Author Topic: Error code 1000 and black screen issue  (Read 10896 times)

Offline zammbi

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Re: Error code 1000 and black screen issue
« Reply #15 on: March 19, 2012, 10:05:46 pm »
One that works(Galaxy Nexus).
If you need another test case of one that works or doesn't work on another device I can do that.

Quote
03-20 10:04:01.410: I/jPCT-AE(9169): onCreate
03-20 10:04:01.598: D/dalvikvm(9169): GC_CONCURRENT freed 1544K, 7% free 25176K/26823K, paused 2ms+8ms
03-20 10:04:01.668: D/dalvikvm(9169): GC_FOR_ALLOC freed 1171K, 10% free 24517K/27207K, paused 23ms
03-20 10:04:01.684: I/dalvikvm(9169): Jit: resizing JitTable from 4096 to 8192
03-20 10:04:01.699: I/jPCT-AE(9169): MATCH ID: 7871
03-20 10:04:01.707: D/WW(9169): Checking device stats... Max mem:64 Cpus:2
03-20 10:04:01.707: D/PhoneRank(9169): Max mem64 mem left:52
03-20 10:04:01.707: D/PhoneRank(9169): Very high ram free.
03-20 10:04:01.723: D/WW(9169): Turning on AA with transparency.
03-20 10:04:01.723: D/WW(9169): Using OpenGL 2.0
03-20 10:04:01.731: D/WWActivity(9169): ON START
03-20 10:04:01.746: D/OpenGLRenderer(9169): Flushing caches (mode 0)
03-20 10:04:01.957: I/jPCT-AE(9169): MSAA enabled with 2 samples!
03-20 10:04:01.957: I/jPCT-AE(9169): Unable to find a matching config...using default!
03-20 10:04:02.020: D/WWActivity(9169): SERVICE CONNECTED
03-20 10:04:02.020: D/WWActivity(9169): RUNNING: true
03-20 10:04:02.027: D/WWActivity(9169): URL: http://crichq-staging-629692596.us-west-1.elb.amazonaws.com/mobile/matches/live_matches/7871/wagon_wheel
03-20 10:04:02.035: W/TextLayoutCache(9169): computeValuesWithHarfbuzz -- need to force to single run
03-20 10:04:02.121: I/jPCT-AE(9169): GLRenderer created with id 0 on Thread[GLThread 3651,5,main]
03-20 10:04:02.121: I/jPCT-AE(9169): Initializing GL20 render pipeline...
03-20 10:04:02.121: I/jPCT-AE(9169): Accessing shaders via JAR!
03-20 10:04:02.121: I/jPCT-AE(9169): Loading default shaders !
03-20 10:04:02.121: I/jPCT-AE(9169): 0 shaders in replacement map!
03-20 10:04:02.121: I/jPCT-AE(9169): Default fragment shader is: /defaultFragmentShader.src
03-20 10:04:02.199: D/WebViewActivity(9169): ### onStop is being called
03-20 10:04:02.285: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:02.285: I/jPCT-AE(9169): Text file from InputStream loaded...2008 bytes
03-20 10:04:02.285: I/jPCT-AE(9169): Default vertex shader is: /defaultVertexShader.src
03-20 10:04:02.293: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:02.293: I/jPCT-AE(9169): Text file from InputStream loaded...3897 bytes
03-20 10:04:02.293: I/jPCT-AE(9169): Compiling shader program!
03-20 10:04:02.738: I/jPCT-AE(9169): Handles of 210003: 4/36
03-20 10:04:02.738: I/jPCT-AE(9169): Loading default shaders (Tex0)!
03-20 10:04:02.738: I/jPCT-AE(9169): 0 shaders in replacement map!
03-20 10:04:02.738: I/jPCT-AE(9169): Default fragment shader is: /defaultFragmentShader.src
03-20 10:04:02.738: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:02.738: I/jPCT-AE(9169): Text file from InputStream loaded...201 bytes
03-20 10:04:02.738: I/jPCT-AE(9169): Default vertex shader is: /defaultVertexShader.src
03-20 10:04:02.738: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:02.738: I/jPCT-AE(9169): Text file from InputStream loaded...3421 bytes
03-20 10:04:02.738: I/jPCT-AE(9169): Compiling shader program!
03-20 10:04:02.895: I/jPCT-AE(9169): Handles of 420006: 1/33
03-20 10:04:02.895: I/jPCT-AE(9169): Loading default shaders (Tex1)!
03-20 10:04:02.902: I/jPCT-AE(9169): 0 shaders in replacement map!
03-20 10:04:02.902: I/jPCT-AE(9169): Default fragment shader is: /defaultFragmentShader.src
03-20 10:04:02.902: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:02.902: I/jPCT-AE(9169): Text file from InputStream loaded...871 bytes
03-20 10:04:02.902: I/jPCT-AE(9169): Default vertex shader is: /defaultVertexShader.src
03-20 10:04:02.902: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:02.902: I/jPCT-AE(9169): Text file from InputStream loaded...3791 bytes
03-20 10:04:02.902: I/jPCT-AE(9169): Compiling shader program!
03-20 10:04:03.145: I/jPCT-AE(9169): Handles of 630009: 2/36
03-20 10:04:03.145: I/jPCT-AE(9169): Loading default shaders (Tex0Light0)!
03-20 10:04:03.145: I/jPCT-AE(9169): 0 shaders in replacement map!
03-20 10:04:03.145: I/jPCT-AE(9169): Default fragment shader is: /defaultFragmentShader.src
03-20 10:04:03.145: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:03.145: I/jPCT-AE(9169): Text file from InputStream loaded...201 bytes
03-20 10:04:03.145: I/jPCT-AE(9169): Default vertex shader is: /defaultVertexShader.src
03-20 10:04:03.145: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:03.145: I/jPCT-AE(9169): Text file from InputStream loaded...1200 bytes
03-20 10:04:03.152: I/jPCT-AE(9169): Compiling shader program!
03-20 10:04:03.191: I/jPCT-AE(9169): Handles of 840012: 1/10
03-20 10:04:03.191: I/jPCT-AE(9169): Loading default shaders (Fog)!
03-20 10:04:03.191: I/jPCT-AE(9169): 0 shaders in replacement map!
03-20 10:04:03.191: I/jPCT-AE(9169): Default fragment shader is: /defaultFragmentShader.src
03-20 10:04:03.199: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:03.199: I/jPCT-AE(9169): Text file from InputStream loaded...328 bytes
03-20 10:04:03.199: I/jPCT-AE(9169): Default vertex shader is: /defaultVertexShader.src
03-20 10:04:03.199: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:03.199: I/jPCT-AE(9169): Text file from InputStream loaded...3668 bytes
03-20 10:04:03.199: I/jPCT-AE(9169): Compiling shader program!
03-20 10:04:03.371: I/jPCT-AE(9169): Handles of 1050015: 1/36
03-20 10:04:03.371: I/jPCT-AE(9169): Loading default shaders (FogLight0)!
03-20 10:04:03.371: I/jPCT-AE(9169): 0 shaders in replacement map!
03-20 10:04:03.371: I/jPCT-AE(9169): Default fragment shader is: /defaultFragmentShader.src
03-20 10:04:03.371: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:03.379: I/jPCT-AE(9169): Text file from InputStream loaded...328 bytes
03-20 10:04:03.379: I/jPCT-AE(9169): Default vertex shader is: /defaultVertexShader.src
03-20 10:04:03.379: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:03.379: I/jPCT-AE(9169): Text file from InputStream loaded...1516 bytes
03-20 10:04:03.379: I/jPCT-AE(9169): Compiling shader program!
03-20 10:04:03.449: I/jPCT-AE(9169): Handles of 1260018: 1/14
03-20 10:04:03.449: I/jPCT-AE(9169): Loading default shaders (Tex0Amb)!
03-20 10:04:03.449: I/jPCT-AE(9169): 0 shaders in replacement map!
03-20 10:04:03.449: I/jPCT-AE(9169): Default fragment shader is: /defaultFragmentShader.src
03-20 10:04:03.449: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:03.449: I/jPCT-AE(9169): Text file from InputStream loaded...199 bytes
03-20 10:04:03.449: I/jPCT-AE(9169): Default vertex shader is: /defaultVertexShader.src
03-20 10:04:03.449: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:03.449: I/jPCT-AE(9169): Text file from InputStream loaded...757 bytes
03-20 10:04:03.449: I/jPCT-AE(9169): Compiling shader program!
03-20 10:04:03.473: I/jPCT-AE(9169): Handles of 1470021: 1/5
03-20 10:04:03.473: I/jPCT-AE(9169): Loading default shaders (Depth)!
03-20 10:04:03.473: I/jPCT-AE(9169): 0 shaders in replacement map!
03-20 10:04:03.473: I/jPCT-AE(9169): Default fragment shader is: /defaultFragmentShader.src
03-20 10:04:03.481: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:03.481: I/jPCT-AE(9169): Text file from InputStream loaded...745 bytes
03-20 10:04:03.481: I/jPCT-AE(9169): Default vertex shader is: /defaultVertexShader.src
03-20 10:04:03.481: I/jPCT-AE(9169): Loading file from InputStream
03-20 10:04:03.481: I/jPCT-AE(9169): Text file from InputStream loaded...248 bytes
03-20 10:04:03.481: I/jPCT-AE(9169): Compiling shader program!
03-20 10:04:03.512: I/jPCT-AE(9169): Handles of 1680024: 1/1
03-20 10:04:03.512: I/jPCT-AE(9169): GL20 render pipeline initialized!
03-20 10:04:03.512: I/jPCT-AE(9169): OpenGL vendor:     Imagination Technologies
03-20 10:04:03.512: I/jPCT-AE(9169): OpenGL renderer:   PowerVR SGX 540
03-20 10:04:03.512: I/jPCT-AE(9169): OpenGL version:    OpenGL ES 2.0 build 1.8@780209
03-20 10:04:03.512: I/jPCT-AE(9169): OpenGL renderer initialized (using 2 texture stages)
03-20 10:04:03.512: D/3d(9169): World is null. Being created...
03-20 10:04:03.512: D/PhoneRank(9169): Using hardware renderer (Not PixelFlinger): PowerVR SGX 540
03-20 10:04:03.520: I/jPCT-AE(9169): Adding Lightsource: 0
03-20 10:04:03.520: D/PhoneRank(9169): Max mem64 mem left:48
03-20 10:04:03.520: D/PhoneRank(9169): Very high ram free.
03-20 10:04:03.551: D/dalvikvm(9169): GC_FOR_ALLOC freed 939K, 8% free 25235K/27207K, paused 23ms
03-20 10:04:03.559: I/dalvikvm-heap(9169): Grow heap (frag case) to 28.685MB for 4194320-byte allocation
03-20 10:04:03.598: D/dalvikvm(9169): GC_CONCURRENT freed 9K, 7% free 29321K/31367K, paused 2ms+3ms
03-20 10:04:03.629: I/jPCT-AE(9169): Loading Texture...
03-20 10:04:03.645: D/dalvikvm(9169): GC_FOR_ALLOC freed 0K, 7% free 29322K/31367K, paused 20ms
03-20 10:04:03.652: I/dalvikvm-heap(9169): Grow heap (frag case) to 32.675MB for 4194320-byte allocation
03-20 10:04:03.676: D/dalvikvm(9169): GC_FOR_ALLOC freed <1K, 6% free 33418K/35527K, paused 21ms
03-20 10:04:03.676: I/jPCT-AE(9169): Texture loaded...4194304 bytes/1024*1024 pixels!
03-20 10:04:03.707: D/dalvikvm(9169): GC_CONCURRENT freed <1K, 6% free 33419K/35527K, paused 2ms+4ms
03-20 10:04:03.731: D/dalvikvm(9169): GC_FOR_ALLOC freed 4096K, 18% free 29323K/35527K, paused 20ms
03-20 10:04:03.731: I/dalvikvm-heap(9169): Grow heap (frag case) to 32.677MB for 4194320-byte allocation
03-20 10:04:03.793: D/dalvikvm(9169): GC_FOR_ALLOC freed <1K, 6% free 33419K/35527K, paused 19ms
03-20 10:04:03.816: D/dalvikvm(9169): GC_FOR_ALLOC freed <1K, 6% free 33419K/35527K, paused 20ms
03-20 10:04:03.816: I/dalvikvm-heap(9169): Grow heap (frag case) to 33.677MB for 1048592-byte allocation
03-20 10:04:03.840: D/dalvikvm(9169): GC_FOR_ALLOC freed 0K, 6% free 34443K/36615K, paused 23ms
03-20 10:04:03.902: D/CricHQService(9169): Content-Type: text/html; charset=utf-8
03-20 10:04:03.902: D/CricHQService(9169): 5831
03-20 10:04:03.902: D/CricHQService(9169): utf-8
03-20 10:04:03.902: D/CricHQService(9169): {"balls":[{"wagonWheel":null,"pitchMap":{"back_square":8,"bad_bowl":false,"pitch_square":2},"runs":0},{"wagonWheel":{"hit_angle_rads":4.483394,"cut_slider_proportion":1,"height_slider_proportion":0.25,"ellipse_proportion":1.063881,"arc_sector":4},"pitchMap":{"back_square":1,"bad_bowl":false,"pitch_square":1},"runs":6},{"wagonWheel":{"hit_angle_rads":5.515028,"cut_slider_proportion":0.7283465,"height_slider_proportion":0.7598425,"ellipse_proportion":1,"arc_sector":5},"pitchMap":{"back_square":1,"bad_bowl":false,"pitch_square":9},"runs":4},{"wagonWheel":{"hit_angle_rads":5.803667,"cut_slider_proportion":1,"height_slider_proportion":0.05,"ellipse_proportion":0.8780316,"arc_sector":5},"pitchMap":{"back_square":2,"bad_bowl":false,"pitch_square":5},"runs":2},{"wagonWheel":{"hit_angle_rads":4.882167,"cut_slider_proportion":0.8543307,"height_slider_proportion":0.2322835,"ellipse_proportion":0.556477,"arc_sector":4},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":{"hit_angle_rads":1.610775,"cut_slider_proportion":1,"height_slider_proportion":0.05,"ellipse_proportion":0.3946149,"arc_sector":1},"pitchMap":{"back_square":8,"bad_bowl":false,"pitch_square":2},"runs":0},{"wagonWheel":{"hit_angle_rads":0.3982132,"cut_slider_proportion":1,"height_slider_proportion":1,"ellipse_proportion":1,"arc_sector":0},"pitchMap":{"back_square":9,"bad_bowl":false,"pitch_square":3},"runs":6},{"wagonWheel":null,"pitchMap":{"back_square":4,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":{"hit_angle_rads":5.028821,"cut_slider_proportion":0.7204725,"height_slider_proportion":0.3267716,"ellipse_proportion":1,"arc_sector":5},"pitchMap":{"back_square":4,"bad_bowl":false,"pitch_square":5},"runs":4},{"wagonWheel":{"hit_angle_rads":3.740932,"cut_slider_proportion":1,"height_slider_proportion":0.05,"ellipse_proportion":0.791822,"arc_sector":3},"pitchMap":{"back_square":8,"bad_bowl":false,"pitch_square":2},"runs":2},{"wagonWheel":null,"pitchMap":{"back_square":2,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":{"hit_angle_rads":4.354822,"cut_slider_proportion":0.6732283,"height_slider_proportion":0.6574803,"ellipse_proportion":1,"arc_sector":4},"pitchMap":{"back_square":7,"bad_bowl":false,"pitch_square":null},"runs":4},{"wagonWheel":{"hit_angle_rads":3.955231,"cut_slider_proportion":0.3031496,"height_slider_proportion":0.1850394,"ellipse_proportion":0.8688989,"arc_sector":3},"pitchMap":{"back_square":7,"bad_bowl":false,"pitch_square":1},"runs":3},{"wagonWheel":{"hit_angle_rads":0.4012282,"cut_slider_proportion":0.5629922,"height_slider_proportion":0.2480315,"ellipse_proportion":0.8726951,"arc_sector":0},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":2},{"wagonWheel":null,"pitchMap":{"back_square":2,"bad_bowl":false,"pitch_square":8},"runs":0},{"wagonWheel":{"hit_angle_rads":1.248425,"cut_slider_proportion":1,"height_slider_proportion":1,"ellipse_proportion":2,"arc_sector":0},"pitchMap":{"back_square":2,"bad_bowl":false,"pitch_square":8},"runs":6},{"wagonWheel":null,"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":{"hit_angle_rads":3.195242,"cut_slider_proportion":1,"height_slider_proportion":1,"ellipse_proportion":2,"arc_sector":3},"pitchMap":{"back_square":8,"bad_bowl":false,"pitch_square":2},"runs":6},{"wagonWheel":{"hit_angle_rads":1.509639,"cut_slider_proportion":1,"height_slider_proportion":0.7785433,"ellipse_proportion":1.329352,"arc_sector":1},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":6},{"wagonWheel":{"hit_angle_rads":4.432281,"cut_slider_proportion":1,"height_slider_proportion":1,"ellipse_proportion":0.5881524,"arc_sector":4},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":null,"pitchMap":{"back_square":4,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":{"hit_angle_rads":3.164316,"cut_slider_proportion":0.7519685,"height_slider_proportion":0.6732283,"ellipse_proportion":1,"arc_sector":3},"pitchMap":{"back_square":8,"bad_bowl"
03-20 10:04:03.902: I/jPCT-AE(9169): Error Code: 0
03-20 10:04:03.926: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":4,"height_slider_proportion":0.25,"cut_slider_proportion":1,"ellipse_proportion":1.063881,"hit_angle_rads":4.483394}
03-20 10:04:03.926: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":5,"height_slider_proportion":0.7598425,"cut_slider_proportion":0.7283465,"ellipse_proportion":1,"hit_angle_rads":5.515028}
03-20 10:04:03.926: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":5,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.8780316,"hit_angle_rads":5.803667}
03-20 10:04:03.926: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":4,"height_slider_proportion":0.2322835,"cut_slider_proportion":0.8543307,"ellipse_proportion":0.556477,"hit_angle_rads":4.882167}
03-20 10:04:03.934: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":1,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.3946149,"hit_angle_rads":1.610775}
03-20 10:04:03.934: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":0,"height_slider_proportion":1,"cut_slider_proportion":1,"ellipse_proportion":1,"hit_angle_rads":0.3982132}
03-20 10:04:03.934: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":5,"height_slider_proportion":0.3267716,"cut_slider_proportion":0.7204725,"ellipse_proportion":1,"hit_angle_rads":5.028821}
03-20 10:04:03.934: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":3,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.791822,"hit_angle_rads":3.740932}
03-20 10:04:03.934: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":4,"height_slider_proportion":0.6574803,"cut_slider_proportion":0.6732283,"ellipse_proportion":1,"hit_angle_rads":4.354822}
03-20 10:04:03.934: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":3,"height_slider_proportion":0.1850394,"cut_slider_proportion":0.3031496,"ellipse_proportion":0.8688989,"hit_angle_rads":3.955231}
03-20 10:04:03.941: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":0,"height_slider_proportion":0.2480315,"cut_slider_proportion":0.5629922,"ellipse_proportion":0.8726951,"hit_angle_rads":0.4012282}
03-20 10:04:03.941: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":0,"height_slider_proportion":1,"cut_slider_proportion":1,"ellipse_proportion":2,"hit_angle_rads":1.248425}
03-20 10:04:03.941: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":3,"height_slider_proportion":1,"cut_slider_proportion":1,"ellipse_proportion":2,"hit_angle_rads":3.195242}
03-20 10:04:03.941: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":1,"height_slider_proportion":0.7785433,"cut_slider_proportion":1,"ellipse_proportion":1.329352,"hit_angle_rads":1.509639}
03-20 10:04:03.941: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":4,"height_slider_proportion":1,"cut_slider_proportion":1,"ellipse_proportion":0.5881524,"hit_angle_rads":4.432281}
03-20 10:04:03.941: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":3,"height_slider_proportion":0.6732283,"cut_slider_proportion":0.7519685,"ellipse_proportion":1,"hit_angle_rads":3.164316}
03-20 10:04:03.941: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":1,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.599682,"hit_angle_rads":1.544486}
03-20 10:04:03.949: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":5,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":1,"hit_angle_rads":5.226536}
03-20 10:04:03.949: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":5,"height_slider_proportion":0.2874016,"cut_slider_proportion":0.6102362,"ellipse_proportion":0.8631719,"hit_angle_rads":5.337499}
03-20 10:04:03.949: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":3,"height_slider_proportion":0.8070866,"cut_slider_proportion":0.8464567,"ellipse_proportion":1,"hit_angle_rads":3.21234}
03-20 10:04:03.949: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":5,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.5535527,"hit_angle_rads":5.566645}
03-20 10:04:03.949: I/jPCT-AE(9169): Wagon Wheel: {"arc_sector":0,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.8503579,"hit_angle_rads":0.4701827}
03-20 10:04:05.566: I/jPCT-AE(9169): Compressed 4194304 bytes to 810047 bytes!
03-20 10:04:05.590: D/dalvikvm(9169): GC_FOR_ALLOC freed 4385K, 18% free 30305K/36615K, paused 20ms
03-20 10:04:05.590: I/jPCT-AE(9169): Texture compressed to 19% (810047/4194304) of uncompressed size!
03-20 10:04:05.613: D/dalvikvm(9169): GC_FOR_ALLOC freed 5121K, 30% free 25975K/36615K, paused 19ms
03-20 10:04:05.613: I/dalvikvm-heap(9169): Grow heap (frag case) to 29.408MB for 4194320-byte allocation
03-20 10:04:05.645: D/dalvikvm(9169): GC_CONCURRENT freed <1K, 18% free 30071K/36615K, paused 2ms+3ms
03-20 10:04:05.770: I/jPCT-AE(9169): Loading Texture...
03-20 10:04:05.793: D/dalvikvm(9169): GC_FOR_ALLOC freed 0K, 18% free 30071K/36615K, paused 20ms
03-20 10:04:05.801: I/dalvikvm-heap(9169): Grow heap (frag case) to 33.408MB for 4194320-byte allocation
03-20 10:04:05.840: D/dalvikvm(9169): GC_CONCURRENT freed <1K, 7% free 34167K/36615K, paused 2ms+3ms
03-20 10:04:05.840: I/jPCT-AE(9169): Texture loaded...4194304 bytes/1024*1024 pixels!
03-20 10:04:05.895: D/dalvikvm(9169): GC_FOR_ALLOC freed 4096K, 18% free 30071K/36615K, paused 19ms
03-20 10:04:05.902: I/dalvikvm-heap(9169): Grow heap (frag case) to 33.408MB for 4194320-byte allocation
03-20 10:04:05.965: D/dalvikvm(9169): GC_CONCURRENT freed <1K, 7% free 34167K/36615K, paused 2ms+3ms
03-20 10:04:06.035: D/dalvikvm(9169): GC_FOR_ALLOC freed 0K, 7% free 34167K/36615K, paused 19ms
03-20 10:04:06.043: I/dalvikvm-heap(9169): Grow heap (frag case) to 34.408MB for 1048592-byte allocation
03-20 10:04:06.059: D/dalvikvm(9169): GC_FOR_ALLOC freed 0K, 7% free 35191K/37703K, paused 21ms
03-20 10:04:06.957: D/dalvikvm(9169): GC_FOR_ALLOC freed 0K, 7% free 35192K/37703K, paused 19ms
03-20 10:04:06.965: I/dalvikvm-heap(9169): Grow heap (frag case) to 36.408MB for 2097188-byte allocation
03-20 10:04:07.020: D/dalvikvm(9169): GC_CONCURRENT freed 1024K, 10% free 36216K/39815K, paused 1ms+10ms
03-20 10:04:07.387: I/jPCT-AE(9169): Compressed 4194304 bytes to 1430440 bytes!
03-20 10:04:07.410: D/dalvikvm(9169): GC_FOR_ALLOC freed 4096K, 20% free 32120K/39815K, paused 20ms
03-20 10:04:07.410: I/jPCT-AE(9169): Texture compressed to 34% (1430440/4194304) of uncompressed size!
03-20 10:04:07.418: I/jPCT-AE(9169): Loading Texture...
03-20 10:04:07.418: I/jPCT-AE(9169): Texture loaded...65536 bytes/128*128 pixels!
03-20 10:04:07.418: I/jPCT-AE(9169): Compressed 65536 bytes to 516 bytes!
03-20 10:04:07.418: I/jPCT-AE(9169): Texture compressed to 0% (516/65536) of uncompressed size!
03-20 10:04:07.426: I/jPCT-AE(9169): Loading Texture...
03-20 10:04:07.426: I/jPCT-AE(9169): Texture loaded...65536 bytes/128*128 pixels!
03-20 10:04:07.426: I/jPCT-AE(9169): Compressed 65536 bytes to 551 bytes!
03-20 10:04:07.426: I/jPCT-AE(9169): Texture compressed to 0% (551/65536) of uncompressed size!
03-20 10:04:07.512: D/dalvikvm(9169): GC_CONCURRENT freed 6570K, 31% free 27591K/39815K, paused 2ms+5ms
03-20 10:04:07.582: I/jPCT-AE(9169): Normal vectors calculated in 67ms!
03-20 10:04:07.590: I/jPCT-AE(9169): Normal vectors calculated in 0ms!
03-20 10:04:07.590: I/jPCT-AE(9169): Normal vectors calculated in 0ms!
03-20 10:04:07.590: I/jPCT-AE(9169): Normal vectors calculated in 0ms!
03-20 10:04:07.598: I/jPCT-AE(9169): Normal vectors calculated in 1ms!
03-20 10:04:07.598: I/jPCT-AE(9169): Normal vectors calculated in 0ms!
03-20 10:04:07.598: I/jPCT-AE(9169): Normal vectors calculated in 0ms!
03-20 10:04:07.598: I/jPCT-AE(9169): Normal vectors calculated in 0ms!
03-20 10:04:07.598: I/jPCT-AE(9169): Normal vectors calculated in 0ms!
03-20 10:04:07.598: I/jPCT-AE(9169): Normal vectors calculated in 0ms!
03-20 10:04:07.606: I/jPCT-AE(9169): Normal vectors calculated in 1ms!
03-20 10:04:07.606: I/jPCT-AE(9169): Normal vectors calculated in 1ms!
03-20 10:04:07.606: I/jPCT-AE(9169): Normal vectors calculated in 0ms!
03-20 10:04:07.606: I/jPCT-AE(9169): Normal vectors calculated in 1ms!
03-20 10:04:07.606: I/jPCT-AE(9169): Normal vectors calculated in 1ms!
03-20 10:04:07.606: I/jPCT-AE(9169): Normal vectors calculated in 1ms!
03-20 10:04:07.606: I/jPCT-AE(9169): Normal vectors calculated in 0ms!
03-20 10:04:07.606: I/jPCT-AE(9169): Normal vectors calculated in 0ms!
03-20 10:04:07.613: I/jPCT-AE(9169): Normal vectors calculated in 0ms!
03-20 10:04:07.629: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.629: I/jPCT-AE(9169): Not a triangle strip at position 1!
03-20 10:04:07.668: I/jPCT-AE(9169): Subobject of object 2/object4 compiled to indexed fixed point data using 2598 vertices in 39ms!
03-20 10:04:07.668: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 2/object4 took 39ms
03-20 10:04:07.668: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.676: I/jPCT-AE(9169): Not a triangle strip at position 1!
03-20 10:04:07.676: I/jPCT-AE(9169): Subobject of object 2/object4 compiled to indexed fixed point data using 384 vertices in 3ms!
03-20 10:04:07.676: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 2/object4 took 3ms
03-20 10:04:07.676: I/jPCT-AE(9169): Object 2/object4 compiled to 2 subobjects in 66ms!
03-20 10:04:07.676: I/jPCT-AE(9169): Object 'object4' uses multiple texture sets!
03-20 10:04:07.684: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.684: I/jPCT-AE(9169): Not a triangle strip at position 1!
03-20 10:04:07.699: I/jPCT-AE(9169): Subobject of object 3/object5 compiled to indexed fixed point data using 2580 vertices in 15ms!
03-20 10:04:07.699: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 3/object5 took 15ms
03-20 10:04:07.699: I/jPCT-AE(9169): Object 3/object5 compiled to 1 subobjects in 21ms!
03-20 10:04:07.699: I/jPCT-AE(9169): Object 'object5' uses one texture set!
03-20 10:04:07.699: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.699: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.699: I/jPCT-AE(9169): Subobject of object 4/pitch0 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:04:07.699: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 4/pitch0 took 1ms
03-20 10:04:07.699: I/jPCT-AE(9169): Object 4/pitch0 compiled to 1 subobjects in 2ms!
03-20 10:04:07.699: I/jPCT-AE(9169): Object 'pitch0' uses one texture set!
03-20 10:04:07.699: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.699: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.699: I/jPCT-AE(9169): Subobject of object 5/pitch1 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:04:07.699: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 5/pitch1 took 2ms
03-20 10:04:07.707: I/jPCT-AE(9169): Object 5/pitch1 compiled to 1 subobjects in 3ms!
03-20 10:04:07.707: I/jPCT-AE(9169): Object 'pitch1' uses one texture set!
03-20 10:04:07.707: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.707: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.707: I/jPCT-AE(9169): Subobject of object 6/pitch2 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:04:07.707: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 6/pitch2 took 1ms
03-20 10:04:07.707: I/jPCT-AE(9169): Object 6/pitch2 compiled to 1 subobjects in 2ms!
03-20 10:04:07.707: I/jPCT-AE(9169): Object 'pitch2' uses one texture set!
03-20 10:04:07.707: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.707: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.707: I/jPCT-AE(9169): Subobject of object 7/pitch3 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:04:07.707: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 7/pitch3 took 1ms
03-20 10:04:07.707: I/jPCT-AE(9169): Object 7/pitch3 compiled to 1 subobjects in 3ms!
03-20 10:04:07.715: I/jPCT-AE(9169): Object 'pitch3' uses one texture set!
03-20 10:04:07.715: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.715: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.715: I/jPCT-AE(9169): Subobject of object 8/pitch4 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:04:07.715: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 8/pitch4 took 1ms
03-20 10:04:07.715: I/jPCT-AE(9169): Object 8/pitch4 compiled to 1 subobjects in 2ms!
03-20 10:04:07.715: I/jPCT-AE(9169): Object 'pitch4' uses one texture set!
03-20 10:04:07.715: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.715: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.715: I/jPCT-AE(9169): Subobject of object 9/pitch5 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:04:07.715: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 9/pitch5 took 1ms
03-20 10:04:07.715: I/jPCT-AE(9169): Object 9/pitch5 compiled to 1 subobjects in 2ms!
03-20 10:04:07.715: I/jPCT-AE(9169): Object 'pitch5' uses one texture set!
03-20 10:04:07.715: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.723: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.723: I/jPCT-AE(9169): Subobject of object 10/pitch6 compiled to indexed fixed point data using 4 vertices in a strip in 0ms!
03-20 10:04:07.723: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 10/pitch6 took 1ms
03-20 10:04:07.723: I/jPCT-AE(9169): Object 10/pitch6 compiled to 1 subobjects in 2ms!
03-20 10:04:07.723: I/jPCT-AE(9169): Object 'pitch6' uses one texture set!
03-20 10:04:07.723: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.723: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.723: I/jPCT-AE(9169): Subobject of object 11/pitch7 compiled to indexed fixed point data using 4 vertices in a strip in 0ms!
03-20 10:04:07.723: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 11/pitch7 took 1ms
03-20 10:04:07.723: I/jPCT-AE(9169): Object 11/pitch7 compiled to 1 subobjects in 2ms!
03-20 10:04:07.723: I/jPCT-AE(9169): Object 'pitch7' uses one texture set!
03-20 10:04:07.723: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.723: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.723: I/jPCT-AE(9169): Subobject of object 12/pitch8 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:04:07.723: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 12/pitch8 took 1ms
03-20 10:04:07.723: I/jPCT-AE(9169): Object 12/pitch8 compiled to 1 subobjects in 2ms!
03-20 10:04:07.723: I/jPCT-AE(9169): Object 'pitch8' uses one texture set!
03-20 10:04:07.723: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.723: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.723: I/jPCT-AE(9169): Subobject of object 13/back0 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:04:07.731: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 13/back0 took 2ms
03-20 10:04:07.731: I/jPCT-AE(9169): Object 13/back0 compiled to 1 subobjects in 2ms!
03-20 10:04:07.731: I/jPCT-AE(9169): Object 'back0' uses one texture set!
03-20 10:04:07.731: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.731: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.731: I/jPCT-AE(9169): Subobject of object 14/back1 compiled to indexed fixed point data using 4 vertices in a strip in 0ms!
03-20 10:04:07.731: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 14/back1 took 1ms
03-20 10:04:07.731: I/jPCT-AE(9169): Object 14/back1 compiled to 1 subobjects in 2ms!
03-20 10:04:07.731: I/jPCT-AE(9169): Object 'back1' uses one texture set!
03-20 10:04:07.731: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.731: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.731: I/jPCT-AE(9169): Subobject of object 15/back2 compiled to indexed fixed point data using 4 vertices in a strip in 2ms!
03-20 10:04:07.731: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 15/back2 took 2ms
03-20 10:04:07.731: I/jPCT-AE(9169): Object 15/back2 compiled to 1 subobjects in 2ms!
03-20 10:04:07.731: I/jPCT-AE(9169): Object 'back2' uses one texture set!
03-20 10:04:07.731: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.731: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.731: I/jPCT-AE(9169): Subobject of object 16/back3 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:04:07.738: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 16/back3 took 1ms
03-20 10:04:07.738: I/jPCT-AE(9169): Object 16/back3 compiled to 1 subobjects in 2ms!
03-20 10:04:07.738: I/jPCT-AE(9169): Object 'back3' uses one texture set!
03-20 10:04:07.738: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.738: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.738: I/jPCT-AE(9169): Subobject of object 17/back4 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:04:07.738: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 17/back4 took 1ms
03-20 10:04:07.738: I/jPCT-AE(9169): Object 17/back4 compiled to 1 subobjects in 2ms!
03-20 10:04:07.738: I/jPCT-AE(9169): Object 'back4' uses one texture set!
03-20 10:04:07.738: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.738: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.738: I/jPCT-AE(9169): Subobject of object 18/back5 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:04:07.738: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 18/back5 took 2ms
03-20 10:04:07.738: I/jPCT-AE(9169): Object 18/back5 compiled to 1 subobjects in 2ms!
03-20 10:04:07.738: I/jPCT-AE(9169): Object 'back5' uses one texture set!
03-20 10:04:07.738: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.738: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.746: I/jPCT-AE(9169): Subobject of object 19/back6 compiled to indexed fixed point data using 4 vertices in a strip in 2ms!
03-20 10:04:07.746: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 19/back6 took 2ms
03-20 10:04:07.746: I/jPCT-AE(9169): Object 19/back6 compiled to 1 subobjects in 3ms!
03-20 10:04:07.746: I/jPCT-AE(9169): Object 'back6' uses one texture set!
03-20 10:04:07.746: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.746: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.746: I/jPCT-AE(9169): Subobject of object 20/back7 compiled to indexed fixed point data using 4 vertices in a strip in 2ms!
03-20 10:04:07.746: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 20/back7 took 2ms
03-20 10:04:07.746: I/jPCT-AE(9169): Object 20/back7 compiled to 1 subobjects in 2ms!
03-20 10:04:07.746: I/jPCT-AE(9169): Object 'back7' uses one texture set!
03-20 10:04:07.746: I/jPCT-AE(9169): Checking for triangle strip...
03-20 10:04:07.746: I/jPCT-AE(9169): Triangle strip found!
03-20 10:04:07.746: I/jPCT-AE(9169): Subobject of object 21/back8 compiled to indexed fixed point data using 4 vertices in a strip in 2ms!
03-20 10:04:07.746: I/jPCT-AE(9169): Processing and uploading vertices of subobject of object 21/back8 took 2ms
03-20 10:04:07.746: I/jPCT-AE(9169): Object 21/back8 compiled to 1 subobjects in 3ms!
03-20 10:04:07.746: I/jPCT-AE(9169): Object 'back8' uses one texture set!
03-20 10:04:07.754: I/jPCT-AE(9169): Memory usage before compacting: 29180 KB used out of 39815 KB. Max. memory available to the VM is 65536 KB.
03-20 10:04:07.793: D/dalvikvm(9169): GC_EXPLICIT freed 1446K, 31% free 27735K/39815K, paused 2ms+4ms
03-20 10:04:07.824: D/dalvikvm(9169): GC_EXPLICIT freed 39K, 31% free 27696K/39815K, paused 2ms+2ms
03-20 10:04:07.973: I/jPCT-AE(9169): Memory usage after compacting: 27696 KB used out of 39815 KB. Max. memory available to the VM is 65536 KB.
03-20 10:04:07.973: I/jPCT-AE(9169): 0fps
03-20 10:04:07.996: I/jPCT-AE(9169): Allocating native memory for 16*16 texture(true/false/false/false/): 1024 bytes!
03-20 10:04:07.996: I/jPCT-AE(9169): New texture's id is: 70001
03-20 10:04:07.996: I/jPCT-AE(9169): New texture uploaded: com.threed.jpct.Texture@4234b9a8 in thread Thread[GLThread 3651,5,main]
03-20 10:04:08.004: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:08.004: I/jPCT-AE(9169): VBO created for object 'object5'
03-20 10:04:08.098: D/dalvikvm(9169): GC_FOR_ALLOC freed 37K, 27% free 29278K/39815K, paused 20ms
03-20 10:04:08.106: I/dalvikvm-heap(9169): Grow heap (frag case) to 31.725MB for 3241710-byte allocation
03-20 10:04:08.176: D/dalvikvm(9169): GC_CONCURRENT freed 1582K, 23% free 30861K/39815K, paused 2ms+3ms
03-20 10:04:08.262: D/dalvikvm(9169): GC_FOR_ALLOC freed 0K, 23% free 30861K/39815K, paused 19ms
03-20 10:04:08.270: I/dalvikvm-heap(9169): Grow heap (frag case) to 36.365MB for 6484540-byte allocation
03-20 10:04:08.332: D/dalvikvm(9169): GC_CONCURRENT freed 3165K, 27% free 34028K/46151K, paused 2ms+3ms
03-20 10:04:08.348: I/jPCT-AE(9169): Uncompressed 810047 bytes to 4194304 bytes in 343ms!
03-20 10:04:08.371: D/dalvikvm(9169): GC_FOR_ALLOC freed <1K, 27% free 34028K/46151K, paused 20ms
03-20 10:04:08.379: I/dalvikvm-heap(9169): Grow heap (frag case) to 37.273MB for 4194320-byte allocation
03-20 10:04:08.418: D/dalvikvm(9169): GC_CONCURRENT freed 0K, 18% free 38124K/46151K, paused 2ms+2ms
03-20 10:04:08.434: D/dalvikvm(9169): GC_FOR_ALLOC freed 0K, 18% free 38124K/46151K, paused 19ms
03-20 10:04:08.441: I/dalvikvm-heap(9169): Grow heap (frag case) to 41.273MB for 4194320-byte allocation
03-20 10:04:08.535: D/dalvikvm(9169): GC_FOR_ALLOC freed 10429K, 32% free 31791K/46151K, paused 22ms
03-20 10:04:08.535: I/jPCT-AE(9169): Allocating native memory for 1024*1024 texture(true/false/true/false/): 4194304 bytes!
03-20 10:04:08.551: D/dalvikvm(9169): GC_FOR_ALLOC freed <1K, 32% free 31791K/46151K, paused 20ms
03-20 10:04:08.559: I/dalvikvm-heap(9169): Grow heap (frag case) to 35.088MB for 4194320-byte allocation
03-20 10:04:08.590: D/dalvikvm(9169): GC_CONCURRENT freed 0K, 23% free 35887K/46151K, paused 2ms+3ms
03-20 10:04:08.613: D/dalvikvm(9169): GC_FOR_ALLOC freed 0K, 23% free 35887K/46151K, paused 21ms
03-20 10:04:08.613: I/dalvikvm-heap(9169): Grow heap (frag case) to 39.088MB for 4194320-byte allocation
03-20 10:04:08.691: D/dalvikvm(9169): GC_FOR_ALLOC freed 0K, 14% free 39983K/46151K, paused 20ms
03-20 10:04:08.699: I/jPCT-AE(9169): New texture's id is: 140002
03-20 10:04:08.785: D/dalvikvm(9169): GC_FOR_ALLOC freed <1K, 12% free 41007K/46151K, paused 19ms
03-20 10:04:08.816: I/jPCT-AE(9169): Mipmaps generated by the CPU in 116ms
03-20 10:04:08.816: I/jPCT-AE(9169): New texture uploaded: com.threed.jpct.Texture@42000068 in thread Thread[GLThread 3651,5,main]
03-20 10:04:08.816: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:08.824: I/jPCT-AE(9169): VBO created for object 'object4'
03-20 10:04:08.910: D/dalvikvm(9169): GC_FOR_ALLOC freed 15022K, 40% free 27695K/46151K, paused 20ms
03-20 10:04:08.910: I/dalvikvm-heap(9169): Grow heap (frag case) to 29.817MB for 2860896-byte allocation
03-20 10:04:08.949: D/dalvikvm(9169): GC_CONCURRENT freed 0K, 34% free 30489K/46151K, paused 2ms+2ms
03-20 10:04:09.106: D/dalvikvm(9169): GC_FOR_ALLOC freed <1K, 34% free 30490K/46151K, paused 19ms
03-20 10:04:09.121: I/dalvikvm-heap(9169): Grow heap (frag case) to 35.275MB for 5722100-byte allocation
03-20 10:04:09.176: D/dalvikvm(9169): GC_CONCURRENT freed 2793K, 28% free 33284K/46151K, paused 2ms+3ms
03-20 10:04:09.215: I/jPCT-AE(9169): Uncompressed 1430440 bytes to 4194304 bytes in 329ms!
03-20 10:04:09.238: D/dalvikvm(9169): GC_FOR_ALLOC freed <1K, 28% free 33284K/46151K, paused 20ms
03-20 10:04:09.246: I/dalvikvm-heap(9169): Grow heap (frag case) to 36.546MB for 4194320-byte allocation
03-20 10:04:09.285: D/dalvikvm(9169): GC_CONCURRENT freed 0K, 20% free 37380K/46151K, paused 2ms+3ms
03-20 10:04:09.301: D/dalvikvm(9169): GC_FOR_ALLOC freed 0K, 20% free 37380K/46151K, paused 22ms
03-20 10:04:09.316: I/dalvikvm-heap(9169): Grow heap (frag case) to 40.546MB for 4194320-byte allocation
03-20 10:04:09.402: D/dalvikvm(9169): GC_FOR_ALLOC freed 9684K, 32% free 31791K/46151K, paused 20ms
03-20 10:04:09.402: I/jPCT-AE(9169): Allocating native memory for 1024*1024 texture(true/false/true/false/): 4194304 bytes!
03-20 10:04:09.426: D/dalvikvm(9169): GC_FOR_ALLOC freed <1K, 32% free 31791K/46151K, paused 21ms
03-20 10:04:09.434: I/dalvikvm-heap(9169): Grow heap (frag case) to 35.088MB for 4194320-byte allocation
03-20 10:04:09.473: D/dalvikvm(9169): GC_CONCURRENT freed 0K, 23% free 35887K/46151K, paused 2ms+3ms
03-20 10:04:09.488: D/dalvikvm(9169): GC_FOR_ALLOC freed 0K, 23% free 35887K/46151K, paused 20ms
03-20 10:04:09.496: I/dalvikvm-heap(9169): Grow heap (frag case) to 39.088MB for 4194320-byte allocation
03-20 10:04:09.566: D/dalvikvm(9169): GC_FOR_ALLOC freed 0K, 14% free 39983K/46151K, paused 20ms
03-20 10:04:09.574: I/jPCT-AE(9169): New texture's id is: 210003
03-20 10:04:09.590: I/jPCT-AE(9169): New texture uploaded: com.threed.jpct.Texture@424478d8 in thread Thread[GLThread 3651,5,main]
03-20 10:04:09.590: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.598: I/jPCT-AE(9169): VBO created for object 'object4'
03-20 10:04:09.645: I/jPCT-AE(9169): Uncompressed 551 bytes to 65536 bytes in 1ms!
03-20 10:04:09.652: I/jPCT-AE(9169): Allocating native memory for 128*128 texture(true/false/true/false/): 32768 bytes!
03-20 10:04:09.652: I/jPCT-AE(9169): New texture's id is: 280004
03-20 10:04:09.652: I/jPCT-AE(9169): New texture uploaded: com.threed.jpct.Texture@423827d8 in thread Thread[GLThread 3651,5,main]
03-20 10:04:09.652: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.652: I/jPCT-AE(9169): VBO created for object 'back2'
03-20 10:04:09.652: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.660: I/jPCT-AE(9169): VBO created for object 'back1'
03-20 10:04:09.660: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.660: I/jPCT-AE(9169): VBO created for object 'back0'
03-20 10:04:09.660: I/jPCT-AE(9169): Uncompressed 516 bytes to 65536 bytes in 2ms!
03-20 10:04:09.660: I/jPCT-AE(9169): Allocating native memory for 128*128 texture(true/false/true/false/): 32768 bytes!
03-20 10:04:09.668: I/jPCT-AE(9169): New texture's id is: 350005
03-20 10:04:09.668: I/jPCT-AE(9169): New texture uploaded: com.threed.jpct.Texture@42382868 in thread Thread[GLThread 3651,5,main]
03-20 10:04:09.668: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.668: I/jPCT-AE(9169): VBO created for object 'pitch2'
03-20 10:04:09.668: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.668: I/jPCT-AE(9169): VBO created for object 'pitch1'
03-20 10:04:09.668: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.668: I/jPCT-AE(9169): VBO created for object 'pitch0'
03-20 10:04:09.668: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.676: I/jPCT-AE(9169): VBO created for object 'back3'
03-20 10:04:09.676: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.676: I/jPCT-AE(9169): VBO created for object 'back4'
03-20 10:04:09.676: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.676: I/jPCT-AE(9169): VBO created for object 'back5'
03-20 10:04:09.676: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.676: I/jPCT-AE(9169): VBO created for object 'back6'
03-20 10:04:09.676: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.676: I/jPCT-AE(9169): VBO created for object 'back7'
03-20 10:04:09.676: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.684: I/jPCT-AE(9169): VBO created for object 'back8'
03-20 10:04:09.684: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.684: I/jPCT-AE(9169): VBO created for object 'pitch5'
03-20 10:04:09.684: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.684: I/jPCT-AE(9169): VBO created for object 'pitch4'
03-20 10:04:09.684: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.684: I/jPCT-AE(9169): VBO created for object 'pitch3'
03-20 10:04:09.684: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.684: I/jPCT-AE(9169): VBO created for object 'pitch8'
03-20 10:04:09.691: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.691: I/jPCT-AE(9169): VBO created for object 'pitch7'
03-20 10:04:09.691: I/jPCT-AE(9169): Creating buffers...
03-20 10:04:09.691: I/jPCT-AE(9169): VBO created for object 'pitch6'
03-20 10:04:09.738: I/jPCT-AE(9169): 1fps
03-20 10:04:09.816: D/3d(9169): Change camera view: WAGON_WHEEL
03-20 10:04:09.848: I/jPCT-AE(9169): Compiling shader program!
03-20 10:04:09.871: I/jPCT-AE(9169): Handles of 1890027: 0/2
03-20 10:04:10.770: I/jPCT-AE(9169): 28fps
03-20 10:04:11.793: I/jPCT-AE(9169): 30fps
03-20 10:04:12.809: I/jPCT-AE(9169): 30fps
03-20 10:04:13.824: I/jPCT-AE(9169): 30fps
« Last Edit: March 19, 2012, 10:10:14 pm by zammbi »

Offline zammbi

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Re: Error code 1000 and black screen issue
« Reply #16 on: March 19, 2012, 10:17:37 pm »
Interesting removing texture.compress(), it no longer crashes! So looks like uncompressing is using the ram up on some of these devices.


Quote
03-20 10:12:25.709: I/jPCT-AE(14207): onCreate
03-20 10:12:25.749: I/jPCT-AE(14207): MATCH ID: 7871
03-20 10:12:25.749: D/WW(14207): Checking device stats... Max mem:64 Cpus:2
03-20 10:12:25.749: D/PhoneRank(14207): Max mem64 mem left:56
03-20 10:12:25.749: D/PhoneRank(14207): Very high ram free.
03-20 10:12:25.749: D/WW(14207): Turning on AA with transparency.
03-20 10:12:25.749: D/WW(14207): Using OpenGL 2.0
03-20 10:12:25.749: D/WWActivity(14207): ON START
03-20 10:12:25.799: D/libEGL(14207): loaded /system/lib/egl/libGLES_android.so
03-20 10:12:25.799: D/libEGL(14207): loaded /system/lib/egl/libEGL_tegra.so
03-20 10:12:25.809: D/WWActivity(14207): SERVICE CONNECTED
03-20 10:12:25.809: D/WWActivity(14207): RUNNING: true
03-20 10:12:25.819: D/WWActivity(14207): URL: http://crichq-staging-629692596.us-west-1.elb.amazonaws.com/mobile/matches/live_matches/7871/wagon_wheel
03-20 10:12:25.839: D/libEGL(14207): loaded /system/lib/egl/libGLESv1_CM_tegra.so
03-20 10:12:25.869: D/libEGL(14207): loaded /system/lib/egl/libGLESv2_tegra.so
03-20 10:12:25.879: I/jPCT-AE(14207): CSAA enabled!
03-20 10:12:25.879: I/jPCT-AE(14207): Unable to find a matching config...using default!
03-20 10:12:25.929: I/jPCT-AE(14207): GLRenderer created with id 0 on Thread[GLThread 24,5,main]
03-20 10:12:25.939: I/jPCT-AE(14207): Initializing GL20 render pipeline...
03-20 10:12:25.939: I/jPCT-AE(14207): Accessing shaders via JAR!
03-20 10:12:25.939: I/jPCT-AE(14207): Loading default shaders !
03-20 10:12:25.939: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:25.939: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:26.129: D/dalvikvm(14207): GC_CONCURRENT freed 974K, 10% free 10838K/11911K, paused 3ms+5ms
03-20 10:12:26.139: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.139: I/jPCT-AE(14207): Text file from InputStream loaded...2008 bytes
03-20 10:12:26.139: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:26.139: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.139: I/jPCT-AE(14207): Text file from InputStream loaded...3897 bytes
03-20 10:12:26.139: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:26.239: D/WebViewActivity(14207): ### onStop is being called
03-20 10:12:26.379: I/jPCT-AE(14207): Handles of 3: 2/28
03-20 10:12:26.379: I/jPCT-AE(14207): Loading default shaders (Tex0)!
03-20 10:12:26.379: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:26.379: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:26.379: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.379: I/jPCT-AE(14207): Text file from InputStream loaded...201 bytes
03-20 10:12:26.379: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:26.379: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.379: I/jPCT-AE(14207): Text file from InputStream loaded...3421 bytes
03-20 10:12:26.379: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:26.479: I/jPCT-AE(14207): Handles of 6: 2/21
03-20 10:12:26.479: I/jPCT-AE(14207): Loading default shaders (Tex1)!
03-20 10:12:26.479: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:26.479: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:26.479: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.479: I/jPCT-AE(14207): Text file from InputStream loaded...871 bytes
03-20 10:12:26.479: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:26.479: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.479: I/jPCT-AE(14207): Text file from InputStream loaded...3791 bytes
03-20 10:12:26.479: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:26.609: I/jPCT-AE(14207): Handles of 9: 2/26
03-20 10:12:26.609: I/jPCT-AE(14207): Loading default shaders (Tex0Light0)!
03-20 10:12:26.609: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:26.609: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:26.609: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.609: I/jPCT-AE(14207): Text file from InputStream loaded...201 bytes
03-20 10:12:26.609: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:26.609: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.609: I/jPCT-AE(14207): Text file from InputStream loaded...1200 bytes
03-20 10:12:26.609: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:26.639: I/jPCT-AE(14207): Handles of 12: 2/6
03-20 10:12:26.639: I/jPCT-AE(14207): Loading default shaders (Fog)!
03-20 10:12:26.639: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:26.639: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:26.639: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.639: I/jPCT-AE(14207): Text file from InputStream loaded...328 bytes
03-20 10:12:26.639: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:26.639: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.639: I/jPCT-AE(14207): Text file from InputStream loaded...3668 bytes
03-20 10:12:26.639: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:26.749: I/jPCT-AE(14207): Handles of 15: 2/24
03-20 10:12:26.749: I/jPCT-AE(14207): Loading default shaders (FogLight0)!
03-20 10:12:26.749: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:26.749: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:26.749: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.749: I/jPCT-AE(14207): Text file from InputStream loaded...328 bytes
03-20 10:12:26.749: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:26.749: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.749: I/jPCT-AE(14207): Text file from InputStream loaded...1516 bytes
03-20 10:12:26.749: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:26.779: I/jPCT-AE(14207): Handles of 18: 2/9
03-20 10:12:26.779: I/jPCT-AE(14207): Loading default shaders (Tex0Amb)!
03-20 10:12:26.779: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:26.779: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:26.789: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.789: I/jPCT-AE(14207): Text file from InputStream loaded...199 bytes
03-20 10:12:26.789: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:26.789: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.789: I/jPCT-AE(14207): Text file from InputStream loaded...757 bytes
03-20 10:12:26.789: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:26.799: D/CricHQService(14207): Content-Type: text/html; charset=utf-8
03-20 10:12:26.799: D/CricHQService(14207): 5831
03-20 10:12:26.799: D/CricHQService(14207): utf-8
03-20 10:12:26.799: D/CricHQService(14207): {"balls":[{"wagonWheel":null,"pitchMap":{"back_square":8,"bad_bowl":false,"pitch_square":2},"runs":0},{"wagonWheel":{"hit_angle_rads":4.483394,"cut_slider_proportion":1,"height_slider_proportion":0.25,"ellipse_proportion":1.063881,"arc_sector":4},"pitchMap":{"back_square":1,"bad_bowl":false,"pitch_square":1},"runs":6},{"wagonWheel":{"hit_angle_rads":5.515028,"cut_slider_proportion":0.7283465,"height_slider_proportion":0.7598425,"ellipse_proportion":1,"arc_sector":5},"pitchMap":{"back_square":1,"bad_bowl":false,"pitch_square":9},"runs":4},{"wagonWheel":{"hit_angle_rads":5.803667,"cut_slider_proportion":1,"height_slider_proportion":0.05,"ellipse_proportion":0.8780316,"arc_sector":5},"pitchMap":{"back_square":2,"bad_bowl":false,"pitch_square":5},"runs":2},{"wagonWheel":{"hit_angle_rads":4.882167,"cut_slider_proportion":0.8543307,"height_slider_proportion":0.2322835,"ellipse_proportion":0.556477,"arc_sector":4},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":{"hit_angle_rads":1.610775,"cut_slider_proportion":1,"height_slider_proportion":0.05,"ellipse_proportion":0.3946149,"arc_sector":1},"pitchMap":{"back_square":8,"bad_bowl":false,"pitch_square":2},"runs":0},{"wagonWheel":{"hit_angle_rads":0.3982132,"cut_slider_proportion":1,"height_slider_proportion":1,"ellipse_proportion":1,"arc_sector":0},"pitchMap":{"back_square":9,"bad_bowl":false,"pitch_square":3},"runs":6},{"wagonWheel":null,"pitchMap":{"back_square":4,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":{"hit_angle_rads":5.028821,"cut_slider_proportion":0.7204725,"height_slider_proportion":0.3267716,"ellipse_proportion":1,"arc_sector":5},"pitchMap":{"back_square":4,"bad_bowl":false,"pitch_square":5},"runs":4},{"wagonWheel":{"hit_angle_rads":3.740932,"cut_slider_proportion":1,"height_slider_proportion":0.05,"ellipse_proportion":0.791822,"arc_sector":3},"pitchMap":{"back_square":8,"bad_bowl":false,"pitch_square":2},"runs":2},{"wagonWheel":null,"pitchMap":{"back_square":2,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":{"hit_angle_rads":4.354822,"cut_slider_proportion":0.6732283,"height_slider_proportion":0.6574803,"ellipse_proportion":1,"arc_sector":4},"pitchMap":{"back_square":7,"bad_bowl":false,"pitch_square":null},"runs":4},{"wagonWheel":{"hit_angle_rads":3.955231,"cut_slider_proportion":0.3031496,"height_slider_proportion":0.1850394,"ellipse_proportion":0.8688989,"arc_sector":3},"pitchMap":{"back_square":7,"bad_bowl":false,"pitch_square":1},"runs":3},{"wagonWheel":{"hit_angle_rads":0.4012282,"cut_slider_proportion":0.5629922,"height_slider_proportion":0.2480315,"ellipse_proportion":0.8726951,"arc_sector":0},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":2},{"wagonWheel":null,"pitchMap":{"back_square":2,"bad_bowl":false,"pitch_square":8},"runs":0},{"wagonWheel":{"hit_angle_rads":1.248425,"cut_slider_proportion":1,"height_slider_proportion":1,"ellipse_proportion":2,"arc_sector":0},"pitchMap":{"back_square":2,"bad_bowl":false,"pitch_square":8},"runs":6},{"wagonWheel":null,"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":{"hit_angle_rads":3.195242,"cut_slider_proportion":1,"height_slider_proportion":1,"ellipse_proportion":2,"arc_sector":3},"pitchMap":{"back_square":8,"bad_bowl":false,"pitch_square":2},"runs":6},{"wagonWheel":{"hit_angle_rads":1.509639,"cut_slider_proportion":1,"height_slider_proportion":0.7785433,"ellipse_proportion":1.329352,"arc_sector":1},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":6},{"wagonWheel":{"hit_angle_rads":4.432281,"cut_slider_proportion":1,"height_slider_proportion":1,"ellipse_proportion":0.5881524,"arc_sector":4},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":null,"pitchMap":{"back_square":4,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":{"hit_angle_rads":3.164316,"cut_slider_proportion":0.7519685,"height_slider_proportion":0.6732283,"ellipse_proportion":1,"arc_sector":3},"pitchMap":{"back_square":8,"bad_bowl"
03-20 10:12:26.799: I/jPCT-AE(14207): Error Code: 0
03-20 10:12:26.799: I/jPCT-AE(14207): Handles of 21: 1/3
03-20 10:12:26.799: I/jPCT-AE(14207): Loading default shaders (Depth)!
03-20 10:12:26.799: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:26.799: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:26.799: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.809: I/jPCT-AE(14207): Text file from InputStream loaded...745 bytes
03-20 10:12:26.809: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:26.809: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:26.809: I/jPCT-AE(14207): Text file from InputStream loaded...248 bytes
03-20 10:12:26.809: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:26.819: I/jPCT-AE(14207): Handles of 24: 0/0
03-20 10:12:26.819: I/jPCT-AE(14207): GL20 render pipeline initialized!
03-20 10:12:26.819: I/jPCT-AE(14207): OpenGL vendor:     NVIDIA Corporation
03-20 10:12:26.819: I/jPCT-AE(14207): OpenGL renderer:   NVIDIA Tegra
03-20 10:12:26.819: I/jPCT-AE(14207): OpenGL version:    OpenGL ES 2.0
03-20 10:12:26.819: I/jPCT-AE(14207): OpenGL renderer initialized (using 2 texture stages)
03-20 10:12:26.819: D/3d(14207): World is null. Being created...
03-20 10:12:26.819: D/PhoneRank(14207): Using hardware renderer (Not PixelFlinger): NVIDIA Tegra
03-20 10:12:26.829: I/jPCT-AE(14207): Adding Lightsource: 0
03-20 10:12:26.829: D/PhoneRank(14207): Max mem64 mem left:55
03-20 10:12:26.829: D/PhoneRank(14207): Very high ram free.
03-20 10:12:26.869: D/dalvikvm(14207): GC_FOR_ALLOC freed 809K, 9% free 10922K/11975K, paused 33ms
03-20 10:12:26.879: I/dalvikvm-heap(14207): Grow heap (frag case) to 12.762MB for 2097168-byte allocation
03-20 10:12:26.919: D/dalvikvm(14207): GC_FOR_ALLOC freed 1K, 8% free 12969K/14087K, paused 30ms
03-20 10:12:26.939: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":4,"height_slider_proportion":0.25,"cut_slider_proportion":1,"ellipse_proportion":1.063881,"hit_angle_rads":4.483394}
03-20 10:12:26.949: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":5,"height_slider_proportion":0.7598425,"cut_slider_proportion":0.7283465,"ellipse_proportion":1,"hit_angle_rads":5.515028}
03-20 10:12:26.949: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":5,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.8780316,"hit_angle_rads":5.803667}
03-20 10:12:26.949: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":4,"height_slider_proportion":0.2322835,"cut_slider_proportion":0.8543307,"ellipse_proportion":0.556477,"hit_angle_rads":4.882167}
03-20 10:12:26.949: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":1,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.3946149,"hit_angle_rads":1.610775}
03-20 10:12:26.949: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":0,"height_slider_proportion":1,"cut_slider_proportion":1,"ellipse_proportion":1,"hit_angle_rads":0.3982132}
03-20 10:12:26.959: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":5,"height_slider_proportion":0.3267716,"cut_slider_proportion":0.7204725,"ellipse_proportion":1,"hit_angle_rads":5.028821}
03-20 10:12:26.989: D/dalvikvm(14207): GC_CONCURRENT freed 28K, 8% free 12978K/14087K, paused 3ms+4ms
03-20 10:12:26.989: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":3,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.791822,"hit_angle_rads":3.740932}
03-20 10:12:26.989: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":4,"height_slider_proportion":0.6574803,"cut_slider_proportion":0.6732283,"ellipse_proportion":1,"hit_angle_rads":4.354822}
03-20 10:12:26.989: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":3,"height_slider_proportion":0.1850394,"cut_slider_proportion":0.3031496,"ellipse_proportion":0.8688989,"hit_angle_rads":3.955231}
03-20 10:12:26.989: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":0,"height_slider_proportion":0.2480315,"cut_slider_proportion":0.5629922,"ellipse_proportion":0.8726951,"hit_angle_rads":0.4012282}
03-20 10:12:26.989: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":0,"height_slider_proportion":1,"cut_slider_proportion":1,"ellipse_proportion":2,"hit_angle_rads":1.248425}
03-20 10:12:26.989: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":3,"height_slider_proportion":1,"cut_slider_proportion":1,"ellipse_proportion":2,"hit_angle_rads":3.195242}
03-20 10:12:26.989: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":1,"height_slider_proportion":0.7785433,"cut_slider_proportion":1,"ellipse_proportion":1.329352,"hit_angle_rads":1.509639}
03-20 10:12:26.989: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":4,"height_slider_proportion":1,"cut_slider_proportion":1,"ellipse_proportion":0.5881524,"hit_angle_rads":4.432281}
03-20 10:12:26.989: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":3,"height_slider_proportion":0.6732283,"cut_slider_proportion":0.7519685,"ellipse_proportion":1,"hit_angle_rads":3.164316}
03-20 10:12:26.999: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":1,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.599682,"hit_angle_rads":1.544486}
03-20 10:12:26.999: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":5,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":1,"hit_angle_rads":5.226536}
03-20 10:12:26.999: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":5,"height_slider_proportion":0.2874016,"cut_slider_proportion":0.6102362,"ellipse_proportion":0.8631719,"hit_angle_rads":5.337499}
03-20 10:12:26.999: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":3,"height_slider_proportion":0.8070866,"cut_slider_proportion":0.8464567,"ellipse_proportion":1,"hit_angle_rads":3.21234}
03-20 10:12:26.999: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":5,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.5535527,"hit_angle_rads":5.566645}
03-20 10:12:26.999: I/jPCT-AE(14207): Wagon Wheel: {"arc_sector":0,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.8503579,"hit_angle_rads":0.4701827}
03-20 10:12:27.009: I/jPCT-AE(14207): Loading Texture...
03-20 10:12:27.039: D/dalvikvm(14207): GC_FOR_ALLOC freed 88K, 9% free 12924K/14087K, paused 30ms
03-20 10:12:27.049: I/dalvikvm-heap(14207): Grow heap (frag case) to 16.716MB for 4194320-byte allocation
03-20 10:12:27.079: D/dalvikvm(14207): GC_FOR_ALLOC freed 0K, 7% free 17020K/18247K, paused 29ms
03-20 10:12:27.079: I/jPCT-AE(14207): Texture loaded...4194304 bytes/1024*1024 pixels!
03-20 10:12:27.119: D/dalvikvm(14207): GC_CONCURRENT freed <1K, 7% free 17021K/18247K, paused 2ms+3ms
03-20 10:12:27.149: D/dalvikvm(14207): GC_FOR_ALLOC freed 2048K, 18% free 14972K/18247K, paused 29ms
03-20 10:12:27.149: I/dalvikvm-heap(14207): Grow heap (frag case) to 18.717MB for 4194320-byte allocation
03-20 10:12:27.189: D/dalvikvm(14207): GC_FOR_ALLOC freed 0K, 15% free 19068K/22407K, paused 34ms
03-20 10:12:27.229: D/dalvikvm(14207): GC_CONCURRENT freed 0K, 15% free 19068K/22407K, paused 2ms+3ms
03-20 10:12:27.339: I/jPCT-AE(14207): Loading Texture...
03-20 10:12:27.369: D/dalvikvm(14207): GC_FOR_ALLOC freed <1K, 15% free 19069K/22407K, paused 30ms
03-20 10:12:27.369: I/dalvikvm-heap(14207): Grow heap (frag case) to 22.717MB for 4194320-byte allocation
03-20 10:12:27.399: D/dalvikvm(14207): GC_FOR_ALLOC freed 0K, 13% free 23165K/26567K, paused 30ms
03-20 10:12:27.419: I/jPCT-AE(14207): Texture loaded...4194304 bytes/1024*1024 pixels!
03-20 10:12:27.449: D/dalvikvm(14207): GC_CONCURRENT freed <1K, 13% free 23165K/26567K, paused 3ms+4ms
03-20 10:12:27.469: I/jPCT-AE(14207): Loading Texture...
03-20 10:12:27.469: I/jPCT-AE(14207): Texture loaded...65536 bytes/128*128 pixels!
03-20 10:12:27.479: I/jPCT-AE(14207): Compressed 65536 bytes to 516 bytes!
03-20 10:12:27.479: I/jPCT-AE(14207): Texture compressed to 0% (516/65536) of uncompressed size!
03-20 10:12:27.479: I/jPCT-AE(14207): Loading Texture...
03-20 10:12:27.479: I/jPCT-AE(14207): Texture loaded...65536 bytes/128*128 pixels!
03-20 10:12:27.489: I/jPCT-AE(14207): Compressed 65536 bytes to 551 bytes!
03-20 10:12:27.489: I/jPCT-AE(14207): Texture compressed to 0% (551/65536) of uncompressed size!
03-20 10:12:27.489: D/szipinf(14207): Initializing inflate state
03-20 10:12:27.489: D/szipinf(14207): Initializing zlib to inflate
03-20 10:12:27.559: I/jPCT-AE(14207): Normal vectors calculated in 34ms!
03-20 10:12:27.559: D/szipinf(14207): Initializing inflate state
03-20 10:12:27.559: D/szipinf(14207): Initializing zlib to inflate
03-20 10:12:27.569: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.569: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.569: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.569: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.569: I/jPCT-AE(14207): Normal vectors calculated in 1ms!
03-20 10:12:27.569: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.569: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.569: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.569: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.569: I/jPCT-AE(14207): Normal vectors calculated in 1ms!
03-20 10:12:27.579: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.579: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.579: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.579: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.579: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.579: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.579: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.579: I/jPCT-AE(14207): Normal vectors calculated in 0ms!
03-20 10:12:27.589: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.589: I/jPCT-AE(14207): Not a triangle strip at position 1!
03-20 10:12:27.669: D/dalvikvm(14207): GC_CONCURRENT freed 5535K, 27% free 19655K/26567K, paused 2ms+3ms
03-20 10:12:27.669: I/jPCT-AE(14207): Subobject of object 2/object4 compiled to indexed fixed point data using 2598 vertices in 78ms!
03-20 10:12:27.669: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 2/object4 took 78ms
03-20 10:12:27.669: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.669: I/jPCT-AE(14207): Not a triangle strip at position 1!
03-20 10:12:27.679: I/jPCT-AE(14207): Subobject of object 2/object4 compiled to indexed fixed point data using 384 vertices in 2ms!
03-20 10:12:27.679: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 2/object4 took 2ms
03-20 10:12:27.679: I/jPCT-AE(14207): Object 2/object4 compiled to 2 subobjects in 95ms!
03-20 10:12:27.679: I/jPCT-AE(14207): Object 'object4' uses multiple texture sets!
03-20 10:12:27.679: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.679: I/jPCT-AE(14207): Not a triangle strip at position 1!
03-20 10:12:27.699: I/jPCT-AE(14207): Subobject of object 3/object5 compiled to indexed fixed point data using 2580 vertices in 14ms!
03-20 10:12:27.699: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 3/object5 took 14ms
03-20 10:12:27.699: I/jPCT-AE(14207): Object 3/object5 compiled to 1 subobjects in 20ms!
03-20 10:12:27.699: I/jPCT-AE(14207): Object 'object5' uses one texture set!
03-20 10:12:27.699: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.699: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.699: I/jPCT-AE(14207): Subobject of object 4/pitch0 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:12:27.699: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 4/pitch0 took 1ms
03-20 10:12:27.699: I/jPCT-AE(14207): Object 4/pitch0 compiled to 1 subobjects in 2ms!
03-20 10:12:27.699: I/jPCT-AE(14207): Object 'pitch0' uses one texture set!
03-20 10:12:27.699: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.699: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.699: I/jPCT-AE(14207): Subobject of object 5/pitch1 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:12:27.699: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 5/pitch1 took 1ms
03-20 10:12:27.699: I/jPCT-AE(14207): Object 5/pitch1 compiled to 1 subobjects in 1ms!
03-20 10:12:27.699: I/jPCT-AE(14207): Object 'pitch1' uses one texture set!
03-20 10:12:27.699: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.699: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.699: I/jPCT-AE(14207): Subobject of object 6/pitch2 compiled to indexed fixed point data using 4 vertices in a strip in 0ms!
03-20 10:12:27.699: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 6/pitch2 took 1ms
03-20 10:12:27.699: I/jPCT-AE(14207): Object 6/pitch2 compiled to 1 subobjects in 2ms!
03-20 10:12:27.699: I/jPCT-AE(14207): Object 'pitch2' uses one texture set!
03-20 10:12:27.699: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.699: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.699: I/jPCT-AE(14207): Subobject of object 7/pitch3 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:12:27.699: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 7/pitch3 took 1ms
03-20 10:12:27.699: I/jPCT-AE(14207): Object 7/pitch3 compiled to 1 subobjects in 1ms!
03-20 10:12:27.699: I/jPCT-AE(14207): Object 'pitch3' uses one texture set!
03-20 10:12:27.699: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.699: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.699: I/jPCT-AE(14207): Subobject of object 8/pitch4 compiled to indexed fixed point data using 4 vertices in a strip in 0ms!
03-20 10:12:27.699: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 8/pitch4 took 1ms
03-20 10:12:27.699: I/jPCT-AE(14207): Object 8/pitch4 compiled to 1 subobjects in 2ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Object 'pitch4' uses one texture set!
03-20 10:12:27.709: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.709: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.709: I/jPCT-AE(14207): Subobject of object 9/pitch5 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 9/pitch5 took 1ms
03-20 10:12:27.709: I/jPCT-AE(14207): Object 9/pitch5 compiled to 1 subobjects in 1ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Object 'pitch5' uses one texture set!
03-20 10:12:27.709: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.709: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.709: I/jPCT-AE(14207): Subobject of object 10/pitch6 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 10/pitch6 took 1ms
03-20 10:12:27.709: I/jPCT-AE(14207): Object 10/pitch6 compiled to 1 subobjects in 1ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Object 'pitch6' uses one texture set!
03-20 10:12:27.709: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.709: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.709: I/jPCT-AE(14207): Subobject of object 11/pitch7 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 11/pitch7 took 1ms
03-20 10:12:27.709: I/jPCT-AE(14207): Object 11/pitch7 compiled to 1 subobjects in 1ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Object 'pitch7' uses one texture set!
03-20 10:12:27.709: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.709: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.709: I/jPCT-AE(14207): Subobject of object 12/pitch8 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 12/pitch8 took 1ms
03-20 10:12:27.709: I/jPCT-AE(14207): Object 12/pitch8 compiled to 1 subobjects in 1ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Object 'pitch8' uses one texture set!
03-20 10:12:27.709: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.709: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.709: I/jPCT-AE(14207): Subobject of object 13/back0 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 13/back0 took 1ms
03-20 10:12:27.709: I/jPCT-AE(14207): Object 13/back0 compiled to 1 subobjects in 1ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Object 'back0' uses one texture set!
03-20 10:12:27.709: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.709: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.709: I/jPCT-AE(14207): Subobject of object 14/back1 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 14/back1 took 1ms
03-20 10:12:27.709: I/jPCT-AE(14207): Object 14/back1 compiled to 1 subobjects in 1ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Object 'back1' uses one texture set!
03-20 10:12:27.709: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.709: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.709: I/jPCT-AE(14207): Subobject of object 15/back2 compiled to indexed fixed point data using 4 vertices in a strip in 0ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 15/back2 took 0ms
03-20 10:12:27.709: I/jPCT-AE(14207): Object 15/back2 compiled to 1 subobjects in 1ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Object 'back2' uses one texture set!
03-20 10:12:27.709: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.709: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.709: I/jPCT-AE(14207): Subobject of object 16/back3 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 16/back3 took 1ms
03-20 10:12:27.709: I/jPCT-AE(14207): Object 16/back3 compiled to 1 subobjects in 1ms!
03-20 10:12:27.709: I/jPCT-AE(14207): Object 'back3' uses one texture set!
03-20 10:12:27.709: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.709: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.719: I/jPCT-AE(14207): Subobject of object 17/back4 compiled to indexed fixed point data using 4 vertices in a strip in 0ms!
03-20 10:12:27.719: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 17/back4 took 0ms
03-20 10:12:27.719: I/jPCT-AE(14207): Object 17/back4 compiled to 1 subobjects in 1ms!
03-20 10:12:27.719: I/jPCT-AE(14207): Object 'back4' uses one texture set!
03-20 10:12:27.719: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.719: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.719: I/jPCT-AE(14207): Subobject of object 18/back5 compiled to indexed fixed point data using 4 vertices in a strip in 0ms!
03-20 10:12:27.719: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 18/back5 took 0ms
03-20 10:12:27.719: I/jPCT-AE(14207): Object 18/back5 compiled to 1 subobjects in 0ms!
03-20 10:12:27.719: I/jPCT-AE(14207): Object 'back5' uses one texture set!
03-20 10:12:27.719: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.719: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.719: I/jPCT-AE(14207): Subobject of object 19/back6 compiled to indexed fixed point data using 4 vertices in a strip in 0ms!
03-20 10:12:27.719: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 19/back6 took 0ms
03-20 10:12:27.719: I/jPCT-AE(14207): Object 19/back6 compiled to 1 subobjects in 0ms!
03-20 10:12:27.719: I/jPCT-AE(14207): Object 'back6' uses one texture set!
03-20 10:12:27.719: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.719: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.719: I/jPCT-AE(14207): Subobject of object 20/back7 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:12:27.719: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 20/back7 took 1ms
03-20 10:12:27.719: I/jPCT-AE(14207): Object 20/back7 compiled to 1 subobjects in 1ms!
03-20 10:12:27.719: I/jPCT-AE(14207): Object 'back7' uses one texture set!
03-20 10:12:27.719: I/jPCT-AE(14207): Checking for triangle strip...
03-20 10:12:27.719: I/jPCT-AE(14207): Triangle strip found!
03-20 10:12:27.719: I/jPCT-AE(14207): Subobject of object 21/back8 compiled to indexed fixed point data using 4 vertices in a strip in 1ms!
03-20 10:12:27.719: I/jPCT-AE(14207): Processing and uploading vertices of subobject of object 21/back8 took 1ms
03-20 10:12:27.719: I/jPCT-AE(14207): Object 21/back8 compiled to 1 subobjects in 1ms!
03-20 10:12:27.719: I/jPCT-AE(14207): Object 'back8' uses one texture set!
03-20 10:12:27.719: I/jPCT-AE(14207): Memory usage before compacting: 20602 KB used out of 26567 KB. Max. memory available to the VM is 65536 KB.
03-20 10:12:27.769: D/dalvikvm(14207): GC_EXPLICIT freed 964K, 27% free 19638K/26567K, paused 2ms+5ms
03-20 10:12:27.809: D/dalvikvm(14207): GC_EXPLICIT freed 2K, 27% free 19636K/26567K, paused 3ms+4ms
03-20 10:12:27.959: I/jPCT-AE(14207): Memory usage after compacting: 19636 KB used out of 26567 KB. Max. memory available to the VM is 65536 KB.
03-20 10:12:27.959: I/jPCT-AE(14207): 0fps
03-20 10:12:27.969: I/jPCT-AE(14207): Allocating native memory for 16*16 texture(true/false/false/false/): 1024 bytes!
03-20 10:12:27.979: I/jPCT-AE(14207): New texture's id is: 1
03-20 10:12:27.979: I/jPCT-AE(14207): New texture uploaded: com.threed.jpct.Texture@40c9c3c0 in thread Thread[GLThread 24,5,main]
03-20 10:12:27.979: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:27.979: I/jPCT-AE(14207): VBO created for object 'object5'
03-20 10:12:27.979: I/jPCT-AE(14207): Allocating native memory for 1024*1024 texture(true/false/false/false/): 4194304 bytes!
03-20 10:12:28.039: D/dalvikvm(14207): GC_FOR_ALLOC freed 41K, 27% free 19635K/26567K, paused 54ms
03-20 10:12:28.069: I/dalvikvm-heap(14207): Grow heap (frag case) to 35.282MB for 16777232-byte allocation
03-20 10:12:28.139: D/dalvikvm(14207): GC_FOR_ALLOC freed 0K, 17% free 36019K/43015K, paused 55ms
03-20 10:12:28.199: D/dalvikvm(14207): GC_CONCURRENT freed <1K, 17% free 36019K/43015K, paused 3ms+8ms
03-20 10:12:28.249: D/dalvikvm(14207): GC_FOR_ALLOC freed <1K, 17% free 36019K/43015K, paused 48ms
03-20 10:12:28.259: I/dalvikvm-heap(14207): Grow heap (frag case) to 39.282MB for 4194320-byte allocation
03-20 10:12:28.309: D/dalvikvm(14207): GC_FOR_ALLOC freed 0K, 7% free 40115K/43015K, paused 45ms
03-20 10:12:28.489: I/jPCT-AE(14207): New texture's id is: 2
03-20 10:12:28.529: D/dalvikvm(14207): GC_CONCURRENT freed <1K, 7% free 40115K/43015K, paused 7ms+4ms
03-20 10:12:28.569: D/dalvikvm(14207): GC_FOR_ALLOC freed <1K, 7% free 40115K/43015K, paused 32ms
03-20 10:12:28.569: I/dalvikvm-heap(14207): Grow heap (frag case) to 40.283MB for 1048592-byte allocation
03-20 10:12:28.609: D/dalvikvm(14207): GC_FOR_ALLOC freed 0K, 7% free 41139K/44103K, paused 35ms
03-20 10:12:28.709: D/dalvikvm(14207): GC_FOR_ALLOC freed <1K, 7% free 41139K/44103K, paused 34ms
03-20 10:12:28.719: I/dalvikvm-heap(14207): Grow heap (frag case) to 44.283MB for 4194320-byte allocation
03-20 10:12:28.769: D/dalvikvm(14207): GC_FOR_ALLOC freed 0K, 7% free 45235K/48263K, paused 40ms
03-20 10:12:28.809: D/dalvikvm(14207): GC_CONCURRENT freed <1K, 6% free 45491K/48263K, paused 2ms+4ms
03-20 10:12:28.839: D/dalvikvm(14207): GC_FOR_ALLOC freed 5120K, 17% free 40371K/48263K, paused 32ms
03-20 10:12:28.849: I/jPCT-AE(14207): Mipmaps generated by the CPU in 351ms
03-20 10:12:28.849: I/jPCT-AE(14207): New texture uploaded: com.threed.jpct.Texture@40cdab60 in thread Thread[GLThread 24,5,main]
03-20 10:12:28.849: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:28.849: I/jPCT-AE(14207): VBO created for object 'object4'
03-20 10:12:28.849: I/jPCT-AE(14207): Allocating native memory for 1024*1024 texture(true/false/false/false/): 4194304 bytes!
03-20 10:12:28.879: D/dalvikvm(14207): GC_FOR_ALLOC freed 22191K, 60% free 19635K/48263K, paused 32ms
03-20 10:12:28.889: I/dalvikvm-heap(14207): Grow heap (frag case) to 35.283MB for 16777232-byte allocation
03-20 10:12:28.949: D/dalvikvm(14207): GC_CONCURRENT freed 0K, 26% free 36019K/48263K, paused 4ms+5ms
03-20 10:12:28.979: D/dalvikvm(14207): GC_FOR_ALLOC freed <1K, 26% free 36019K/48263K, paused 33ms
03-20 10:12:28.979: I/dalvikvm-heap(14207): Grow heap (frag case) to 39.283MB for 4194320-byte allocation
03-20 10:12:29.019: D/dalvikvm(14207): GC_FOR_ALLOC freed 0K, 17% free 40116K/48263K, paused 31ms
03-20 10:12:29.149: D/dalvikvm(14207): GC_CONCURRENT freed 0K, 17% free 40116K/48263K, paused 3ms+4ms
03-20 10:12:29.149: I/jPCT-AE(14207): New texture's id is: 3
03-20 10:12:29.169: I/jPCT-AE(14207): New texture uploaded: com.threed.jpct.Texture@40ac5b30 in thread Thread[GLThread 24,5,main]
03-20 10:12:29.169: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.169: I/jPCT-AE(14207): VBO created for object 'object4'
03-20 10:12:29.179: I/jPCT-AE(14207): Uncompressed 551 bytes to 65536 bytes in 7ms!
03-20 10:12:29.189: I/jPCT-AE(14207): Allocating native memory for 128*128 texture(true/false/true/false/): 32768 bytes!
03-20 10:12:29.189: I/jPCT-AE(14207): New texture's id is: 4
03-20 10:12:29.189: I/jPCT-AE(14207): New texture uploaded: com.threed.jpct.Texture@40ab0328 in thread Thread[GLThread 24,5,main]
03-20 10:12:29.189: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.189: I/jPCT-AE(14207): VBO created for object 'back2'
03-20 10:12:29.189: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.189: I/jPCT-AE(14207): VBO created for object 'back1'
03-20 10:12:29.199: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.199: I/jPCT-AE(14207): VBO created for object 'back0'
03-20 10:12:29.199: I/jPCT-AE(14207): Uncompressed 516 bytes to 65536 bytes in 8ms!
03-20 10:12:29.209: I/jPCT-AE(14207): Allocating native memory for 128*128 texture(true/false/true/false/): 32768 bytes!
03-20 10:12:29.209: I/jPCT-AE(14207): New texture's id is: 5
03-20 10:12:29.209: I/jPCT-AE(14207): New texture uploaded: com.threed.jpct.Texture@40ab7c50 in thread Thread[GLThread 24,5,main]
03-20 10:12:29.209: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.209: I/jPCT-AE(14207): VBO created for object 'pitch2'
03-20 10:12:29.209: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.209: I/jPCT-AE(14207): VBO created for object 'pitch1'
03-20 10:12:29.209: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.209: I/jPCT-AE(14207): VBO created for object 'pitch0'
03-20 10:12:29.209: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.209: I/jPCT-AE(14207): VBO created for object 'back3'
03-20 10:12:29.209: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.219: I/jPCT-AE(14207): VBO created for object 'back4'
03-20 10:12:29.219: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.219: I/jPCT-AE(14207): VBO created for object 'back5'
03-20 10:12:29.219: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.219: I/jPCT-AE(14207): VBO created for object 'back6'
03-20 10:12:29.219: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.219: I/jPCT-AE(14207): VBO created for object 'back7'
03-20 10:12:29.219: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.219: I/jPCT-AE(14207): VBO created for object 'back8'
03-20 10:12:29.219: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.219: I/jPCT-AE(14207): VBO created for object 'pitch5'
03-20 10:12:29.219: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.219: I/jPCT-AE(14207): VBO created for object 'pitch4'
03-20 10:12:29.219: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.219: I/jPCT-AE(14207): VBO created for object 'pitch3'
03-20 10:12:29.219: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.219: I/jPCT-AE(14207): VBO created for object 'pitch8'
03-20 10:12:29.219: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.229: I/jPCT-AE(14207): VBO created for object 'pitch7'
03-20 10:12:29.229: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:29.229: I/jPCT-AE(14207): VBO created for object 'pitch6'
03-20 10:12:29.229: I/jPCT-AE(14207): Visibility lists disposed!
03-20 10:12:29.229: I/dalvikvm(14207): Jit: resizing JitTable from 4096 to 8192
03-20 10:12:29.249: I/jPCT-AE(14207): Unloaded texture: 1
03-20 10:12:29.249: I/jPCT-AE(14207): Unloaded texture: 2
03-20 10:12:29.249: I/jPCT-AE(14207): Unloaded texture: 3
03-20 10:12:29.249: I/jPCT-AE(14207): Unloaded texture: 5
03-20 10:12:29.249: I/jPCT-AE(14207): Unloaded texture: 4
03-20 10:12:29.249: I/jPCT-AE(14207): All texture data unloaded from gpu!
03-20 10:12:29.249: I/jPCT-AE(14207): Disposing VBOs!
03-20 10:12:29.259: I/jPCT-AE(14207): Renderer disposed!
03-20 10:12:29.259: I/jPCT-AE(14207): GLRenderer disposed with id 0 on Thread[GLThread 24,5,main]
03-20 10:12:29.259: I/jPCT-AE(14207): GLRenderer created with id 1 on Thread[GLThread 24,5,main]
03-20 10:12:29.259: I/jPCT-AE(14207): Initializing GL20 render pipeline...
03-20 10:12:29.259: I/jPCT-AE(14207): Loading default shaders !
03-20 10:12:29.259: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:29.259: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:29.259: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:29.259: I/jPCT-AE(14207): Text file from InputStream loaded...2008 bytes
03-20 10:12:29.259: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:29.269: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:29.269: I/jPCT-AE(14207): Text file from InputStream loaded...3897 bytes
03-20 10:12:29.269: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:29.469: I/jPCT-AE(14207): Handles of 27: 2/28
03-20 10:12:29.469: I/jPCT-AE(14207): Loading default shaders (Tex0)!
03-20 10:12:29.469: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:29.469: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:29.469: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:29.479: I/jPCT-AE(14207): Text file from InputStream loaded...201 bytes
03-20 10:12:29.479: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:29.479: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:29.479: I/jPCT-AE(14207): Text file from InputStream loaded...3421 bytes
03-20 10:12:29.479: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:29.599: I/jPCT-AE(14207): Handles of 30: 2/21
03-20 10:12:29.599: I/jPCT-AE(14207): Loading default shaders (Tex1)!
03-20 10:12:29.599: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:29.599: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:29.599: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:29.599: I/jPCT-AE(14207): Text file from InputStream loaded...871 bytes
03-20 10:12:29.599: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:29.609: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:29.609: I/jPCT-AE(14207): Text file from InputStream loaded...3791 bytes
03-20 10:12:29.609: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:29.759: I/jPCT-AE(14207): Handles of 33: 2/26
03-20 10:12:29.759: I/jPCT-AE(14207): Loading default shaders (Tex0Light0)!
03-20 10:12:29.759: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:29.759: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:29.759: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:29.769: I/jPCT-AE(14207): Text file from InputStream loaded...201 bytes
03-20 10:12:29.769: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:29.769: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:29.769: I/jPCT-AE(14207): Text file from InputStream loaded...1200 bytes
03-20 10:12:29.769: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:29.799: I/jPCT-AE(14207): Handles of 36: 2/6
03-20 10:12:29.799: I/jPCT-AE(14207): Loading default shaders (Fog)!
03-20 10:12:29.799: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:29.799: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:29.799: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:29.799: I/jPCT-AE(14207): Text file from InputStream loaded...328 bytes
03-20 10:12:29.799: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:29.799: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:29.799: I/jPCT-AE(14207): Text file from InputStream loaded...3668 bytes
03-20 10:12:29.799: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:29.939: I/jPCT-AE(14207): Handles of 39: 2/24
03-20 10:12:29.949: I/jPCT-AE(14207): Loading default shaders (FogLight0)!
03-20 10:12:29.949: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:29.949: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:29.959: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:29.959: I/jPCT-AE(14207): Text file from InputStream loaded...328 bytes
03-20 10:12:29.959: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:29.959: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:29.959: I/jPCT-AE(14207): Text file from InputStream loaded...1516 bytes
03-20 10:12:29.959: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:30.019: I/jPCT-AE(14207): Handles of 42: 2/9
03-20 10:12:30.019: I/jPCT-AE(14207): Loading default shaders (Tex0Amb)!
03-20 10:12:30.019: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:30.019: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:30.019: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:30.019: I/jPCT-AE(14207): Text file from InputStream loaded...199 bytes
03-20 10:12:30.019: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:30.019: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:30.019: I/jPCT-AE(14207): Text file from InputStream loaded...757 bytes
03-20 10:12:30.019: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:30.039: I/jPCT-AE(14207): Handles of 45: 1/3
03-20 10:12:30.039: I/jPCT-AE(14207): Loading default shaders (Depth)!
03-20 10:12:30.039: I/jPCT-AE(14207): 0 shaders in replacement map!
03-20 10:12:30.039: I/jPCT-AE(14207): Default fragment shader is: /defaultFragmentShader.src
03-20 10:12:30.039: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:30.039: I/jPCT-AE(14207): Text file from InputStream loaded...745 bytes
03-20 10:12:30.039: I/jPCT-AE(14207): Default vertex shader is: /defaultVertexShader.src
03-20 10:12:30.039: I/jPCT-AE(14207): Loading file from InputStream
03-20 10:12:30.039: I/jPCT-AE(14207): Text file from InputStream loaded...248 bytes
03-20 10:12:30.039: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:30.059: I/jPCT-AE(14207): Handles of 48: 0/0
03-20 10:12:30.059: I/jPCT-AE(14207): GL20 render pipeline initialized!
03-20 10:12:30.069: I/jPCT-AE(14207): OpenGL vendor:     NVIDIA Corporation
03-20 10:12:30.069: I/jPCT-AE(14207): OpenGL renderer:   NVIDIA Tegra
03-20 10:12:30.069: I/jPCT-AE(14207): OpenGL version:    OpenGL ES 2.0
03-20 10:12:30.069: I/jPCT-AE(14207): OpenGL renderer initialized (using 2 texture stages)
03-20 10:12:30.079: I/jPCT-AE(14207): 1fps
03-20 10:12:30.079: I/jPCT-AE(14207): Allocating native memory for 16*16 texture(true/false/false/false/): 1024 bytes!
03-20 10:12:30.079: I/jPCT-AE(14207): New texture's id is: 4
03-20 10:12:30.089: I/jPCT-AE(14207): New texture uploaded: com.threed.jpct.Texture@40c9c3c0 in thread Thread[GLThread 24,5,main]
03-20 10:12:30.089: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:30.089: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:30.089: I/jPCT-AE(14207): Allocating native memory for 1024*1024 texture(true/false/false/false/): 4194304 bytes!
03-20 10:12:30.129: D/dalvikvm(14207): GC_FOR_ALLOC freed 21842K, 60% free 19693K/48263K, paused 39ms
03-20 10:12:30.149: I/dalvikvm-heap(14207): Grow heap (frag case) to 35.339MB for 16777232-byte allocation
03-20 10:12:30.179: D/dalvikvm(14207): GC_FOR_ALLOC freed <1K, 26% free 36077K/48263K, paused 32ms
03-20 10:12:30.219: D/dalvikvm(14207): GC_FOR_ALLOC freed 5K, 26% free 36072K/48263K, paused 32ms
03-20 10:12:30.219: I/dalvikvm-heap(14207): Grow heap (frag case) to 39.333MB for 4194320-byte allocation
03-20 10:12:30.399: D/dalvikvm(14207): GC_FOR_ALLOC freed 0K, 17% free 40168K/48263K, paused 32ms
03-20 10:12:30.429: I/jPCT-AE(14207): New texture's id is: 5
03-20 10:12:30.469: D/dalvikvm(14207): GC_CONCURRENT freed <1K, 17% free 40169K/48263K, paused 2ms+5ms
03-20 10:12:30.579: D/dalvikvm(14207): GC_FOR_ALLOC freed 35K, 15% free 41157K/48263K, paused 37ms
03-20 10:12:30.589: I/dalvikvm-heap(14207): Grow heap (frag case) to 44.300MB for 4194320-byte allocation
03-20 10:12:30.629: D/dalvikvm(14207): GC_FOR_ALLOC freed 0K, 7% free 45253K/48263K, paused 33ms
03-20 10:12:30.709: D/dalvikvm(14207): GC_CONCURRENT freed <1K, 6% free 45510K/48263K, paused 3ms+4ms
03-20 10:12:30.749: D/dalvikvm(14207): GC_FOR_ALLOC freed 5120K, 17% free 40389K/48263K, paused 37ms
03-20 10:12:30.759: I/jPCT-AE(14207): Mipmaps generated by the CPU in 332ms
03-20 10:12:30.759: I/jPCT-AE(14207): New texture uploaded: com.threed.jpct.Texture@40cdab60 in thread Thread[GLThread 24,5,main]
03-20 10:12:30.759: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:30.759: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:30.769: I/jPCT-AE(14207): Allocating native memory for 1024*1024 texture(true/false/false/false/): 4194304 bytes!
03-20 10:12:30.799: D/dalvikvm(14207): GC_FOR_ALLOC freed 22191K, 60% free 19653K/48263K, paused 35ms
03-20 10:12:30.809: I/dalvikvm-heap(14207): Grow heap (frag case) to 35.300MB for 16777232-byte allocation
03-20 10:12:30.849: D/dalvikvm(14207): GC_FOR_ALLOC freed 0K, 26% free 36037K/48263K, paused 33ms
03-20 10:12:30.899: D/dalvikvm(14207): GC_CONCURRENT freed <1K, 26% free 36037K/48263K, paused 3ms+4ms
03-20 10:12:30.939: D/dalvikvm(14207): GC_FOR_ALLOC freed <1K, 26% free 36037K/48263K, paused 34ms
03-20 10:12:30.939: I/dalvikvm-heap(14207): Grow heap (frag case) to 39.300MB for 4194320-byte allocation
03-20 10:12:30.989: D/(14207): sampleSize : 1
03-20 10:12:30.989: D/(14207): GIF : image width - 1, image height - 1
03-20 10:12:30.989: D/(14207): sampleSize : 1
03-20 10:12:30.989: D/(14207): GIF : image width - 1, image height - 1
03-20 10:12:30.989: D/dalvikvm(14207): GC_FOR_ALLOC freed 0K, 17% free 40133K/48263K, paused 32ms
03-20 10:12:31.179: I/jPCT-AE(14207): New texture's id is: 3
03-20 10:12:31.209: I/jPCT-AE(14207): New texture uploaded: com.threed.jpct.Texture@40ac5b30 in thread Thread[GLThread 24,5,main]
03-20 10:12:31.209: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.209: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.239: I/jPCT-AE(14207): Uncompressed 551 bytes to 65536 bytes in 27ms!
03-20 10:12:31.239: D/dalvikvm(14207): GC_CONCURRENT freed 39K, 17% free 40403K/48263K, paused 3ms+5ms
03-20 10:12:31.239: I/jPCT-AE(14207): Allocating native memory for 128*128 texture(true/false/true/false/): 32768 bytes!
03-20 10:12:31.239: I/jPCT-AE(14207): New texture's id is: 2
03-20 10:12:31.239: I/jPCT-AE(14207): New texture uploaded: com.threed.jpct.Texture@40ab0328 in thread Thread[GLThread 24,5,main]
03-20 10:12:31.239: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.239: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.249: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.249: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.249: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.249: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.249: I/jPCT-AE(14207): Uncompressed 516 bytes to 65536 bytes in 3ms!
03-20 10:12:31.259: I/jPCT-AE(14207): Allocating native memory for 128*128 texture(true/false/true/false/): 32768 bytes!
03-20 10:12:31.259: I/jPCT-AE(14207): New texture's id is: 1
03-20 10:12:31.259: I/jPCT-AE(14207): New texture uploaded: com.threed.jpct.Texture@40ab7c50 in thread Thread[GLThread 24,5,main]
03-20 10:12:31.259: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.259: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.259: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.259: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.259: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.259: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.259: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.259: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.259: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.259: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.269: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.269: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.269: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.269: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.269: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.269: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.269: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.269: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.269: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.269: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.279: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.279: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.279: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.279: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.279: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.279: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.279: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.279: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.279: I/jPCT-AE(14207): OpenGL context has changed(2)...recovering for renderer 1/0!
03-20 10:12:31.279: I/jPCT-AE(14207): Creating buffers...
03-20 10:12:31.319: D/3d(14207): Change camera view: WAGON_WHEEL
03-20 10:12:31.319: I/jPCT-AE(14207): 1fps
03-20 10:12:31.339: I/jPCT-AE(14207): Compiling shader program!
03-20 10:12:31.349: I/jPCT-AE(14207): Handles of 51: 0/1
03-20 10:12:32.339: I/jPCT-AE(14207): 38fps
03-20 10:12:33.359: I/jPCT-AE(14207): 39fps
« Last Edit: March 19, 2012, 10:19:14 pm by zammbi »

Offline EgonOlsen

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Re: Error code 1000 and black screen issue
« Reply #17 on: March 19, 2012, 10:26:46 pm »
Not compressing them reduces the memory peak when uncompressing them...it might help to avoid the problem, but i still don't get it...

this is the output of Galaxy Nexus:

Code: [Select]
03-20 10:04:09.402: I/jPCT-AE(9169): Allocating native memory for 1024*1024 texture(true/false/true/false/): 4194304 bytes!
03-20 10:04:09.426: D/dalvikvm(9169): GC_FOR_ALLOC freed <1K, 32% free 31791K/46151K, paused 21ms
03-20 10:04:09.434: I/dalvikvm-heap(9169): Grow heap (frag case) to 35.088MB for 4194320-byte allocation

...and this is the one from the Tegra:

Code: [Select]
03-20 09:40:03.690: I/jPCT-AE(13841): Allocating native memory for 1024*1024 texture(true/false/true/false/): 4194304 bytes!
03-20 09:40:03.720: D/dalvikvm(13841): GC_CONCURRENT freed <1K, 20% free 26640K/33031K, paused 3ms+3ms
03-20 09:40:03.760: D/dalvikvm(13841): GC_FOR_ALLOC freed 8434K, 45% free 18205K/33031K, paused 36ms
03-20 09:40:03.790: I/dalvikvm-heap(13841): Grow heap (frag case) to 33.886MB for 16777232-byte allocation

And THIS is the code:

Code: [Select]
if (Logger.isDebugEnabled()) {
Logger.log("Allocating native memory for " + w + "*" + h + " texture(" + tex.bilinear + "/" + tex.etc1 + "/" + (tex.zippedTexels != null) + "/" + tex.isUnicolor + "/" + "): " + len + " bytes!", Logger.DEBUG);
}

temp = ByteBuffer.allocateDirect(len).order(ByteOrder.LITTLE_ENDIAN);

And now please tell me: How can this code lead to a 16mb allocation on the Tegra (which is bullshit) but to 4mb allocation (which is correct) on everything else!? Maybe a bug in that version of the SDK?

Offline EgonOlsen

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Re: Error code 1000 and black screen issue
« Reply #18 on: March 19, 2012, 10:28:39 pm »

Offline zammbi

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Re: Error code 1000 and black screen issue
« Reply #19 on: March 19, 2012, 10:35:07 pm »
Ouch! I can't believe they have this problem for all of version 3.X.
Thanks for helping track the problem Egon.

For an ugly hack what if one divides by 4 on 3.X ?  :o
Edit: nope that wont work either. As noted in that link. So the only solution is to use non-direct buffers or JNI  :-\
« Last Edit: March 19, 2012, 10:41:23 pm by zammbi »

Offline zammbi

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Re: Error code 1000 and black screen issue
« Reply #20 on: March 20, 2012, 10:23:49 am »
So for now I have just removed the compress. I might do a check for Android versions that are not 3.X and then compress...
Should I be worried about ByteBuffers in anywhere else in JPCT?

Though for my original LG black screen problem/OOM crash I can't really test any more. That device was owned by one of the programmers and they flashed a custom rom on it. Which currently runs fine  ::)
« Last Edit: March 20, 2012, 10:39:08 am by zammbi »

Offline EgonOlsen

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Re: Error code 1000 and black screen issue
« Reply #21 on: March 21, 2012, 01:21:32 pm »
Should I be worried about ByteBuffers in anywhere else in JPCT?
It also affects geometry data, but that shouldn't be much of an issue.

Offline zammbi

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Re: Error code 1000 and black screen issue
« Reply #22 on: March 23, 2012, 03:13:26 am »
Quote
It also affects geometry data, but that shouldn't be much of an issue.
Sure there is nothing else? I'm getting another OOM problem on Android 3.0.1 (Xoom 1). This time its when I reopen the activity. It shows it has 37 megs left. How much memory should 2 1024x1024 images take in JPCT(not compressed)?

Quote
03-23 14:43:06.270: I/jPCT-AE(3090): onCreate
03-23 14:43:06.270: D/WWActivity(3090): Copying data from master Activity!
03-23 14:43:06.280: I/jPCT-AE(3090): MATCH ID: 7872
03-23 14:43:06.290: D/PhoneRank(3090): Max mem48 Mem Left:37 Allocated:11 Free Mem:24 CPU cores free:2
03-23 14:43:06.340: D/dalvikvm(3090): GC_CONCURRENT freed 1403K, 55% free 22075K/48135K, paused 4ms+12ms
03-23 14:43:06.340: D/PhoneRank(3090): Max Mem: 48 Mem Left:37
03-23 14:43:06.340: D/PhoneRank(3090): High ram free
03-23 14:43:06.340: D/WW(3090): Turning on AA without transparency.
03-23 14:43:06.340: D/WW(3090): Using OpenGL 2.0
03-23 14:43:06.350: D/WWActivity(3090): ON START
03-23 14:43:06.370: D/webviewglue(3090): nativeDestroy view: 0x3aef88
03-23 14:43:06.370: D/webviewglue(3090): nativeDestroy view: 0x2854a0
03-23 14:43:06.380: I/jPCT-AE(3090): CSAA enabled!
03-23 14:43:06.390: D/WWActivity(3090): SERVICE CONNECTED
03-23 14:43:06.410: D/WWActivity(3090): RUNNING: true
03-23 14:43:06.410: D/WWActivity(3090): URL: http://crichq-staging-629692596.us-west-1.elb.amazonaws.com/mobile/matches/live_matches/7872/wagon_wheel
03-23 14:43:06.420: I/jPCT-AE(3090): Visibility lists disposed!
03-23 14:43:06.420: I/jPCT-AE(3090): Unloaded texture: 4
03-23 14:43:06.420: I/jPCT-AE(3090): Unloaded texture: 5
03-23 14:43:06.420: I/jPCT-AE(3090): Unloaded texture: 3
03-23 14:43:06.420: I/jPCT-AE(3090): Unloaded texture: 1
03-23 14:43:06.420: I/jPCT-AE(3090): Unloaded texture: 2
03-23 14:43:06.420: I/jPCT-AE(3090): All texture data unloaded from gpu!
03-23 14:43:06.420: I/jPCT-AE(3090): Disposing VBOs!
03-23 14:43:06.420: I/jPCT-AE(3090): Renderer disposed!
03-23 14:43:06.420: I/jPCT-AE(3090): GLRenderer disposed with id 1 on Thread[GLThread 56,5,main]
03-23 14:43:06.420: I/jPCT-AE(3090): GLRenderer created with id 2 on Thread[GLThread 56,5,main]
03-23 14:43:06.420: I/jPCT-AE(3090): Initializing GL20 render pipeline...
03-23 14:43:06.420: I/jPCT-AE(3090): Loading default shaders !
03-23 14:43:06.420: I/jPCT-AE(3090): 0 shaders in replacement map!
03-23 14:43:06.420: I/jPCT-AE(3090): Default fragment shader is: /defaultFragmentShader.src
03-23 14:43:06.420: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:06.420: I/jPCT-AE(3090): Text file from InputStream loaded...2008 bytes
03-23 14:43:06.420: I/jPCT-AE(3090): Default vertex shader is: /defaultVertexShader.src
03-23 14:43:06.420: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:06.420: I/jPCT-AE(3090): Text file from InputStream loaded...3897 bytes
03-23 14:43:06.420: I/jPCT-AE(3090): Compiling shader program!
03-23 14:43:06.460: D/skia(3090): purging 203K from font cache [19 entries]
03-23 14:43:06.470: D/SurfaceFlinger(138): screenshot: sw=1280, sh=800, minZ=0, maxZ=-1
03-23 14:43:06.620: D/SurfaceFlinger(138): screenshot: result = OK
03-23 14:43:06.630: I/jPCT-AE(3090): Handles of 3: 2/28
03-23 14:43:06.630: I/jPCT-AE(3090): Loading default shaders (Tex0)!
03-23 14:43:06.630: I/jPCT-AE(3090): 0 shaders in replacement map!
03-23 14:43:06.630: I/jPCT-AE(3090): Default fragment shader is: /defaultFragmentShader.src
03-23 14:43:06.630: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:06.630: I/jPCT-AE(3090): Text file from InputStream loaded...201 bytes
03-23 14:43:06.630: I/jPCT-AE(3090): Default vertex shader is: /defaultVertexShader.src
03-23 14:43:06.630: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:06.630: I/jPCT-AE(3090): Text file from InputStream loaded...3421 bytes
03-23 14:43:06.630: I/jPCT-AE(3090): Compiling shader program!
03-23 14:43:06.660: I/WindowManager(138): Setting rotation to 0, animFlags=1
03-23 14:43:06.690: I/ActivityManager(138): Config changed: { scale=1.0 imsi=530/5 loc=en_SG touch=3 keys=1/1/2 nav=1/2 orien=L layout=0x10000014 uiMode=0x11 seq=59}
03-23 14:43:06.710: D/Tablet/NotificationPanel(201): notificationCount=0
03-23 14:43:06.740: I/jPCT-AE(3090): Handles of 6: 2/21
03-23 14:43:06.740: I/jPCT-AE(3090): Loading default shaders (Tex1)!
03-23 14:43:06.740: I/jPCT-AE(3090): 0 shaders in replacement map!
03-23 14:43:06.740: I/jPCT-AE(3090): Default fragment shader is: /defaultFragmentShader.src
03-23 14:43:06.760: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:06.760: I/jPCT-AE(3090): Text file from InputStream loaded...871 bytes
03-23 14:43:06.760: I/jPCT-AE(3090): Default vertex shader is: /defaultVertexShader.src
03-23 14:43:06.760: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:06.760: I/jPCT-AE(3090): Text file from InputStream loaded...3791 bytes
03-23 14:43:06.760: I/jPCT-AE(3090): Compiling shader program!
03-23 14:43:06.790: D/dalvikvm(226): GC_CONCURRENT freed 241K, 5% free 6333K/6663K, paused 8ms+2ms
03-23 14:43:06.900: I/jPCT-AE(3090): Handles of 9: 2/26
03-23 14:43:06.900: I/jPCT-AE(3090): Loading default shaders (Tex0Light0)!
03-23 14:43:06.900: I/jPCT-AE(3090): 0 shaders in replacement map!
03-23 14:43:06.900: I/jPCT-AE(3090): Default fragment shader is: /defaultFragmentShader.src
03-23 14:43:06.900: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:06.900: I/jPCT-AE(3090): Text file from InputStream loaded...201 bytes
03-23 14:43:06.900: I/jPCT-AE(3090): Default vertex shader is: /defaultVertexShader.src
03-23 14:43:06.910: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:06.910: I/jPCT-AE(3090): Text file from InputStream loaded...1200 bytes
03-23 14:43:06.910: I/jPCT-AE(3090): Compiling shader program!
03-23 14:43:06.940: I/jPCT-AE(3090): Handles of 12: 2/6
03-23 14:43:06.940: I/jPCT-AE(3090): Loading default shaders (Fog)!
03-23 14:43:06.940: I/jPCT-AE(3090): 0 shaders in replacement map!
03-23 14:43:06.940: I/jPCT-AE(3090): Default fragment shader is: /defaultFragmentShader.src
03-23 14:43:06.940: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:06.940: I/jPCT-AE(3090): Text file from InputStream loaded...328 bytes
03-23 14:43:06.940: I/jPCT-AE(3090): Default vertex shader is: /defaultVertexShader.src
03-23 14:43:06.940: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:06.940: I/jPCT-AE(3090): Text file from InputStream loaded...3668 bytes
03-23 14:43:06.940: I/jPCT-AE(3090): Compiling shader program!
03-23 14:43:07.040: I/jPCT-AE(3090): Handles of 15: 2/24
03-23 14:43:07.040: I/jPCT-AE(3090): Loading default shaders (FogLight0)!
03-23 14:43:07.040: I/jPCT-AE(3090): 0 shaders in replacement map!
03-23 14:43:07.040: I/jPCT-AE(3090): Default fragment shader is: /defaultFragmentShader.src
03-23 14:43:07.040: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:07.040: I/jPCT-AE(3090): Text file from InputStream loaded...328 bytes
03-23 14:43:07.040: I/jPCT-AE(3090): Default vertex shader is: /defaultVertexShader.src
03-23 14:43:07.040: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:07.040: I/jPCT-AE(3090): Text file from InputStream loaded...1516 bytes
03-23 14:43:07.040: I/jPCT-AE(3090): Compiling shader program!
03-23 14:43:07.080: I/jPCT-AE(3090): Handles of 18: 2/9
03-23 14:43:07.080: I/jPCT-AE(3090): Loading default shaders (Tex0Amb)!
03-23 14:43:07.080: I/jPCT-AE(3090): 0 shaders in replacement map!
03-23 14:43:07.080: I/jPCT-AE(3090): Default fragment shader is: /defaultFragmentShader.src
03-23 14:43:07.080: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:07.080: I/jPCT-AE(3090): Text file from InputStream loaded...199 bytes
03-23 14:43:07.080: I/jPCT-AE(3090): Default vertex shader is: /defaultVertexShader.src
03-23 14:43:07.080: D/CricHQService(3090): Content-Type: text/html; charset=utf-8
03-23 14:43:07.080: D/CricHQService(3090): 4045
03-23 14:43:07.080: D/CricHQService(3090): utf-8
03-23 14:43:07.080: D/CricHQService(3090): {"balls":[{"wagonWheel":null,"pitchMap":null,"runs":1},{"wagonWheel":null,"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":{"hit_angle_rads":1.781461,"cut_slider_proportion":0.7913386,"height_slider_proportion":0.6692913,"ellipse_proportion":1,"arc_sector":1},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":4},"runs":4},{"wagonWheel":null,"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":4},"runs":0},{"wagonWheel":{"hit_angle_rads":3.167825,"cut_slider_proportion":0.8858268,"height_slider_proportion":0.3779528,"ellipse_proportion":1,"arc_sector":3},"pitchMap":{"back_square":8,"bad_bowl":false,"pitch_square":2},"runs":4},{"wagonWheel":{"hit_angle_rads":0.4347923,"cut_slider_proportion":1,"height_slider_proportion":0.05,"ellipse_proportion":0.8098759,"arc_sector":0},"pitchMap":{"back_square":6,"bad_bowl":false,"pitch_square":5},"runs":1},{"wagonWheel":{"hit_angle_rads":2.907375,"cut_slider_proportion":0.8503937,"height_slider_proportion":0.5826772,"ellipse_proportion":1,"arc_sector":2},"pitchMap":{"back_square":8,"bad_bowl":false,"pitch_square":2},"runs":4},{"wagonWheel":{"hit_angle_rads":2.372587,"cut_slider_proportion":0.7677165,"height_slider_proportion":0.5944882,"ellipse_proportion":1,"arc_sector":2},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":4},{"wagonWheel":{"hit_angle_rads":5.641822,"cut_slider_proportion":1,"height_slider_proportion":0.3503937,"ellipse_proportion":0.6148191,"arc_sector":5},"pitchMap":{"back_square":4,"bad_bowl":false,"pitch_square":4},"runs":0},{"wagonWheel":null,"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":{"hit_angle_rads":0.7666724,"cut_slider_proportion":1,"height_slider_proportion":0.05,"ellipse_proportion":0.646022,"arc_sector":0},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":1},{"wagonWheel":null,"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":null,"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":{"hit_angle_rads":4.685729,"cut_slider_proportion":1,"height_slider_proportion":0.05,"ellipse_proportion":0.5917852,"arc_sector":4},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":{"hit_angle_rads":5.027604,"cut_slider_proportion":1,"height_slider_proportion":0.05,"ellipse_proportion":0.5592862,"arc_sector":4},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":{"hit_angle_rads":2.301372,"cut_slider_proportion":0.8070866,"height_slider_proportion":0.4645669,"ellipse_proportion":1,"arc_sector":2},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":4},{"wagonWheel":null,"pitchMap":null,"runs":6},{"wagonWheel":null,"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":null,"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":0},{"wagonWheel":null,"pitchMap":{"back_square":4,"bad_bowl":false,"pitch_square":4},"runs":0},{"wagonWheel":{"hit_angle_rads":1.016114,"cut_slider_proportion":0.8307087,"height_slider_proportion":0.2913386,"ellipse_proportion":0.7953175,"arc_sector":0},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":2},{"wagonWheel":{"hit_angle_rads":5.494855,"cut_slider_proportion":1,"height_slider_proportion":0.05,"ellipse_proportion":0.830646,"arc_sector":5},"pitchMap":{"back_square":4,"bad_bowl":false,"pitch_square":7},"runs":1},{"wagonWheel":null,"pitchMap":{"back_square":2,"bad_bowl":false,"pitch_square":8},"runs":0},{"wagonWheel":{"hit_angle_rads":1.115978,"cut_slider_proportion":1,"height_slider_proportion":0.05,"ellipse_proportion":0.7614939,"arc_sector":0},"pitchMap":{"back_square":5,"bad_bowl":false,"pitch_square":5},"runs":1}],"timeStamp":1331190867,"inning":{"runs":33,"wickets":1,"partnership":[{"name":"J Ryder","balls":3,"runs":2,"facing":true},{"name":"B McCullum","balls":14,"runs":20,"facing":false}]},"commentary":"S Finn to B McCullum, 1 run."}
03-23 14:43:07.080: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:07.080: I/jPCT-AE(3090): Error Code: 0
03-23 14:43:07.080: I/jPCT-AE(3090): Text file from InputStream loaded...757 bytes
03-23 14:43:07.080: I/jPCT-AE(3090): Compiling shader program!
03-23 14:43:07.100: I/jPCT-AE(3090): Handles of 21: 1/3
03-23 14:43:07.100: I/jPCT-AE(3090): Loading default shaders (Depth)!
03-23 14:43:07.100: I/jPCT-AE(3090): 0 shaders in replacement map!
03-23 14:43:07.100: I/jPCT-AE(3090): Default fragment shader is: /defaultFragmentShader.src
03-23 14:43:07.100: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:07.100: I/jPCT-AE(3090): Text file from InputStream loaded...745 bytes
03-23 14:43:07.100: I/jPCT-AE(3090): Default vertex shader is: /defaultVertexShader.src
03-23 14:43:07.100: I/jPCT-AE(3090): Loading file from InputStream
03-23 14:43:07.100: I/jPCT-AE(3090): Text file from InputStream loaded...248 bytes
03-23 14:43:07.100: I/jPCT-AE(3090): Compiling shader program!
03-23 14:43:07.110: I/jPCT-AE(3090): Handles of 24: 0/0
03-23 14:43:07.110: I/jPCT-AE(3090): GL20 render pipeline initialized!
03-23 14:43:07.110: I/jPCT-AE(3090): OpenGL vendor:     NVIDIA Corporation
03-23 14:43:07.110: I/jPCT-AE(3090): OpenGL renderer:   NVIDIA Tegra
03-23 14:43:07.110: I/jPCT-AE(3090): OpenGL version:    OpenGL ES 2.0
03-23 14:43:07.110: I/jPCT-AE(3090): OpenGL renderer initialized (using 2 texture stages)
03-23 14:43:07.110: I/jPCT-AE(3090): 2fps
03-23 14:43:07.110: I/jPCT-AE(3090): Allocating native memory for 16*16 texture(true/false/false/false/): 1024 bytes!
03-23 14:43:07.130: I/jPCT-AE(3090): New texture's id is: 1
03-23 14:43:07.130: I/jPCT-AE(3090): New texture uploaded: com.threed.jpct.Texture@40dd08b8 in thread Thread[GLThread 56,5,main]
03-23 14:43:07.130: I/jPCT-AE(3090): OpenGL context has changed(2)...recovering for renderer 2/1!
03-23 14:43:07.130: I/jPCT-AE(3090): Creating buffers...
03-23 14:43:07.130: I/jPCT-AE(3090): Allocating native memory for 1024*1024 texture(true/false/false/false/): 4194304 bytes!
03-23 14:43:07.170: D/dalvikvm(3090): GC_FOR_ALLOC freed 2337K, 58% free 20623K/48135K, paused 40ms
03-23 14:43:07.190: I/dalvikvm-heap(3090): Grow heap (frag case) to 36.239MB for 16777232-byte allocation
03-23 14:43:07.230: D/dalvikvm(3090): GC_FOR_ALLOC freed 55K, 24% free 36951K/48135K, paused 34ms
03-23 14:43:07.250: I/jPCT-AE(3090): Wagon Wheel: {"arc_sector":1,"height_slider_proportion":0.6692913,"cut_slider_proportion":0.7913386,"ellipse_proportion":1,"hit_angle_rads":1.781461}
03-23 14:43:07.250: I/jPCT-AE(3090): Wagon Wheel: {"arc_sector":3,"height_slider_proportion":0.3779528,"cut_slider_proportion":0.8858268,"ellipse_proportion":1,"hit_angle_rads":3.167825}
03-23 14:43:07.260: I/jPCT-AE(3090): Wagon Wheel: {"arc_sector":0,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.8098759,"hit_angle_rads":0.4347923}
03-23 14:43:07.260: I/jPCT-AE(3090): Wagon Wheel: {"arc_sector":2,"height_slider_proportion":0.5826772,"cut_slider_proportion":0.8503937,"ellipse_proportion":1,"hit_angle_rads":2.907375}
03-23 14:43:07.260: I/jPCT-AE(3090): Wagon Wheel: {"arc_sector":2,"height_slider_proportion":0.5944882,"cut_slider_proportion":0.7677165,"ellipse_proportion":1,"hit_angle_rads":2.372587}
03-23 14:43:07.260: I/jPCT-AE(3090): Wagon Wheel: {"arc_sector":5,"height_slider_proportion":0.3503937,"cut_slider_proportion":1,"ellipse_proportion":0.6148191,"hit_angle_rads":5.641822}
03-23 14:43:07.260: I/jPCT-AE(3090): Wagon Wheel: {"arc_sector":0,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.646022,"hit_angle_rads":0.7666724}
03-23 14:43:07.260: I/jPCT-AE(3090): Wagon Wheel: {"arc_sector":4,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.5917852,"hit_angle_rads":4.685729}
03-23 14:43:07.270: I/jPCT-AE(3090): Wagon Wheel: {"arc_sector":4,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.5592862,"hit_angle_rads":5.027604}
03-23 14:43:07.270: I/jPCT-AE(3090): Wagon Wheel: {"arc_sector":2,"height_slider_proportion":0.4645669,"cut_slider_proportion":0.8070866,"ellipse_proportion":1,"hit_angle_rads":2.301372}
03-23 14:43:07.270: I/jPCT-AE(3090): Wagon Wheel: {"arc_sector":0,"height_slider_proportion":0.2913386,"cut_slider_proportion":0.8307087,"ellipse_proportion":0.7953175,"hit_angle_rads":1.016114}
03-23 14:43:07.270: I/jPCT-AE(3090): Wagon Wheel: {"arc_sector":5,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.830646,"hit_angle_rads":5.494855}
03-23 14:43:07.270: I/jPCT-AE(3090): Wagon Wheel: {"arc_sector":0,"height_slider_proportion":0.05,"cut_slider_proportion":1,"ellipse_proportion":0.7614939,"hit_angle_rads":1.115978}
03-23 14:43:07.280: D/dalvikvm(3090): GC_CONCURRENT freed 32K, 24% free 36961K/48135K, paused 3ms+6ms
03-23 14:43:07.320: D/dalvikvm(3090): GC_FOR_ALLOC freed 43K, 24% free 36917K/48135K, paused 33ms
03-23 14:43:07.320: I/dalvikvm-heap(3090): Grow heap (frag case) to 40.151MB for 4194320-byte allocation
03-23 14:43:07.450: D/dalvikvm(3090): GC_CONCURRENT freed 0K, 15% free 41013K/48135K, paused 3ms+6ms
03-23 14:43:07.460: I/jPCT-AE(3090): New texture's id is: 2
03-23 14:43:07.580: D/dalvikvm(3090): GC_FOR_ALLOC freed 5K, 13% free 42033K/48135K, paused 34ms
03-23 14:43:07.580: I/dalvikvm-heap(3090): Forcing collection of SoftReferences for 4194320-byte allocation
03-23 14:43:07.620: D/dalvikvm(3090): GC_BEFORE_OOM freed <1K, 13% free 42032K/48135K, paused 38ms
03-23 14:43:07.620: E/dalvikvm-heap(3090): Out of memory on a 4194320-byte allocation.
03-23 14:43:07.620: I/dalvikvm(3090): "GLThread 56" prio=5 tid=20 RUNNABLE
03-23 14:43:07.620: I/dalvikvm(3090):   | group="main" sCount=0 dsCount=0 obj=0x414d6a10 self=0x59aa90
03-23 14:43:07.620: I/dalvikvm(3090):   | sysTid=3373 nice=0 sched=0/0 cgrp=default handle=5883088
03-23 14:43:07.620: I/dalvikvm(3090):   | schedstat=( 992876000 62987000 257 ) utm=89 stm=10 core=1
03-23 14:43:07.620: I/dalvikvm(3090):   at dalvik.system.VMRuntime.newNonMovableArray(Native Method)
03-23 14:43:07.620: I/dalvikvm(3090):   at java.nio.MemoryBlock.allocate(MemoryBlock.java:92)
03-23 14:43:07.620: I/dalvikvm(3090):   at java.nio.ReadWriteDirectByteBuffer.<init>(ReadWriteDirectByteBuffer.java:46)
03-23 14:43:07.620: I/dalvikvm(3090):   at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:67)
03-23 14:43:07.620: I/dalvikvm(3090):   at com.threed.jpct.GLRenderer.buildMipmap(GLRenderer.java:978)
03-23 14:43:07.620: I/dalvikvm(3090):   at com.threed.jpct.GLRenderer.convertTexture(GLRenderer.java:926)
03-23 14:43:07.620: I/dalvikvm(3090):   at com.threed.jpct.GLRenderer.setTextures(GLRenderer.java:2262)
03-23 14:43:07.620: I/dalvikvm(3090):   at com.threed.jpct.GLRenderer.drawVertexArray(GLRenderer.java:2187)
03-23 14:43:07.620: I/dalvikvm(3090):   at com.threed.jpct.World.draw(World.java:1309)
03-23 14:43:07.620: I/dalvikvm(3090):   at com.threed.jpct.World.draw(World.java:1076)
03-23 14:43:07.620: I/dalvikvm(3090):   at com.synapse.android.cricscore.wagonwheel.World3DBase.renderWorld(World3DBase.java:459)
03-23 14:43:07.620: I/dalvikvm(3090):   at com.synapse.android.cricscore.wagonwheel.World3DBase.onDrawFrame(World3DBase.java:523)
03-23 14:43:07.620: I/dalvikvm(3090):   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1425)
03-23 14:43:07.620: I/dalvikvm(3090):   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1180)
03-23 14:43:07.620: W/dalvikvm(3090): threadid=20: thread exiting with uncaught exception (group=0x40234760)
03-23 14:43:07.620: E/AndroidRuntime(3090): FATAL EXCEPTION: GLThread 56
03-23 14:43:07.620: E/AndroidRuntime(3090): java.lang.OutOfMemoryError
03-23 14:43:07.620: E/AndroidRuntime(3090):    at dalvik.system.VMRuntime.newNonMovableArray(Native Method)
03-23 14:43:07.620: E/AndroidRuntime(3090):    at java.nio.MemoryBlock.allocate(MemoryBlock.java:92)
03-23 14:43:07.620: E/AndroidRuntime(3090):    at java.nio.ReadWriteDirectByteBuffer.<init>(ReadWriteDirectByteBuffer.java:46)
03-23 14:43:07.620: E/AndroidRuntime(3090):    at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:67)
03-23 14:43:07.620: E/AndroidRuntime(3090):    at com.threed.jpct.GLRenderer.buildMipmap(GLRenderer.java:978)
03-23 14:43:07.620: E/AndroidRuntime(3090):    at com.threed.jpct.GLRenderer.convertTexture(GLRenderer.java:926)
03-23 14:43:07.620: E/AndroidRuntime(3090):    at com.threed.jpct.GLRenderer.setTextures(GLRenderer.java:2262)
03-23 14:43:07.620: E/AndroidRuntime(3090):    at com.threed.jpct.GLRenderer.drawVertexArray(GLRenderer.java:2187)
03-23 14:43:07.620: E/AndroidRuntime(3090):    at com.threed.jpct.World.draw(World.java:1309)
03-23 14:43:07.620: E/AndroidRuntime(3090):    at com.threed.jpct.World.draw(World.java:1076)
03-23 14:43:07.620: E/AndroidRuntime(3090):    at com.synapse.android.cricscore.wagonwheel.World3DBase.renderWorld(World3DBase.java:459)
03-23 14:43:07.620: E/AndroidRuntime(3090):    at com.synapse.android.cricscore.wagonwheel.World3DBase.onDrawFrame(World3DBase.java:523)
03-23 14:43:07.620: E/AndroidRuntime(3090):    at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1425)
03-23 14:43:07.620: E/AndroidRuntime(3090):    at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1180)
03-23 14:43:07.650: D/SurfaceFlinger(138): screenshot: sw=216, sh=135, minZ=0, maxZ=21040
03-23 14:43:07.650: W/ActivityManager(138):   Force finishing activity com.synapse.android.cricscore/.wagonwheel.WWActivity
03-23 14:43:07.660: D/SurfaceFlinger(138): screenshot: result = OK
03-23 14:43:07.660: D/WebViewActivity(3090): ### onStop is being called
« Last Edit: March 23, 2012, 03:15:00 am by zammbi »

Offline EgonOlsen

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Re: Error code 1000 and black screen issue
« Reply #23 on: March 23, 2012, 10:40:57 am »
Sure there is nothing else? I'm getting another OOM problem on Android 3.0.1 (Xoom 1). This time its when I reopen the activity. It shows it has 37 megs left. How much memory should 2 1024x1024 images take in JPCT(not compressed)?
No, nothing else. Two 1024*1024 textures require 1024*1024*4*2=8MB in main memory and
    1024*1024*4*2+512*512*4*2+256*256*4*2+128*128*4*2...~8MB+2MB+512KB+128KB+...~11MB of native memory for texture and mipmaps.
   
    But because of this ByteBuffer problem, the native memory is actually 44mb...what a crap...
    You might want to consider to enable 16bit color depth on these textures for this platform or, if that doesn't look good, try to enable etc1 compression on the textures (http://www.jpct.net/jpct-ae/doc/com/threed/jpct/Texture.html#setTextureCompression(boolean)).
   

Offline zammbi

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Re: Error code 1000 and black screen issue
« Reply #24 on: March 24, 2012, 01:51:28 am »
Ah right so they affect all images. Well then that is annoying. For now I'll check for a lot more memory free for android 3. I might try turn on the android 3 xml tag to get more heap space.