Hello I am trying to make a multiplayer game, so I made a class called "Escenario", that have static fields and methods so they can be accesed from anywhere without declaring objects, The problem is that the render that I know how to do, renders the world throught an asigned camera, but I need to render what an specific and not asigned camera is viewing, for example: the examples that came with the api reference the camera to the asigned camera
Camera C=theWorld.getCamera ();
and C is the asigned camera, but if I want to use another camera I can do:
Camera C=new Camera ();
theWorld.setCameraTo (C);
and C is the asigned camera here.
But the camera to render must be always the camera asigned to World. My question is:
Is there any way to render to diferent cameras at the same time, because when I run my applet in my browser, it renders in both web pages the same camera. I dont know if my problem is being understood.
I nned to know how to render the content of a camera without asigning it as the World default camera.