Hi Egon
For this visual map editor that I am making, I'd like to implement an interface for creating a keyframe animation by browsing for mesh files, ordering them into a sequence, playing the animation back in the editor, and come back later to edit it...
Currently if I have an object selected I get retrieve its attached animation if any, I can get the number of subsequences and their names, play each subsequence by name... but say I wanted the user to be able to add a new sequence at a later time, they would have to work within the number of frames assigned when the Animation object was created (Animation(int keyframeCount)) and if they accidentally assign more I think I read that an exception is thrown... currently there is no way to update this keyframe number after the object has been created?
I don't get what the getSequenceBorders(int seq) method does exactly, but would there be a way to get a list of the meshes per sequence? getKeyFrames() only returns them all....and the Mesh objects could not have a get/setName like Object3D? So as to maybe show the name of the file opened for each keyframe?
And final question, I read that for the Animations to play on AE following the guidelines on the
wiki you need to replace obj.build() with calcNormals(), and that's all right?
Thanks for reading this!