Author Topic: Getting the triangle of the ground with only an x/z value  (Read 1683 times)

Offline AGP

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Getting the triangle of the ground with only an x/z value
« on: June 17, 2012, 08:28:28 am »
I had a quick look at the PolygonManager class, but it seems to require the polygon's ID, which I don't have. So how do I get a specific polygon from the ground directly under my model? Thanks in advance.

Offline EgonOlsen

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Re: Getting the triangle of the ground with only an x/z value
« Reply #1 on: June 17, 2012, 11:00:15 am »
By triggering a collision. For example using calcMinDistance or similar. You can get the polygon id from the CollisionEvent if your listener implementation returns that you want these ids.