jPCT-AE - a 3d engine for Android > Support

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EgonOlsen:
You can't use a sphere from Primitives for this, because (as the docs say), objects created by the Primitives class have no proper texture coordinates. Load some sphere model that has proper coordinates and it will work.

About the second issue...if everything is green, something is fishy with your textures. It might very well be that the normal or the height map are not in the format that the shader expects. Have a look at the example files to see how they are supposed to look. You can post links to them, if you want to so that we can have a look too.

yrahmo:
really sorry to make you wait di long. my DDMS is freezing, it's the same problem no matter what I try. i couldn't take any screenshot.  :'(

BABABLACK_911:
Hello Egon, I'd also like to contribute to the wiki, if you dont mind. :)

EgonOlsen:

--- Quote from: BABABLACK_911 on December 28, 2012, 06:24:47 am ---Hello Egon, I'd also like to contribute to the wiki, if you dont mind. :)

--- End quote ---
You should have received an email from the wiki system....

BABABLACK_911:
Thanks a lot Egon, I've activated my account. Also thanks for the prototype projects you sent to me.
I sure will post anything related to jPCT-AE in the wiki.

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