Author Topic: Matching co-ordinate scale from JPCT and 3DS Max  (Read 2788 times)

Offline stownshend

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Matching co-ordinate scale from JPCT and 3DS Max
« on: August 20, 2011, 01:42:06 am »
My friend is creating tiles for a game we're developing for Android.

In JPCT-AE/OpenGL I want each tile to be exactly 10x10 units in size (so I could place one tile at (0,0,0), (0,-10,0),(10,-10,0),(10,0,0) (for example).

Has anyone discovered a way to synchronise the units that he sees in 3DS Max to the measurements I have in JPCT-AE or vice versa? I want him to be able to make the tile to the correct scale for me to use or alternatively a way I can scale his tile to be perfect 10x10 units in size on the zx plane.

Or have any resources explaining how the unit systems work in the Open GL Cartesian Co-ordinate system?

I want these tiles to be perfectly flush with each other.

Many thanks,

Stephen

Offline EgonOlsen

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Re: Matching co-ordinate scale from JPCT and 3DS Max
« Reply #1 on: August 22, 2011, 07:54:47 am »
I don't really get the question. 10 units 3DS will remain 10 units in jPCT-AE... ???

Offline stownshend

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Re: Matching co-ordinate scale from JPCT and 3DS Max
« Reply #2 on: August 22, 2011, 11:23:03 am »
Thanks... I understand now. It is a silly question... So a 10x10 tile in 3DS will always be a 10x10 tile in OpenGL too... Makes sense.