Yes, I find that it says out of memory, so I load .obj files and md2 file, they work perfectly. Somehow, later I load the terra.asc, it work fine. I am not sure what happened, but I still have some question:
1. when I load the obj file and call setTexture(), but there is no texture on the object ,so the obj file doesn't contain texture coordinates , is that right?
2.when I load the md2 file and call setTexture(), the texture wrap the object perfectly, so the md2 file contains the texture coordinates, and if I want to create a object with texture, I just load the model, and set the texture using the picture, am I right?
3.when I load the obj terra.asc, it should work perfectly, but when I call setTexture(),the sphere's texture is not what I expected, I attach the picture. It isn't the result of the demon "earth". Is the texture coordinates different? Can you explain for me? Thank you!
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