I have this polygon that I want to shrink/expand on one axis. It is meant to represent a sea wake. I am currently just translating it (see current version of Run!) but I think it would be a nicer effect with scaling.
As far as I can tell, the scaling method applies to all coordinates... and the only alternative I can find is using a vertex controller but I'd rather avoid doing this kind of modifications constantly during runtime (added cost of mesh modification plus I guess there are SimpleVectors created that would then increase gc time)... is there any other option to scale one axis?