Author Topic: Weird Up and Down Movement  (Read 40448 times)

Offline raft

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Re: Weird Up and Down Movement
« Reply #15 on: August 20, 2012, 09:16:09 pm »
well, at first look Bones and jME2 render the same animation. I need to go out now, tomorrow I will try it in OgreMax but I bet it will be the same.

It exactly matches your description in your email for Animation_Climb:
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Translates out of position once, but the animation plays completely in the same place.

note: select a single animation in OgreSample, nor the all.

Offline raft

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Re: Weird Up and Down Movement
« Reply #16 on: August 21, 2012, 04:08:58 pm »
I've just tried your animations in OgreMax. It looks the same as I guessed. So the problem must be related to your exporting options.. Or may be the Max file itself, not sure..

And, next time please do not misdirect me by saying animation looks correct in OgreMax but not in Bones.

Offline AGP

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Re: Weird Up and Down Movement
« Reply #17 on: August 22, 2012, 03:30:46 am »
I didn't misdirect anybody and I'm not sure what you're saying. Are you saying you didn't see the problem or that you saw it on OgreMax WinViewer? Even if you saw a problem on the WinViewer, I'm sure it wasn't exactly the same as the one in Bones. I talked to the sometimes-helpful creator of OgreMax and he spotted a bug for when exporting mesh files under certain conditions.

Offline raft

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Re: Weird Up and Down Movement
« Reply #18 on: August 22, 2012, 03:48:15 am »
what I'm saying is:

I saw a strange animation problem. But the problem is the same with OgreMax viewer, Bones and jME2. and that means, unless some 'improbability drive' is running around, the problem is caused by exporter, exporting options or whatever

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..I'm sure it wasn't exactly the same as the one in Bones.
this is the misdirection I'm talking about. what was the difference again?

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..I talked to the sometimes-helpful creator of OgreMax and he spotted a bug for when exporting mesh files under certain conditions.
if there is a problem with OgreMax exporter, then this would of course effect all players not only Bones

Offline AGP

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Re: Weird Up and Down Movement
« Reply #19 on: August 22, 2012, 07:27:13 am »
"this is the misdirection I'm talking about. what was the difference again?"

The difference, then, is in intensity, because it did look better in the WinViewer.

"if there is a problem with OgreMax exporter, then this would of course effect all players not only Bones"

I refer you to my previous answer. I appreciate that you're answering these questions for free, but in the future, a little more energy and less reluctance wouldn't hurt.

Offline raft

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Re: Weird Up and Down Movement
« Reply #20 on: August 22, 2012, 01:53:09 pm »
again, I saw no difference..