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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE
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Bones
(Moderator:
raft
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How to set material for objects in .bones?
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Topic: How to set material for objects in .bones? (Read 25899 times)
kiffa
long
Posts: 199
How to set material for objects in .bones?
«
on:
July 31, 2012, 10:58:18 am »
OgreMax exported the .material.xml, but how to use it?
Is .bones including the material info?
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raft
Moderator
quad
Posts: 1993
Re: How to set material for objects in .bones?
«
Reply #1 on:
July 31, 2012, 10:59:55 am »
no, no material or texture information is used. only texture coordinates except animation info..
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kiffa
long
Posts: 199
Re: How to set material for objects in .bones?
«
Reply #2 on:
July 31, 2012, 11:18:26 am »
So, there is no way to use material for Animated3D objects. Is that right?
Without material and lighting, my dog seems not good, could you give me any advices?
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raft
Moderator
quad
Posts: 1993
Re: How to set material for objects in .bones?
«
Reply #3 on:
July 31, 2012, 11:26:32 am »
right.
set texture and use lighting
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kiffa
long
Posts: 199
Re: How to set material for objects in .bones?
«
Reply #4 on:
July 31, 2012, 01:09:31 pm »
> set texture and use lighting
Does the material decide how a model looks like in the lighting(s)?
What's the difference between a model with texture only and a model with both texture and material?
Do animated3D objects have default material?
Thanks!
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raft
Moderator
quad
Posts: 1993
Re: How to set material for objects in .bones?
«
Reply #5 on:
July 31, 2012, 01:12:16 pm »
material has no effect in bones. all objects in jPCT has a default gray texture, same applies to bones
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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE
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Bones
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How to set material for objects in .bones?