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Optimizing memory usage by duplicated or unused Object3D
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Topic: Optimizing memory usage by duplicated or unused Object3D (Read 7420 times)
EgonOlsen
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Posts: 12295
Re: Optimizing memory usage by duplicated or unused Object3D
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Reply #15 on:
December 13, 2011, 02:14:31 pm »
I use to zip the serialized files anyway and load them via a ZipInputStream.
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Optimizing memory usage by duplicated or unused Object3D