I have load md2 successully,but every time I use code finish my Activity,after that I restart my app,it often crashed. the log is as following:
11-09 13:57:53.769: E/dalvikvm(25707): Out of memory: Heap Size=24323KB, Allocated=24129KB, Bitmap Size=0KB, Limit=21884KB
11-09 13:57:53.769: E/dalvikvm(25707): Extra info: Footprint=24519KB, Allowed Footprint=24583KB, Trimmed=1060KB
11-09 13:57:53.779: W/dalvikvm(25707): threadid=13: thread exiting with uncaught exception (group=0x40025a70)
11-09 13:57:53.779: E/AndroidRuntime(25707): FATAL EXCEPTION: GLThread 16
11-09 13:57:53.779: E/AndroidRuntime(25707): java.lang.OutOfMemoryError
11-09 13:57:53.779: E/AndroidRuntime(25707): at com.threed.jpct.Mesh.<init>(Mesh.java:141)
11-09 13:57:53.779: E/AndroidRuntime(25707): at com.threed.jpct.Mesh.cloneMesh(Mesh.java:332)
11-09 13:57:53.779: E/AndroidRuntime(25707): at com.threed.jpct.Loader.loadMD2(Loader.java:1328)
11-09 13:57:53.779: E/AndroidRuntime(25707): at com.threed.jpct.Loader.loadMD2(Loader.java:131)
11-09 13:57:53.779: E/AndroidRuntime(25707): at org.opencv.mxrtoolkit.GLLayer.loadModel
the jpct-ae log is as following:
11-09 14:15:15.149: I/jPCT-AE(25759): Static references cleared...
11-09 14:15:15.529: I/jPCT-AE(25759): Loading Texture...
11-09 14:15:15.539: I/jPCT-AE(25759): Loading file from InputStream
11-09 14:15:15.549: I/jPCT-AE(25759): Expanding buffers...16384 bytes
11-09 14:15:15.549: I/jPCT-AE(25759): Expanding buffers...24576 bytes
11-09 14:15:15.549: I/jPCT-AE(25759): Expanding buffers...32768 bytes
11-09 14:15:15.549: I/jPCT-AE(25759): Expanding buffers...40960 bytes
11-09 14:15:15.549: I/jPCT-AE(25759): Expanding buffers...49152 bytes
11-09 14:15:15.549: I/jPCT-AE(25759): Expanding buffers...57344 bytes
11-09 14:15:15.549: I/jPCT-AE(25759): Expanding buffers...65536 bytes
11-09 14:15:15.549: I/jPCT-AE(25759): Expanding buffers...73728 bytes
11-09 14:15:15.549: I/jPCT-AE(25759): Expanding buffers...81920 bytes
11-09 14:15:15.559: I/jPCT-AE(25759): Expanding buffers...163840 bytes
11-09 14:15:15.639: I/jPCT-AE(25759): Expanding buffers...245760 bytes
11-09 14:15:15.639: I/jPCT-AE(25759): File from InputStream loaded...228764 bytes
11-09 14:15:15.719: I/jPCT-AE(25759): Magic number: 844121161
11-09 14:15:15.719: I/jPCT-AE(25759): Version: 8
11-09 14:15:15.719: I/jPCT-AE(25759): Skin width: 168
11-09 14:15:15.719: I/jPCT-AE(25759): Skin height: 195
11-09 14:15:15.719: I/jPCT-AE(25759): Frame size: 1064
11-09 14:15:15.719: I/jPCT-AE(25759): Number of skins: 0
11-09 14:15:15.719: I/jPCT-AE(25759): Number of Vertices: 256
11-09 14:15:15.719: I/jPCT-AE(25759): Number of Texture coordinates: 348
11-09 14:15:15.719: I/jPCT-AE(25759): Number of triangles: 512
11-09 14:15:15.719: I/jPCT-AE(25759): Number of GL-commands: 2622
11-09 14:15:15.719: I/jPCT-AE(25759): Number of Frames: 198
11-09 14:15:15.719: I/jPCT-AE(25759): Reading Texture coordinates...
11-09 14:15:15.719: I/jPCT-AE(25759): Done!
11-09 14:15:15.719: I/jPCT-AE(25759): Reading polygonal data...
11-09 14:15:15.719: I/jPCT-AE(25759): Done!
11-09 14:15:15.899: I/jPCT-AE(25759): Reading keyframes...
11-09 14:15:15.959: I/jPCT-AE(25759): Done!
11-09 14:15:15.959: I/jPCT-AE(25759): Coverting MD2-format into jPCT-format...
11-09 14:15:16.019: I/jPCT-AE(25759): Processing: stand...
11-09 14:15:16.299: I/jPCT-AE(25759): Processing: run...
11-09 14:15:16.429: I/jPCT-AE(25759): Processing: attack...
11-09 14:15:16.469: I/jPCT-AE(25759): Processing: pain...
11-09 14:15:16.629: I/jPCT-AE(25759): Processing: jump...
11-09 14:15:16.659: I/jPCT-AE(25759): Processing: flip...
11-09 14:15:16.819: I/jPCT-AE(25759): Processing: salute...
11-09 14:15:16.969: I/jPCT-AE(25759): Processing: taunt...
11-09 14:15:17.879: I/jPCT-AE(25759): Processing: wave...
I'm sure some memory is not released when I exist this activity, how to release it use jpct-ae ?