jPCT-AE - a 3d engine for Android > Support
jPCT-AE wiki
EgonOlsen:
Yes, that works better... ;D
The game runs like sh*t when enabling the tracing though...hardly playable at 6 fps... :(
raft:
Cool. I've also updated the wiki page.
Yes, profiling slows down the application but hardly noticable on N1. But debugging makes it crawl ::)
EgonOlsen:
Reworked the HelloWorld example in the wiki to make it handle pause/resume better.
Sushil:
--- Quote from: EgonOlsen on November 24, 2010, 11:28:14 pm ---Reworked the HelloWorld example in the wiki to make it handle pause/resume better.
--- End quote ---
Hi,
Can you please post the Android version of Advanced example posted in Wiki. I was trying to port the advanced example to android but not able to import Projector, ShadowHelper and few other things. Can you suggest me what should I do? Currently I am just using jpect_ae.jar in my build. I have just started to use JPECT engine two days back.
Thank you for posting the HelloWorld example for android.
EgonOlsen:
You can't port them, because they simply don't exist on Android. At least OpenGL 1.1 doesn't support these features.
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