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Multiple render targets

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Thomas.:
Egon, is in OGLES 2.0 supported multiple render targets, please? Or is it supported in some extension by manufacturer?

EgonOlsen:
Not sure if i get the question!? You can render into one FBO and multiple render buffers. The render buffers can't be accessed though. IIRC, rendering into multiple FBOs at a time isn't supported. Why would you want to?

Thomas.:
I wanted to save different colors into many textures just in one rendering pipeline. But as I read, it is not supported in OGL ES 2.0 (version 3 has this feature). With multiple render targets it is possible to create scene, depth, normals, motions,... textures just in one rendering pipeline. In my opinion it's bringing great speedup.

EgonOlsen:
As you say for yourself, it's not supported. I once tried to do it and it gave me an GL error IIRC.

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