jPCT-AE - a 3d engine for Android > Support
transparency
raft:
i've problem with transparent objects on nexus one. they seem rigid, not transparent.
this is how it looks on emulator:
and on N1:
it was ok on G1 too. is there anything i can try ?
EgonOlsen:
Strange...is this always the case or just on some objects? Have you tried to use additive transparency instead? Does an alpha channel in the texture has any effect?
raft:
seems as happens for all objects. alpha channel in texture seem to have effect
additive transparency also works, as in the screenshot
EgonOlsen:
What kind of effect does a texture's alpha has? Does it help to make things transparent even in default mode? What's the value you are using for transparency?
raft:
after you asked, i applied color-to-alpha conversion in gimp. i'm not sure what it did exactly ::) i'll send it with email
yes, it works in default mode. i didnt try additive mode for that.
values are below. but it didnt working with default Config values either
--- Code: ---Config.glTransparencyMul = 1f / 1000;
Config.glTransparencyOffset = 0.0f;
Object3D.setTransparency(500);
--- End code ---
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