no .

i chang this code form sample code to load ground plane

`plane = Loader.load3DS(res.openRawResource(R.raw.plane01),100);`

and make the camera flollow tank object by equation x = a+r*sin(angle of boject) : y = b+r*cos(angle of object)

`cam.setPosition((float)(tankh.getTransformedCenter().x+150*Math.sin(((touchTurnA+1)/360*2*Math.PI)-Math.PI/180*5)), tankh.getTransformedCenter().y-50,`

(float)(tankh.getTransformedCenter().z+150*Math.cos((((touchTurnA+1)/360)*2*Math.PI)-Math.PI/180*5)));

cam.lookAt(tankh.getTransformedCenter());

regard