Author Topic: Tutorials or some help  (Read 3676 times)

Offline RhoX

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Tutorials or some help
« on: February 23, 2011, 08:26:05 pm »
Hey guys!

I've started to use the jpct-ae engine recently and I'm a little lost with all those classes and methods. I'm using the HelloWorld code and the other example (more complex) as guides but I'd like to know if there is some kind of tutorial which might be useful.
And, what do you think about reading the tips of jpct [desktop version] (like: how to start, the explanation about HelloWorld and other things like that) to get used to the engine?

Thanks in advance!

Offline EgonOlsen

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Re: Tutorials or some help
« Reply #1 on: February 23, 2011, 08:37:22 pm »
jPCT and jPCT-AE don't differ that much. A lot of information that applies to jPCT applies to AE too. What doesn't apply are shaders, multi-threading, different renderers...

The wiki contains a HelloWorld-tutorial for desktop jPCT. Large parts of it can be transfered to AE. It should be a good start.

Offline Alexey

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Re: Tutorials or some help
« Reply #2 on: February 28, 2011, 02:41:02 pm »
AE supports jBullet? Or other physics engines?

Offline EgonOlsen

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Re: Tutorials or some help
« Reply #3 on: February 28, 2011, 05:23:24 pm »
There's no direct support in form of some magic class or something and i don't think that it belongs into jPCT. It's a 3D engine, not a game engine. However, it doesn't prevent you from using any physics engine you like. You only have to do the mapping between the different coordinate system. The wiki contains a section about using JBullet with jPCT. It's the same thing for jPCT-AE.
For simple collision detections, jPCT offers everything you need out of the box.

Offline Alexey

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Re: Tutorials or some help
« Reply #4 on: February 28, 2011, 05:34:27 pm »
Ok, thanks. I already tried jpct collision, but need some physics. Ill try it

Offline RhoX

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Re: Tutorials or some help
« Reply #5 on: February 28, 2011, 08:07:52 pm »
Thanks for all the support!

But I've thought that jPCT-AE was a game engine, not a 3D engine...Now I see at the site: "3D engine" heheheh XD.

Offline EgonOlsen

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Re: Tutorials or some help
« Reply #6 on: February 28, 2011, 08:10:59 pm »
As the borders between the two are not that sharp, you can see it as a game oriented 3d engine. At least that's what i would call it.

Offline EgonOlsen

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Re: Tutorials or some help
« Reply #7 on: February 28, 2011, 08:47:38 pm »
Ok, thanks. I already tried jpct collision, but need some physics. Ill try it
This one uses JBullet too: http://www.jpct.net/forum2/index.php/topic,1874.0.html