Author Topic: Thinking about some RPG..Android version.  (Read 246235 times)

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #465 on: October 10, 2013, 12:13:32 am »
Nice start.  If you need a woman, you can just give the top guy longer hair.  At least you found some models that work.  I was thinking that might be a problem.  What kind of animations do they have?
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Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #466 on: October 10, 2013, 07:51:44 am »
That's not his hair, it's his hood... ;) I'm using these models for some time now, Marlon (http://www.forgottenelements.com/) made them once so that that i have at least something to work with, but they aren't intended to be used for the final release. However, that release is still far in the future, so i don't really bother with them ATM. They have animation for standing, walking and fighting (i think they have, i don't remember exactly ATM).

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #467 on: November 07, 2013, 05:50:46 am »
Making any progress?
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Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #468 on: November 07, 2013, 09:04:05 pm »
Yes. You can now interact with the NPCs in the buildings, i.e. you can talk to them, they can give you quests and items and the dialog options can depend on your former actions in the game.
I also enhanced the inventory GUI to support selling and buying of items and added an escape mode for outdoor npcs. If you hit them with a weapon and they aren't enemies, they'll try to flee from you. It's very basic, but i didn't want them to fight you (because i can't provide the proper animations and i would have to equip them with weapons etc.) but i also didn't like it if they don't react on an attack. The current solution is a cheap compromise that works well enough IMHO.
« Last Edit: November 07, 2013, 09:49:32 pm by EgonOlsen »

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #469 on: November 08, 2013, 12:54:38 am »
That's quite a bit.  I think fleeing would work all right.  Probably more realistic. 
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Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #470 on: November 25, 2013, 10:10:33 pm »
Added basic support for alchemy as well as the options to eat and drop stuff from the inventory. This is how it looks if i drop the whole inventory:


Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #471 on: November 30, 2013, 01:53:01 am »
Looks good.  Are you going to have a weight limit then?   I kind of always like that, but some don't.
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Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #472 on: November 30, 2013, 09:06:11 am »
No, i'm one of the 'some don't faction. The inventory is limited the size of the item grid itself. You can't store more than 24 (unique) items of a kind (weapons, armor...).

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #473 on: December 05, 2013, 11:29:21 pm »
I picked some fitting models from a huge collection of md2s and i'm trying to obtain the licenses to use them now...this is pretty difficult, because these models have been made 15 years ago and all the email addresses and webpages don't exist anymore. So far, i have the license to 3 of them and 1 is free for non-commercial use anyway. So i added some:

The Werwolf


The Wraith


The Dark Knight

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #474 on: December 06, 2013, 05:04:53 am »
Cool models, they really work well with the rest of the game.  I'd say if you can't find the owners, just use them and take them out if they see them and complain.  I rather doubt that will happen. 
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Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #475 on: December 06, 2013, 07:48:47 am »
I'd say if you can't find the owners, just use them and take them out if they see them and complain.  I rather doubt that will happen.
That's what i'm planning to do... ;) However, i would like to be as clean as possible, so i'm trying to track them down first.

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #476 on: December 16, 2013, 10:22:51 pm »
I've tried to add the new models to the dungeon and noticed that the dungeon was too low-ceilinged for this. So i upped the ceiling by 50% and increased the door size in addition. Now, the demon fits into the dungeon nicely...



I also added damage to the player, so that the enemies can finally damage (but not kill ATM) the player. ATM, i'm thinking about the combat to find a balance between button mashing and at least some tatical elements that works on a mobile/touch device...i'm open to suggestions...

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #477 on: December 20, 2013, 11:10:26 pm »
I'm still looking for a replacement of the NPC model...i found a md2 model of an angry looking guy in the suit that might work, if it would have a proper, medieval looking clothing applied to it (and a more friendly face). So i tried to repaint the texture, but i totally sucked at it and the result were laughable at best. I guess one would have to re-texture him in a proper modelling tool.

So...if anybody with higher skills in this domain than i have (which isn't hard, because i have none...) would be so kind to have look at him and tell me, if this is actually feasible or if it's just a dumb idea and he'll always end up looking like a business man no matter what you do...that would be awesome!

Here's the file: http://jpct.de/download/tmp/civi.zip

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #478 on: December 21, 2013, 06:22:06 am »
Blender doesn't even list md2 files for import anymore.   I could try a very old version, but it was a long time ago when their md2 import/export actually worked.  Since I'm not particularly busy at the moment being it's winter,  I may give it a try if no one else volunteers.   Even then, I've never been any good at textures as you may have noticed.
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Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #479 on: December 21, 2013, 07:39:58 am »
I hesitate to put this up.  I couldn't import the md2, but I looked at the texture and made some changes.  Probably worse than what you did.
http://www.mediafire.com/download/1bdujd0icsu9plk/civi.pcx
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