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Version 0.83 beta 3 has been released!

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EgonOlsen:
Another beta version...i think a can get rid of the beta-status in the next version... :D
Anyway, this version adds support for sphere-polygon collision detection. This will suit some situations more than the ray-polygon based one (which is still available of course).
In addition, i reworked the OpenGL renderer a little bit to minimize state changes. This is always a good idea, even if the improvement isn't that large at the moment (read: none at all  :lol:  )

pepe:
Good, congratulations and thanks for your job.
The engine is compatible with Linux?

EgonOlsen:

--- Quote from: "pepe" ---The engine is compatible with Linux?
--- End quote ---
Yes. The software renderer will (should!) run on anything that supports Java1.1 (it does run on Apple, so it will run everywhere... :D )
OpenGL uses LWJGL which has been ported to Linux. I assume that it will work, but i haven't tested this (no Linux at the moment, just a plain FreeBSD webserver with no X installed). If it doesn't, blame LWJGL... :lol:

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