so I'll keep my current jpct.

I've a looooooooooooooooooooooooot to do !

Rush time XD

EgonOlsen:
Updated the benchmark with a version that includes an additional test (game level). My phone renders 6.5 fps in that test... :(

dl.zerocool:
The last test looks like a quake map :P

I forget to say last time, on spica high poly make the phone totally freeze on loading, had to remove battery.

Nexus Results of new version :
Results(533*320)
ST/MT : 10.02/10.29 Mp/sec
High object count: 18.70fps
Multiple lights: 51.70fps
High polygon count: 23.43fps
Game level: 24.83fps

EgonOlsen:
Not much i can do about that spica problem. I think the high polygon load just killed the phones software renderer. I will try it in the emulator to see, if it kills that renderer too. I once tried it, but i can't remember the outcome.

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