Author Topic: Physics / animations engine bindings for JPCT  (Read 3569 times)

Offline rolz

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Physics / animations engine bindings for JPCT
« on: May 25, 2005, 07:58:45 am »
Helge,

Do you have plans for adding JPCT bindings to existing physics / animation engines like ODE and Cal3D ?
Regards,
Andrei

Offline EgonOlsen

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Physics / animations engine bindings for JPCT
« Reply #1 on: May 26, 2005, 08:59:58 am »
I don't know much about ODE (i.e. i've never used it), but i think it should already be possible to use it in combination with jPCT due to the way it works. Maybe i'll do something with it in the future, but i somehow dislike to use another native binding in addition to LWJGL. That's even more true for Cal3D. I would like to write my own skeletal animation stuff instead, but that is something that is not very high on my priority list either.