Hi all,
Apologies if I'm asking a question already covered in previous posts. I've looked around but not found the discussion I'm after.
I have a friend developing models in 3DS Max and I am importing them and using them in JPCT. Naturally the co-ordinate system is quite different:
What's the best way of handling the difference in axes? When he sends me a model which is facing "forward" it is facing "down" to me and I see its feet (as per the difference in axes).
Is there a way to change the axes in JPCT? Or is it better practice to rotate each Object3D in my scene to fit the existing JPCT system?
Ideally I'd like to import models and have them show up as my colleague sees if this is possible.