jPCT-AE - a 3d engine for Android > Projects

SkyFrontier 3D

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fsilva.marcelo:
Hello!
some months ago I posted here about a game called "Freddy Budgett", that I made for a computer engineering undergraduate work. Then, I started to work on a brand new game, and I used this great API again to help me on the 3D development. The game is "SkyFrontier 3D", based on the classic SkyRoads for PC.
I want to thanks a lot all people here in the forum, and EgonOlsen, who made an incredible work on jPCT.

Link to Android Market, please rate there ;D:
https://market.android.com/details?id=com.fsilva.marcelo.skyfrontier

There is a very nice video-review of SkyFrontier 3D on SmartKeitai channel, check it out:
http://www.youtube.com/watch?v=SPG2THK0P18

Some screenshots:















EgonOlsen:
I like it albeit i totally suck in this kind of games. This one is better than the usually ones because it's more forgiving. You don't have to follow an exact path to get through. I also like the option to buy the full version ingame. That should improve sales IMHO.
Maybe adding some particles at the exhausts of the ship will improve it's look.
One last thing that i've noticed (but i don't think that this is related to the game): After playing it once, my SMS/MMS-shortcut on the desktop was re-routed to the game. A reboot of the phone fixed the problem.
I'll add it to the projects page later if you don't mind.

fsilva.marcelo:
Thanks! ;D
I'll be glad to have this game on the projects page. ;)
Currently I am working on a screen for the calibration of sensors, and other small details. Also, liked the idea of particles, I'll take a look at that.

EgonOlsen:
Added it to the projects page. Sensor calibration sounds like a good thing, because the ship jitters a little bit on my phone. No real problem though.

Disastorm:
wow I totally forgot about skyroads but as soon as i saw your screenshots i remembered that i played a game exactly like that all the time a million years ago when i was basically a baby

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