Author Topic: tried it, love it.  (Read 6846 times)

Offline acorn98

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tried it, love it.
« on: January 17, 2003, 01:52:07 am »
Quick question for Helge... I can't find a way to cast shadows.

It's not a big problem (because I can always burn them onto my textures :wink: ), but... is there a way to do it using the engine?


By the way - I've tried IDX, but jPCT is my first choice. Keep up the good work!

Offline EgonOlsen

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Re: tried it, love it.
« Reply #1 on: January 17, 2003, 08:37:25 am »
Quote from: "acorn98"
Quick question for Helge... I can't find a way to cast shadows.

It's not a big problem (because I can always burn them onto my textures :wink: ), but... is there a way to do it using the engine?
No, there isn't. You'll have to do it the "texture-way". I thought about shadows some weeks ago, but i ran into some problems (virtual ones...i didn't really implement something) with the software rasterizer. That, and they would be veeery slow in software. Maybe the upcoming support for OpenGL will make me re-evaluate this decision...but for now: No support for casting shadows, sorry.

Offline acorn98

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tried it, love it.
« Reply #2 on: January 17, 2003, 06:40:15 pm »
..thanks for the info - I figured they would be slow to calculate. Good luck with the OpenGL implementation!