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Moving an Object3D to another smoothly.
dl.zerocool:
Hello.
I would like to know if someone know how to move an Object3D to another smoothly,
without using too much resources ?
Thank you in advance.
EgonOlsen:
Like morphing?
dl.zerocool:
No no just a simple translation algorithm :P
EgonOlsen:
I don't get it...what is a translation if not a morph in this case. Any examples?
dl.zerocool:
hmm... I didn't explain myself very well certainly. (sorry)
I want to move and object X to another object Y position, but smoothly, and I want to use calculation time as low as possible
The best would be to be able to render à simple vector between both objects and make the object X follow this vector.
So if needed I can apply some math to this vector to make it less straight to the other object.
I don't know if I explained myself pretty well.
I already have a way to do it. But it's not very clean, and use too much calculation.
at moment I've a function "move" proprietary to each of my objects and make them move not in a straight line to a direction.
But I've to store few last pos value to be able to decide the next point to move to.
I don't want my object to move like this -> ___/\/\/\/ etc... I want something more smoth like a sinus or a cos ;)
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